Sunday, April 19, 2026
Meryl Streep vs. Chael Sonnen: What Is Art?
Wednesday, March 11, 2026
Lucy the Hammer, Squadron Soldier from "Rainbow Ranch"
Tuesday, March 10, 2026
Sunday, January 4, 2026
Thursday, September 9, 2021
Charles Goodhorn Is On Your Team, Idiots
Are you looking for adventure? Are you looking for magic? Are you looking for a magical adventure with dragon-slaying and princess-rescuing? Well, put away the Kindle and its charging cord, because you won’t get that from Charles Goodhorn’s brief encounter with gun-wielding bugbears. Who is Charles Goodhorn, you ask? He’s a noble paladin. A righteous warrior. A slayer of everything evil. With every D&D campaign he was a part of, he made it to the eighth level of his profession. He was so close to getting his own warhorse and followers. He could have been the stuff of legends…but not this time. Not even close to this time.
Somewhere in the mid to late-90’s, my brother James hosted an Advanced Dungeons & Dragons with his friends Adam and his own brother whose name I can’t remember, both of whom played bugbears. What the fuck was a bugbear? Well, I didn’t start using the internet on a frequent basis until 2000, so it wasn’t like I could Google it right away. I always thought they were just humanoid bears. Damn, did I turn out to be wrong. James, Adam, and Adam’s nameless brother were in the middle of a session when from out of nowhere, James asked if I wanted to play to. Hell yes, I wanted to play! I got my eighth-level paladin ready for some action, complete with a magical bastard sword and the swagger of a true warrior.
Charles Goodhorn, the paladin in question, entered the game…and the first thing the two bugbears do is point their guns at me. Whatever swagger Charles had going into this campaign was completely gone when I, the player, couldn’t figure out how to deal with this situation. I froze up. I scrambled for answers and couldn’t find any. I couldn’t understand why two player characters would want to point guns at me for seemingly no reason. And so, Charles Goodhorn disappeared in a puff of smoke. Adam’s brother wanted to take Charles’s magical bastard sword, but that disappeared too. And then I retreated to my room not knowing why the hell everything happened the way it did.
Even though this session lasted about as long as virgin sex (which I would know nothing about), there is a lot to unpack now that I’m an adult storyteller with a somewhat developed frontal cortex. First of all, let’s ask why. Why would two player characters want to point weapons at another player character, especially when Charles did nothing to provoke them? Aren’t all player characters supposed to be on the same side? Even with differing alignments, surely they could find a way to work together. Maybe that’s what I should have had Charles say: “I’m on your team, idiots!”
Was he, though? Would a Detect Evil check inform him of the bugbears’ intentions? Should characters just willingly trust each other due to their circumstances? Do they have to get along all the time? If not, then why would they not get along? Did these bugbears come with their own emotional baggage? Were they screwed over so many times that pointing guns at strangers is reasonable?
Or maybe…just maybe, a Google search many decades later would reveal to me that bugbears generally conform to the Chaotic Evil alignment, which meant there was no structure or recourse to what they were doing as long as it meant killing all the good guys. If I had used the Detect Evil skill that all paladins are entitled to, then I probably would have figured this out. But I froze up not knowing what to do, because I thought all player characters had to get along all the time.
But let’s say that Charles knew ahead of time that the bugbears were evil. Surely, he could just cut them down with his bastard sword the minute they got too close. But maybe it wasn’t such a hot idea to say, “I’m on your team, idiots!” Could declaring allegiance to Chaotic Evil bugbears turn Charles into an Oath Breaker, or a warrior who lost all of his paladin powers by virtue of deviating from Lawful Goodness?
But let’s say my Google search turned out to be a bunch of horseshit. Let’s say the bugbears weren’t Chaotic Evil, but they were just distrusting of strangers who suddenly waltzed in on their action. Well…Charles is hardly the only stranger to cross their paths, I’m sure. The streets of every city the bugbears were a part of were most likely packed with strangers. Do the bugbears point their guns at pedestrians crossing the street? How about the bartenders who serve them beer? Or the blacksmiths who forge their weapons? Maybe they should solve their own trust issues before they get thrown in prison for randomly pointing guns at people they don’t know.
If the bugbears weren’t actually Chaotic Evil, why would they want to distrust a paladin, who is notorious for conforming to Lawful Good behavior? If you can’t trust a zealot paladin, who can you trust? A True Neutral thief? A Chaotic Neutral barbarian? How about a Lawful Evil politician? You know, someone who hides behind red tape and charisma while committing the most devious acts imaginable, such as slashing funding for poor people and giving tax breaks to kajillionaires.
But let’s say the bugbears don’t have deep-seated trust issues nor are they Chaotic Evil. Why then would they point guns at a random paladin? Perhaps it had more to do with the setting than anything else. I never did ask James where this campaign took place. If the bugbears were in a monster-infested dungeon, maybe they thought the paladin was yet another monster. Sounds reasonable, right? Well, at that point, it sounds more like a prophecy for Dick Cheney shooting hunters in the face. Apparently, Dick Cheney wasn’t an outlier. There really were hunters in the news who shot distant people because they thought the person was a deer. Charles Goodhorn didn’t have antlers…or tentacles…or vampire fangs…or bat wings…he was just a human knight with good intentions. And yet, he could have been shot in the face because of hair-trigger paranoia.
