Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Thursday, July 9, 2026

Friday, June 16, 2023

IOU

Something unexpected, but not really, though

When it comes to the world, there’s nothing I owe

I gave it everything

Until I couldn’t sing

The world asked for more, well, what do you know?


It’s an abusive romance with a floating rock

She gets all the diamonds, I get a bloody cock

More, more, more

So like a good man whore

I play the cheerleader while she’s fucking a jock


If I go on strike while I’m working this mic

What would there be left to click on and like?

I’m falling behind

In the endless grind

My wheels are spinning like a Kawasaki bike


Here’s an IOU that will never be paid

Here’s a shitty RPG that will never be played

You can be the DM

Until we’re past the PM

Hours of the day, I think my hairs have grayed


That’s all that life is: a game I can’t win

So why am I even going all the way in?

Gamble everything

Lose until it stings

Slam dunk the IOU in the rubbish bin


I owe the world nothing, its people even less

I’ve given all I’ve got and I’m still not the best

Christmas is over

I ain’t being covert

Middle finger to the earth, time for me to rest


Wake me up when you throw a parade

For every sacrifice that I’ve ever made

It’s not ego

I’m not a hero

I’m just full from drinking capitalist Kool-Aid

Wednesday, October 19, 2022

"Pathfinder, Vol. 4: Origins" by Various Authors

BOOK TITLE: Pathfinder, Vol. 4: Origins

AUTHORS: Various

YEAR: 2019

GENRE: Graphic Novel

SUBGENRE: High Fantasy

GRADE: B


It’s a good thing that this book has the Pathfinder name attached to it, because these individual stories of each adventurer read like a session zero from a tabletop RPG. You’ve got a warrior, a cleric, a wizard, a sorcerer, a thief, and a ranger recounting their origin stories to the head of the Pathfinder society in order to prove their worth to her. They start off with a quest or a job of some kind and end with either a life-changing revelation or a desire for more adventures. This is basic character building 101, especially when creating new ones to use in role-playing games. It doesn’t have to be overly complicated, but I appreciate the authors putting in the extra work to make them feel fleshed out. That’s part of the fun in playing a pencil-and-paper RPG, which also overlaps with being an author. Fun is the number one priority of any gamer, but playing D&D or Pathfinder can be training for budding authors wanting to break into the industry. It doesn’t have to be the end goal, but it could be if the player or DM wanted it to be.


Having said that, I do wish the more dramatic and heavy parts of these stories had more time to breathe instead of just bolting from one scene to the next. The wizard discovered that he comes from a family of ruthless slave traders and wants to abandon them. The monk who hires the thief wants to rescue his sister from being traded like a slave herself. The barbarian who saves the fighter’s life has a history of surviving horrible violence. These moments shouldn’t be glossed over so quickly. They need to be drawn out. They need to be expanded upon. Otherwise, it’s over too soon and it’s a wasted chance to make the reader feel everything that’s going on. Sherman Alexie, the author of War Dances, is a master of making everything feel important and heartbreaking. I don’t get that sense when I’m reading this graphic novel. It could be because it’s a graphic novel and they’re fast reads by nature. But still, I would have loved to spend more time in these heavy moments to make the characters feel even more human than they were before.


The closest I got to feeling anything for the characters was Kyra the Cleric’s story. She serves the god of redemption and yet finds nothing redeeming about the prisoners she and a paladin take with them on a rescue mission against blood-sucking demons. Her hypocrisy is a major character flaw that makes her feel three-dimensional. And it’s her experiences with the paladin that make her overcome this flaw. Not all redemption takes place on its own. Sometimes we all need somebody to show us the way. We as people don’t often know that we’re making mistakes or going down a bad path until someone else points it out to us. It’s what we do with that information afterwards that will make or break our redemption arcs. That makes a lot of sense to me and it’s why Kyra’s story is my favorite out of all the ones I’ve read in this book.


Overall this was a fun graphic novel to read. Even if you don’t play tabletop RPG’s, you’ll get some enjoyment out of this as a standalone fantasy story. Yes, I know it’s the fourth volume of a much larger series, but it stands out enough on its own that the reader won’t be confused about which part of the story goes where. That’s what good books should do regardless of where they are in the series: stand out on their own and not have to rely too heavily on their back catalogue for vital information. Pathfinders Origins gets four stars out of five. Not perfect, but ultimately a nice way to spend some alone time with your nose in a book. Well done to everybody who was involved in the making of this story from the authors to the artists.