Hair-trigger paranoia is actually a common theme in movies and books. In the beginning of The Hateful Eight, Marquis Warren asks for a ride from John Ruth’s horse carriage. Because John Ruth is a bounty hunter with a pricy criminal in tow, he points his guns at Marquis and demands to see his hands. John has no idea if Marquis is a criminal, but he won’t take any chances due to the gravity of his situation. Maybe the bugbears had similar gravity in their situations and would rather vet people than let them have access to whatever riches or artifacts they have. That would have been a fair justification for paranoia, but I didn’t know that at the time, because I always assumed player characters were part of a team.
There’s a lesson to be learned in the campaign that lasted about as long as Daniel Bryan vs. Sheamus at WWE Wrestlemania in 2012. Read the room. Make sure you see all the nuances of the situation before making wild assumptions. Charles had no idea why bugbears would want to point rifles at him, but it wouldn’t have hurt to find out. It wasn’t like he could just run up to them and cut them down, which may or may not have made him an Oath Breaker. They had guns, which meant they were in control. The one who has the bullets has all the power, in case you learned nothing from every bank robbery movie ever. Instead of calling them idiots for not seeing his side, Charles could interrogate them a little bit. Why are they pointing guns at him? Who are they? What are their intentions with him? What will it take to convince them to put their weapons down?
While illnesses like cancer and schizophrenia seem to happen randomly, human behavior happens for a reason. Is anybody really acting randomly? Do bugbears just shoot their guns off for no reason? Or do they have psychological issues which force them to do so? Do they have prejudices? Do they have untreated illnesses? Do they have past experiences with people who screwed them over? Do they value protection a little too much in dungeon-crawling scenarios? Would they shoot an innocent prisoner if they thought he was a monster? If so, what would prompt them to act hastily? Psychology can’t be boiled down to one or two actions or thoughts. There’s a whole universe going on in people’s heads. What kind of universe goes on in the bugbears’ heads?
I’ll tell you what kind of universe goes on in Charles Goodhorn’s head: the same as mine: confusion, anxiety, awkwardness, and shyness. I exhibit these traits in Charles because those were the only behaviors I knew as a pre-teen growing up in Chehalis, Washington. Getting inside other people’s heads and expanding character psychologies was an alien concept to me back then. I just wanted to slash some shit up. I wanted to kill the evil sorcerers and collect enough loot to support my Lawful Good churches. I wanted to slay dragons and rescue princesses. I wanted to leave behind a legacy of epic proportions. But if I did any of things as a Gary-Stu, then the legendary status loses all of its specialty.
If I prided myself so heavily on my creativity back then, why wouldn’t I want to expand my storytelling skills and see beyond the black and white? Because in order to do that, I’d have to actually take an interest in the literature middle school and high school gave me to analyze. School books are notorious for being boring, with the exceptions coming few and far between. Even in college, the reading material bored me to tears. I jokingly called Tom King’s book “Green Grass, Running Diarrhea”. I might as well have brought a blanket and pillow with me very time I stepped into Medieval Literature class. Going to school killed any love for reading I had, because the books sucked. It wasn’t until after I left school in 2009 that I started to find books that I liked and became a born-again bookworm.
These Dungeons & Dragons memoirs aren’t just fun to write; they’re learning experiences for my past self, whether it’s something to expand upon or never do again as a writer. Hopefully, young writers won’t make the same mistakes that I did, but if they do, it probably has something to do with the school system failing them. In my case, instead of turning to literary crap, I turned on the TV and watched edge lord shows like The Shield, WWE Raw, Mind of Mencia, and anything else that had offensive stereotypes that I never questioned. I took a lot of work to undo those edge lord tendencies. But if I hadn’t undone them, I wouldn’t be here to teach you these D&D-inspired lessons to begin with. Forget Cancel Culture, because my career wouldn’t have started anyways. Can’t take away a career that never was. Learn and continue to learn, my friends. That’s all I can teach you.
Friday, August 6, 2021
The Dwarf with Bad Aim
When I was an edgy little shithead during my pre-teen and teenage years, I laughed my ass off at Stevie Wonder and Ray Charles jokes. The cheese grater was the best book they’ve ever read. The fastest thing to go on land was their speedboats. The best way to torture them is to rearrange the furniture. Get it? Because they’re blind? Oh-ho-ho-ho! Blindness is so funny, isn’t it? You know who probably wouldn’t think those jokes are funny? The level one dwarf fighter I played as during a D&D campaign in the 90’s. I don’t remember a whole lot about that campaign, so the details might be a little fuzzy. Hell, I don’t even remember the dwarf’s name. Let’s call him Clark. Not very fantasy-like, but fuck it, I’m calling him Clark anyways because I like the name Clark.
So why is it that a level one dwarf fighter named Clark wouldn’t have a sense of humor about blindness jokes? It’s not like he’s blind himself. He could surely set his empathy aside for a few chuckles, right? Well, not exactly. He could see just fine, but you wouldn’t know that from how often he missed his enemies during combat situations. He had this hulking battleaxe that could rip any monster to shreds. The original Axe Body Spray could have been Clark slashing a poor son of a bitch goblin in half…emphases on could have been.
The campaign was DMed by my brother James and played by me and his friends Nathan and Chris. I don’t remember their characters or their names. I don’t remember what the name of the campaign was (it was pre-written by Wizards of the Coast). All I remember about the campaign is that it used to be really popular among D&D nerds in the 90’s. The players had to transport a prisoner to the gallows only to find out that an elf thief was a mole in the group all along. Now the end goal is to send them both to the guillotine. There would be our fair share of obstacles along the way, all of which required Clark and his comrades to swing their weapons and actually hit something for a change. Nathan and Chris’s characters hit their targets with a sniper’s precision. Clark? Not so much.
The first battle during this prisoner transport was already underway with some bandits wanting to steal our riches. Clark had the opportunity to swing his axe and shed some blood all over the forest’s most beautiful features. He swung his axe…and missed. He swung again…and missed. He swung yet again…and missed. Nathan and Chris’s characters picked up Clark’s slack and left the bandits’ corpses stacked a mile high. And then we encountered some gnomes with a broken down war machine. The gnomes naturally blamed us for their misfortune and attacked right away. Clark swung his axe…and missed. He swung again…and missed. I put the twenty-sided die in my mouth and spit it out hoping it would improve the result. Not only did Clark miss again, but I got chewed out for being weird and getting saliva on the dice.
There were many battles to be fought whether it was with knights, mages, or the prisoners themselves. The story was the same: Clark swung his axe and missed horribly. There was even a time when I rolled a nat-one and had to skip an extra turn to pick up my weapon again. Nathan and Chris’s characters did the heavy lifting for me and laid waste to our enemies. Yada, yada, yada, the prisoners were executed and everything was happy in fantasy land. By the time the campaign ended, I had tears in my eyes due to how poorly Clark performed in battle. Every swing he took, he missed like a bitch. He let his team down, though his teammates didn’t show any hint of anger at him. But Clark knew he deserved their scorn if they had any. He was just extra weight freeloading experience points from their labor. As the tears poured from my eyes, I bemoaned the fact that I wouldn’t get any experience points. But James gave me some anyways, though I didn’t do anything significant to deserve them.
Because this was the 90’s and wisdom wasn’t my strong suit at the time, I didn’t see an opportunity for a compelling story when it came to Clark’s misfortune. All I saw was a series of misses. It wouldn’t be acceptable in a game of Final Fantasy IV or Chrono Trigger, because that’s how your characters die. But Clark lived through it all. He leeched off of his friends and never once paid them back. If there was a story to be had there, my younger self couldn’t see it and no, that’s not a blindness joke.
So…now that everything happened and Clark is a broken man, where does he go from here? As a wiser storyteller than I was in the 90’s, I see many angles this can take. Obviously, Clark is overwhelmed with guilt. But how does he handle it? Does he train harder and get better? Does he use his pay from the campaign to sign up for fighting classes? Does he push himself beyond what he’s capable of and jeopardize his health?
Or does he let the guilt take a stronger hold of him and instead of using it as inspiration, he uses it as an excuse to quit. Maybe Clark retires from adventuring altogether. Maybe he spends his money on alcohol to silence his guilty conscience. Maybe he meets a woman who finds him attractive, but he pushes her away because he “can’t satisfy her”. Ever hear the phrase “those who can’t do, teach?” What if Clark feels so guilty that he thinks he would suck as a teacher as well as a real-world fighter?
What you have to remember as a D&D player is that this is a story above all else. It’s more than just swinging axes, casting spells, and slaying dragons. Everything is an opportunity for a story. And when your characters go through those stories with newfound experience, they, you guessed it, gain experience points. And then those characters develop into three-dimensional people. They feel real despite the fact that they’re in a fantasy setting. They feel human despite being a dwarf, elf, or orc. They have thoughts, opinions, dreams, ambitions, and goals. Sometimes those goals are self-destructive, sometimes they reach beyond the cosmos. The more you develop your story and your characters, the more invested you and your audience will become. If you only care about your misses and failures, that’s all your audience will care about as well.
Everything has a story behind it whether you see it or not, even the ordinary aspects of life. That bookshelf you’ve got in your room? It has seen a lot during its time. It was crafted by creative hands. It’s had many owners who used it for purposes other than storing books. It’s collected dust and formed cracks in the wood and paint. There will be a day when your bookshelf breaks down completely and has to spend its final days in a landfill somewhere. Or the wood from the shelves could be refashioned into something else like a nightstand or even firewood for a camping trip. If an ordinary bookshelf can have this much of a story behind it, so can Clark. But Clark is not an inanimate object. He’s a person with thoughts and feelings. How he deals with his thoughts and feelings is what will determine how three-dimensional he really is. Okay, Clark, so you missed all of your shots and let your teammates down. What will you do next? That’s a story very much worth telling.
But maybe Clark can’t do a whole lot anymore because he really is going blind. Maybe it’s time for him to put down the axe before he hurts someone he didn’t intend to. Maybe he has to spend his time in a home for disabled dwarves. But then Clark has to deal with ableism and people who whine about how their tax money is being spent. If the aggression against him gets so bad, he might have to pick up his axe again to defend himself. But he’ll have help from that woman who found him attractive. She’ll guide his every step and he’ll get progressively better at swinging his axe and murdering ableist assholes. And then…he’ll believe in himself again. His self-esteem will grant him the willingness to marry that woman and start a family with her. And just like that…you have a compelling, three-dimensional story about Clark a.k.a. The Dwarf with Bad Aim!
Wednesday, November 27, 2019
Large Groups of Characters
Tuesday, October 1, 2019
Chain Whip (Beautiful Monster Theme Song)
Wednesday, February 13, 2019
Gary-Stu
Friday, October 13, 2017
He's Only Thirteen
Saturday, November 21, 2015
Zombie
Simms flipped through the pages and read out loud, “The subject’s name is Mattie Dent. She’s a 25-year-old space mercenary with a rap sheet that includes murder, aggravated mayhem, drug trafficking, and manslaughter. She was taken to the basement of our church because she overdosed on combat drugs and has become violent with our fellow priests.”
The dark-skinned, black afro-haired deacon flipped back to the front page and shook his head no before saying, “I have to be honest with you, Gail. This woman seems like a lost cause. The basement is supposed to be a place where drug addicts can get clean. Miss Dent is so far gone that she doesn’t know what she wants anymore, except to beat up more of our priests.”
“Is she safely secured?” asked Gail.
“Indeed she is. She’s strapped to one of the beds right now with everything that’s capable of holding somebody down. We’ve got chains, leather belts, handcuffs, nylon wrappings, the works. She’s going to have to be bound down until all of the drugs are out of her system. Even then, she could still be dangerous given her criminal history.”
Gail placed a comforting hand on Simms’ shoulder and said, “You should know me better than that by now. This is my church and as long as it is, I will not give up on anyone who comes here. This Mattie Dent may be somewhat of a project for me, but I’ve had tough clients come here before with worse problems.”
“Are you sure about that?” asked Deacon Simms.
The paladin hung her head in contemplation for a moment and said, “Trust me on this one, Simms. I don’t give up and I don’t lose. She’ll come around eventually. If she’s a deadly warrior like you say she is, then there might be a possibility of her joining our ranks as a paladin.”
“I hope up and down to God above that you’re right about this one, Gail. If not, we’ve got a lot of problems on our hands.”
The two church officials crossed themselves before Gail proceeded to make her way to the basement. She was walking much slower than usual as if she allowed the gory details of Mattie Dent’s file get in her head. Then again, the other thing currently occupying space in her head was the mantra of not giving up and never losing. Cautious though she may be, Gail was deemed ready for whatever was waiting downstairs.
The entry to the basement was hidden behind a bookcase full of old religious texts. Descending those stony stairs gave most people chills up and down their spines, darkness aside. Climbing into the unknown wasn’t nearly as scary as passing through the thick wooden door. Calling the basement a dungeon wasn’t appropriate given the church’s good intentions, but that didn’t make things any less frightening.
In a dimly lit room full of empty beds, crucifixes, refrigerators, and bookshelves, the one bed that stood out the most was the one containing the zombie-like Mattie Dent, who was covered in every wrapping known to man as Deacon Simms pointed out. The thick-skulled, ratty-haired warrior stared into the ceiling with neon green eyes and a series of low growling hums to herself. She truly did look like she was brought back from the dead.
Gail Reinhold tiptoed over to the drugged out mercenary and spoke to her in a gentle whisper. “Good morning, Miss Dent. I’m Gail and I’ll be your counselor for the day.”
Even a hardened warrior like Gail was jumpy when Mattie let out a monstrous roar accompanied by wolf-like chomps from her powerful jaw. The groans were getting more intense with the holy fighter’s presence before Mattie yelled, “Get these fucking straps off of me, you disgusting street whore! I don’t belong here! I have a paycheck to collect and asses to beat! You can either unhook me from this goddamn bed or I’ll break free myself and snap your ass in half!”
The whirlwind of growling curse words caused Gail’s heart to race and her head to lighten. She had seen a lot of crazy things in her day, but this was the first time she met someone with such an overwhelming amount of aggression. Gail was a fighter by nature, so that was saying something.
And because she was a fighter, she had no choice but to steel her spine and stare Mattie down with deadly eyes herself. “Listen, Miss Dent. I want to help you in whatever way I can. But if you continue to sweat at me and make threats, I’ll have to keep you in your binds indefinitely. You caught me off guard for a little while, but if you think I’m going to run away from someone like you, you’re dead wrong. Now tell me, Mattie, how many combat drugs did you take at once?”
The drug zombie chomped and roared once more as she struggled with her bindings. Her answer in no uncertain terms was, “I took a whole shit-load of drugs! I love drugs! I love sex! And I love rock and roll! Not necessarily in that order!”
“Shut up!” snapped Gail, which seemed to hold Mattie’s silent attention for a while. “The more you fight the system, the harder the system is going to fight back. I don’t care who you are or what kind of life you lead. Physical combat will only take you so far. But if you think you’re going to battle with the world and you’re going to win, then you’ve got some serious waking up to do, little girl. You’re in my care now, sister. I don’t take excuses and I don’t give handouts. If you fail this drug program, I will not hesitate to turn you over to the authorities. Do you understand me?”
“Shove it up your ass, bitch!” growled Mattie as she thrashed and slashed some more. Gail folded her arms and watched this pathetic attempt at freedom unfold before her. The paladin could just stand there and stare daggers all day long while the mercenary roared and thrashed about. And then the miracle of all miracles happened: Mattie relaxed into her bed and started crying her eyes out, her tears goopy and thick.
“It’s okay to cry, Mattie,” said Gail, who still maintained a stoic presence. “You’re not the first one to do it and you won’t be the last. Given everything you’ve been through in your life, I’d be worried about you if you weren’t crying. But know this: your tears are not a Get Out of Jail Free card. While I am not without sympathy, I am without weakness. I don’t give up on my clients now matter how erratic they become. If you want to get out of this mess, then I expect you to show the same courage. Agreed?”
After a few more sobs, Mattie said, “You church people are all the same. You think you can change the world just by preaching lines from a stupid book. Your god may be real to you, but for me, the only thing that’s real is the paycheck I get from stomping heads in the ground.”
“Well,” said Gail. “That’s going to have to change if you want to…”
“You’re damn right I did those drugs!” shouted Mattie as she struggled some more. “I did those drugs because I want to win! I want to kick ass! I want to burn the world to the ground! But more importantly than that…I want to burn this whole goddamn church to the ground with it!”
The psychotic drug zombie gave one more trash and snapped her bindings like the bones of her many victims. She was free and started to sit up, while Gail backed up slowly in horror. The paladin drew her sword and activated a magical lightning current around the blade. She’d been put into situations where she had fight viciously, but never had Gail killed one of her patients before. She was determined not to start at that moment.
Mattie leapt from the bed only to be met with a stream of lightning shooting into her chest. With any luck, her heart rate would slow down and she’d fall asleep. The only effect Gail’s magic had, however, was slowing down the drug zombie’s walking speed. The holy warrior threw a more powerful stream of lightning. And another. And another.
Her bolts became progressively stronger, but it didn’t matter to Mattie, who backhanded Gail’s sword away and lunged for the paladin with huge monster hands. The paladin scrambled on the floor in an attempt to retrieve her sword, but she was kicked in the ass and sent flying over one of the beds.
Mattie was feeling so powerful in her green, muscular, drugged-out body that she beat her chest repeatedly with iron fists before letting out another terrifying growl at Gail. The paladin rolled over on her ass and crab-walked backwards out of fear for being eaten alive by this lunatic. With no sword, it appeared as though Gail was done for.
The mercenary leaped toward her prey like a tiger and was ready to devour her. Mattie then had a thick blanket thrown in her face and she was struggling to get it off her head. Gail’s newfound courage allowed her to stand up again and go around the beds throwing blankets and comforters over Mattie’s head. The angry mercenary was so enraged that her intensity built up as she tried to unwrap the blinding laundry from her screaming head.
Mattie then grabbed the sheets all at once and ripped them in half like a pro-wrestler with his shirt, growls and rage included. She looked around and saw that Gail was running toward her fallen blade once again. In this heated race for the steel weapon, Mattie had her monstrous hands held high and was ready to wrap them around her counselor’s throat. Just one squeeze and Gail would burst like a pimple.
But there was no squeeze, only a hard impalement through Mattie’s stomach from a lightning enchanted sword. Gail held onto the hilt of the blade and pumped more electricity through Mattie’s body, causing huge explosions of yellow puss and blue blood everywhere. The basement was beginning to look more dungeon-like with every burst. And then the drug zombie melted into a puddle of multi-colored bile and flooded the floors with her biological slop. She died in the most disgusting way possible.
Gail never had to kill one of her own patients before and knowing she did just that caused her eyes to bulge, her skin to sweat, her breathing to hasten, and her legs to weaken. She took a seat on one of the beds as tears poured from her eyes. She may have defeated her toughest opponent to date, but this was no victory for her.
The sounds of light footsteps came down the stairs and Deacon Simms sheepishly poked his head through the doorway. “Is everything alright down here?”
Through a sobbing voice, Gail answered, “No!”
“Why not?”
“I…I failed her, Simms. I thought I could change her. I’ve never given up hope on anyone before. She gave me no choice and I had to kill her. I can’t be a member of this church anymore, it’s impossible.”
Simms tiptoed his way around the flood of bodily fluids and digested combat drugs in order to sit next to Gail. He allowed her to rest her head in his lap while he stroked her long raven hair. “Some people don’t want to change, Gail. The only way you can ever help someone is if they want to help themselves. Mattie Dent clearly never wanted help. She wanted to go out in a blaze of glory.”
“But…I’ve never lost before, Simms. I’ve always stayed with the people who came here.”
Deacon Simms patted Gail Reinhold on the head and said, “Anybody can lose just one time, Gail. Nobody goes through life undefeated. Sometimes, you can’t reform people who don’t want to be reformed. Sometimes…you just have to kill them. God gave you that sword for a reason, Gail: because one of these days, you’re going to have to use it again. And again. And again.”
Saturday, October 3, 2015
Harvest Moon
The only person who could take in all of this gloominess and come out of it feeling somewhat neutral was Kendra Callahan, assassin for hire. With dark robes and a hood surrounding her and only an oil lantern guiding her way, her combat boots clanked off the stone floors of the funeral home. If somebody was down here defiling the corpses, she would be the first one to notice and that person would get the shit kicked out of him or her.
“Nothing out of the ordinary,” she thought to herself as she made her rounds. Guarding this funeral home would have been a cakewalk and she could have had the rest of the evening to herself. How would she have filled that time? Reading? Sharpening her blades? Staying in shape? No. This evening wouldn’t afford her the luxury of a comfortable home, because someone was down here.
The sight squeak of a coffin lid put Kendra Callahan in defensive mode. She got in a fighting stance and drew her steel poison-tipped claws. This sudden racket wasn’t caused by a mere mouse or spider. The intruder was as careful as any stealth artist should be. Kendra took a few more steps and shone her lamp in the general vicinity of the noise.
As soon as the light danced in the right places, the quick and light sounds of footsteps could be heard skittering across the floor. Someone was definitely there and Kendra was determined to give this intruder a taste of her poison. She reached into her belt and chucked a shuriken in where she believed the burglar was standing.
The sounds of pierced flesh and dripping blood put a smile on Kendra’s face. She jogged over with her lamp to see just what had happened, but it wasn’t what she expected at all. A flare of green light illuminated the entire funeral home. The source of such brilliant magic was a witchdoctor dressed in a demon mask and velvet red wizard robes. He gently pulled the shuriken out of his stomach and his wound healed over as if nothing happened.
“What the hell are you doing down here, Ambrose?” said Kendra sternly. The man she was referring to was Ambrose Volta, a delightfully eccentric wizard who didn’t mind delving into his darker side every once and a while.
“Do forgive my abrupt entrance, Miss Callahan, and I shall forgive the shuriken in my stomach. You know why I’m here,” said Ambrose.
“Actually, I don’t have a single fucking clue, but I can take a wild guess and say that you’re down here to get it on with your new undead girlfriend,” said Kendra with a smart-assed smile.
“I would never do such a thing and you know that to be true, my dear,” said Ambrose. “What is true, however, is that these preserved corpses concern me. Their souls are forever trapped in these caskets, a prison for the afterlife of sorts. No more will they suffer. After I work my magic, these souls will find a new and more comfortable place to rest: the Harvest Moon. It’s what religious folks refer to as heaven up there. But the Harvest Moon welcomes everyone and gives them a second chance at peace and beauty, not just those who conform to a certain ideal.”
A confused look formed on Kendra’s face when she said, “And I’m supposed to believe all of this, why? It’s almost like you’re asking me to conform to something I don’t trust myself. Well, there’s a reason why I’m wearing these claws and there’s a reason I’m patrolling this funeral home. Intruders are to be killed on sight. Well, Ambrose, you’re an intruder, so I guess I’ll have to kill you now.”
Kendra started the battle by bolting toward Ambrose and throwing her clawed fists in every direction he planned on going. One scrape from these weapons and even a powerful mage like Ambrose would have keeled over from the poison. And yet, he dodged every slash and every roundhouse kick that followed with so much ease that Kendra hit the wooden caskets instead and knocked a few corpses over.
Ambrose wagged his finger at his nemesis and said, “Naughty, naughty!” He then stretched out his fingers and shot a ball of black sludge in Kendra’s face. The assassin rolled around on her back trying to scream and peel through the tar. The mice and tarantulas were attracted to the scent of this goop and congregated around her face to nibble and chew her snow white flesh.
“Now, where was I before you so rudely interrupted me?” said Ambrose Volta as he turned his attention to one of the corpses that got knocked over. He knelt beside what looked like a young man in his 20’s and shot two bolts of purple lightning in his face.
By this time, Kendra Callahan peeled off the sticky sludge and crushed most of the mice and spiders that were eating her face. The end result was a visage full of nasty-looking battle scars, the same visage that wore an angry expression as the clawed warrior charged at Ambrose again.
She threw rapid-fire punches and kicks at the shaman while he was in the middle of casting his spells. This time there was no easy defense. Ambrose took every slash and every bone-crunching kick and rolled over on his back bloody and beaten. This felt too much like a hollow victory for Kendra. No way it could be over that easy.
She was right. The orange soul of the young man Ambrose was working on floated out of its host body and clutched Kendra around the neck. The soul screamed in a fiery voice, “You idiot! Some of us are trying to get to the Harvest Moon! Meanwhile, all you’re worried about is some shallow payment of gold and silver!”
The soul released its grip and dropped Kendra to the ground, where she hacked and wheezed as she held her throat and tried to suck in oxygen. The soul was laid to rest once more. But it didn’t go back into its own body. The flaming spirit was orally sucked in by the now sitting up Ambrose Volta. The vile wizard stood up and dusted himself off as if he didn’t just get his ass brutally beaten.
As soon as Kendra recovered most of her oxygen and gingerly stood back up herself, she saw Ambrose standing before her with his hands on his hips shaking his head. She freaked out when she said, “No! No! That’s impossible! Why won’t you die, damn it?!” She bum rushed the wizard again, this time with even faster kicks and punches. Her strikes would have been enough to kill most people instantly, but Ambrose concocted a whirlwind cocoon around himself and felt nothing.
Once the assassin tired herself out and stood hunched over, she saw that her adversary took off his demon mask and revealed himself to be a smiling old man with stringy white hair. At least that was one side of his face. The other side held the half-visage of a rotten black skeleton with a glowing orange eye. Even though she was a hardened warrior with virtually no emotions, Kendra Callahan knew it was time to be scared and showed it by shivering violently.
“Miss Callahan,” said Ambrose Volta in a syrupy voice. “I think the two of us have had enough, wouldn’t you agree?” The wizard held out his fingertips and telepathically threw Kendra against the wall, which conveniently enough had deer antlers mounted against it. The tough bones pierced through the clawed fighter and she bled out and died instantly, never once letting out a scream because her powerful lungs were punctured like balloons. The battle was over and all that was left for Kendra’s vision was a field of darkness.
Hours had passed in this dark plain. Not a single noise. Not a single sensation. And then out of nowhere, she heard gentle voices telling her to wake up from her dream. Kendra slowly opened her eyes and allowed them to adjust to the orange morning sky. She slowly stood up and found herself in a field of multi-colored autumn leaves. The voices that comforted her were those of the corpses in the funeral home, their bodies healed and their faces gently smiling.
“Where am I?” asked a weary Kendra Callahan.
A young girl grabbed her by the hand, which no longer had a claw, but a velvet red glove. The girl smiled brightly and gently said, “You’re on the Harvest Moon. Welcome to your new home!” And what a heavenly home it was.
Friday, June 12, 2015
The Four Horsemen of D&D
NAME: Chris Bryan
LEVEL: 3
CLASS: Fighter
RACE: Human
Chris and his cousin Wade made a pact to be lifelong vegans after running away from their farm home due to the bloody treatment of innocent animals. To sustain themselves, they both signed up for the Middlesex National Guard. Both cousins graduated, but at different times in their careers. Wade went on to be a personal bodyguard for the lead PC Darthania Gaveston (controlled by Heather) while Chris joined much later. The cousins and their new PC friends were inseparable. And then one night, their world turned black (not that it already wasn’t in a crime-infested place like Middlesex). Middlesex Fighting Championship, the main MMA enterprise of the D&D campaign, was blocking traffic because ticket sales to their most recent event were skyrocketing. In a fit of road rage, one of the MMA stars, Glenn Allen, tried to run over several innocent people while honking at them. It took Chris, Wade, and an elf paladin named Windham Farrell to subdue Mr. Allen. Unfortunately, Chris was the recipient of several unanswered kicks to the ribs and died of suffocation. Wade was so devastated by his cousin and best friend’s death that he thought about quitting the bodyguard business until his mentor, Zell Jardine, convinced him to do a commercial promoting National Guard membership on the basis that they rescue animals from their abusers. Wade did as he was told, but described it as the most sobering experience in his life. Poor guy.
NAME: Gerard Killings
LEVEL: 3
CLASS: Fighter
RACE: Human
NAME: Kurt Blades
LEVEL: 3
CLASS: Fighter
RACE: Panther
Zell Jardine, the founder of the leftwing terrorist organization The Trench Coat Militia, trained a lot of people in his lifetime into becoming badass soldiers with his ruthless drill instructor mentality. But of all those people, he only had four he considered his best pupils. Gerard and Kurt were among those four people, the other two being a human fighter named Ethan Stryker and a troll fighter named Michael Heaven. Together, the Trench Coat Militia changed the city of Middlesex from a dictatorship to a democracy, but not without shedding a shit ton of blood along the way with their machetes. But when you bring about change with violence, you can expect more violence as you can guess from the deaths of Gerard Killings and Kurt Blades. Both warriors died defending different MMA events from terror organizations and criminal gangs. The difference between the two deaths is that Gerard had a 19-year-old son named Jason who signed up after his father died. Kurt Blades had no family and died in obscurity. Kurt even visited one of the PC’s, a half-orc barbarian named Agrusk Xis (controlled by TJ), in his dreams and asked a profound question, “Why, sweet God, why?!” Agrusk couldn’t come up with an answer even if he was awake and alert.
NAME: India Malakar
LEVEL: 2
CLASS: Monk
RACE: Elf
Considering the fact that India was an elf with a negative constitution modifier and a warrior class, his death shouldn’t have come as a surprise. What was really surprising was how this guy became the longest reigning MFC Welterweight Champion of all time before losing the gold to Agrusk Xis? A negative constitution modifier is detrimental to the work of a mixed-martial artist since most of what they do centers around their conditioning. In gaming terms, India was a level two character with only 7 hit points. This made absolutely perfect sense at the time I played with him, but it doesn’t make sense anymore. Before turning to MMA as a source of income, Brutus Warcry (a human barbarian that I controlled) along with his wife Darthania (Heather’s half-elf wizard) and best friend Agrusk Xis (TJ’s half-orc barbarian) needed help capturing wanted criminals around Middlesex and turning them in to the authorities for bounty money. These criminals could blow the shit out of populations with nail bombs or they could just slash everyone they see to pieces. They were too dangerous for one person to take on alone. India gladly lent his help and surprisingly did a good job of it. But when bounty hunting became too much of a dangerous chore, India was the one person who recommended Brutus, Agrusk, and Darthania become involved with mixed-martial arts, which is much safer and much more regulated by comparison. Brutus became the MFC’s Heavyweight Champion, Agrusk as I’ve said before became the Welterweight Champion, and Darthania became the Vice President of the company. They did well for themselves, unlike India who while helping his new friends fight off terrorists died after having his throat slit by a rat warrior. India’s death was the first to take place among the official PC’s, so everybody in the game took it hard. Even Agrusk, a macho half-orc, was blubbering as he tended to India’s dying corpse.
Four dead player characters from a Dungeons & Dragons campaign in 2010. But death is only the beginning. The greatest thing about being a fictional character from another canon is that there are always extra chances. Instead of rotting in the Middlesex Cemetery, these four are in the unemployment line of my imagination. But don’t worry, they’ll find work soon enough. They always do.
Wednesday, August 6, 2014
Isao Qing
Isao Qing is one of the few characters in my arsenal who I consider to be a “double agent”. In other words, I’ve used his name in two different stories for two different characters. He was a ghost ninja villain in Say Goodbye and a former welterweight MMA champion in a Dungeons & Dragons session I did with internet friends. Perhaps these two personalities can do a “fusion-ha!” like they do in Dragon Ball Z. Then again, I haven’t seen very many ghosts in mixed-martial arts. Being undead would give them an unfair edge, despite the fact there’s a UFC fighter who calls himself “The Korean Zombie”. Oh well.
In the modern fantasy movie script Say Goodbye, Isao Qing was a lackey for the main villain of the story, a pig warlock named Zod Ragefist. Zod saw all of his minions as disposable commodities, but Isao Qing in his ghostly ninja glory was far from worthless. When bounty hunters go after his boss in the fetid jungle, Isao visits the home of one of the bounty hunters and holds his wife and autistic kid hostage.
When the bounty hunter calls home to see how things are going, Isao takes a page out of George Carlin’s playbook and says, “Your wife can’t come to the phone right now, she’s seriously injured. She was lighting a fart and her bush caught on fire.” Isao was asking for trouble and praying for victory at the same time, just like the badass he was.
Isao’s presence in the Dungeons & Dragons role-play wasn’t nearly as impressive as when he did Say Goodbye. Yes, he was a former mixed-martial arts welterweight champion, but the only reason he got a shot at the title was because the original champion, a half-orc barbarian named Agrusk, was found dead in his home from videogame addiction.
So Isao is the number one contender for the welterweight title and wins the gold. At the next pay-per-view event, he has to defend it against a humanoid tiger named Bob Rua. Isao is defeated via head kicks in just ten seconds to lose the title. He tried to calm down with a massage afterwards, but he couldn’t relax as he just kept repeating to himself, “Ten seconds…ten seconds…ten seconds…”
Determining which version of Isao Qing I want to reuse isn’t rocket science: I want the badass ghost ninja with the silver tongue and the mystical katana. Unfortunately, I haven’t been using very many ninja characters in my short stories lately. Truth be told, I’m not the greatest at doing internet research since my lack of patience and lack of a filter for the articles I find keep me from accomplishing anything.
I know ninjas are black-clad assassins who are supposed to be quick and sneaky. I also know they’re supposed to be exceptional martial artists. The general idea of what a ninja should be is branded in my brain. The cultural aspects are not. When I make a ninja character, I don’t take into account things like honor and respect, just being a badass killer. If I do use Isao Qing as a ghost ninja, it will be a tough decision to make.
***WRESTLING QUOTE OF THE DAY***
“I’m going to leave John Cena in a pile of blood, urine, and vomit.”
-Brock Lesnar-
Tuesday, July 15, 2014
Wade Bryan
When you combine the names of WWE wrestlers Wade Barrett and Daniel Bryan and make a Dungeons & Dragons character named Wade Bryan, you’d better make him into a serious badass. He can’t just look good carrying a two-handed sword and dressed in 100-lb. metal armor; he has to look and fight like a war god. He may be a level one human fighter, but back in 2010 when my D&D output was particularly high, he was my level one human fighter. He’s Wade Bryan, damn it, and every time he kicks the bad guys’ asses, everyone gathers around him for flash photography. Wait a minute…flash photography in a medieval fantasy game? How can that be?
In order to grow up to be a kick-ass fighter, you have to be battletested both mentally and physically. That means growing up with a dark past few people gather the inner strength to talk about. For Wade, that was easy. He grew up on a farm with lots of cute animals. He petted chickens, rolled around with pigs, patted the cows on their heads, basically, he was one happy kid whose joyful nature couldn’t be tainted by anything. That is, anything except for learning about what eventually happens to these cute animals on the farm. Wade Bryan wasn’t just shocked by learning these animals were eventually slaughtered; he was traumatized and disgusted.
Upon seeing a row of cow corpses in the slaughterhouse, Wade’s childhood was ruined. He ran away from home with his cousin Chris and decided to pilfer vegetables off of other people’s farms. He and Chris made a pact together to never eat a single bite of meat, eggs, cheese, or any other animal byproducts for the rest of their shattered and war-torn lives. Being a vegan was easy for Wade, because every time a piece of steak would touch his lips, he would get violently ill from the trauma he experienced as a kid. Since he and Chris were close, Chris sympathized with Wade to where he too would get sick at the thought of meat.
Stealing vegetables wasn’t the best way to survive in farm territory, so when Wade and Chris were old enough, they joined the National Guard under the tutelage of the ultra-tough Zell Jardine. Zell put them through hell, and no, I’m not trying to be cute by saying that. The training consisted of constant aerobic and combat exercises with Zell’s piercing screams blasting in the trainees’ ears. It got bad enough for some people that they quit after the first few days. Wade and Chris, on the other hand, graduated with honors and eventually became best friends with Zell Jardine. Funny how that works out.
When Wade Bryan was introduced to the Dungeons & Dragons scenario, he was part of a government program called The Bodyguard System. The Mayor of Middlesex (the main town of the game), Shawn Simms, would grant the services of a high ranking bodyguard to whoever helped his city in any way, shape, or form. The main characters of the game, Darthania Galveston and Brutus Warcry, protected Shawn Simms from various criminal gangs, so they got the services of Wade Bryan. The rest, they say, is history. Wade wasn’t just a government employee, he was also a fuck buddy for the female characters of the game. But that’s a story for another day, probably in a future publication called Fifty Wades of Grey. I’m kidding. Maybe. I don’t know.
***PROVERB OF THE DAY***
“What you do to your children, they will do to the world.”
-Unknown-