Wednesday, September 28, 2022

Final Fantasy IV and Stupidity

When people ask me about my favorite videogames, Final Fantasy IV is somewhere in that Mt. Rushmore...of more than four heads. Why wouldn’t it be? It’s got magic, science fiction, creepy puppets, and…unfortunately, it also has stupid characters. Cecil has to travel the world to protect the elemental crystals from Golbez. But every time Cecil and his friends touch one, Golbez is right there to take it from them, almost like the protagonists are just leading him to the crystals. There’s even one instance where Cecil had to exchange a crystal for his girlfriend Rosa. He gives Golbez the crystal and, surprise, surprise, Golbez reneges on the deal and tries to kill him. And then there’s the dragon knight Kain, who is supposed to be one of Cecil’s allies, but he keeps getting brainwashed by Golbez…over and over again! And what does Cecil do? Welcomes Kain back into the party every single fucking time the brainwashing wears off. Tellah, an old mage with powerful magic, has to sacrifice his own life to cast Meteor on Golbez, which doesn’t kill him, but forces him to relinquish control of Kain…for a little while! And by the way, Golbez is no better. He’s an all-powerful wizard knight who could kill everyone and everything in his path with just his magic alone. There’s even a time when he leaves Cecil and crew laying on the ground…and doesn’t kill them! If Golbez is that powerful, what the fuck does he need elemental crystals for? He could just lightning bolt the world out of orbit if he wanted to! Zip-zap, done! End of story! I’m not saying I’ve never had stupid characters before, but holy shit, they’re not THAT dumb. Now that I’m looking at Final Fantasy IV through a critical lens and not a nostalgic one, where does that rank it on the Mt. Rushmore of my favorite videogames? Hmm…

Wednesday, September 21, 2022

McLean Wolf V Can't Fight

Sorry, ladies, gentlemen, and non-binaries: the road to hell is closed for repairs. So what do we do with all of these good intentions? We make a D&D character who has the best of them, but belly-flops at the thought of executing them. And thus we have a level one human mage created in the late 1990’s named McLean Wolf V. His name was so badass that there had to be five generations of those motherfuckers. Unfortunately, McLean was so bad at fighting that it was amazing there was one generation at all. Never mind abortion rights, because killing off the first generation would have been sufficient birth control for a fifth-generation character that turned out to be a drive-by abortion in the end. You see…how do I put this as delicately as McLean’s fragile bones? The man couldn’t fight worth a shit.


And it turns out, that’s how the Advanced Dungeons & Dragons rules designed mages to begin with. They start out with four hit points. Four! You know what that means? It means there isn’t a constitution modifier in hell that will keep him from dying from a fucking paper cut. Mages can’t wear heavy armor and they can’t use heavy weapons. McLean of course had neither of those things. He had a wizard’s robe, a knife, and a bola sling. That’s. About. It. You’d think with all of my experience playing Final Fantasy games I would have figured out a long time ago that wizard-type characters were going to be piss-poor fighters who couldn’t be self-sufficient if they tried. Tellah from Final Fantasy IV can throw all the lightning bolts he wants, but if an imp so much as pokes him with his short sword, he’s on the ground sucking his thumb like a bitch. In the very first Final Fantasy game, white mages and black mages are the first party members that monsters go after, because they’re more fragile than Lego sets. Ever wonder why bullies pick on smaller kids? Because if they picked on hulking body builders, the police would need the bullies’ dental records to identify them afterwards.


So…I’ve got McLean Wolf V ready to go for a campaign. What he lacks in fighting prowess, he makes up for in magic…provided that he studies his spells every fucking night like he’s cramming for the SAT’s. And once he exhausts his spells, he has to study them again…and again…for hours upon hours…Well, guess what, McLean? Your enemies aren’t going to give you hours and hours to prepare for them. If a barroom brawler wants to pound you into coffee grounds, he’s not going to wait for you to study your fireball spells. He’s going to beat the shit out of you weather you’re ready or not. Schoolyard bullies don’t wait for their victims to complete karate training. Terrorists don’t wait for their victims to learn how to use firearms. Nobody’s going to wait for McLean to get his nose out of his books. In fact, forget the footman’s mace, you could just take his Stephen King-sized doorstop and beat him to death with it. It would only take one hit and he’d go from lying on the ground to lying IN the ground.


And because McLean couldn’t do a damn thing on his own, my brother invited his friends Nathan and Chris to come play with us. They could wield all the battleaxes and long swords they wanted to. I, on the other hand, had to throw fireballs, lightning bolts, and magic missiles like they were substitutes for a gatling gun. And if you ever needed an indication of how forgetful of a memoirist I am (which is a lot like being a mage who can’t fight), I don’t even remember what quest we were doing or why we banded together. All I knew was that midway through the game, I wanted to tear up my character sheet and never see McLean Wolf V ever again. James, my DM brother, wasn’t having any of that nonsense. He said that if I did that, he would make my eighth level paladin Charles Goodhorn die of natural causes…even though he was only twenty-five years old. He’s not even old enough to use his bastard sword as a walking cane and already my brother wants to hold him hostage so that I’ll keep playing as a mage made of glass. I guess he was trying to motivate me to try new things since I was so accustomed to playing warrior characters. Either that or it was the 1990’s and we were constantly at each other’s throats due to the inevitability of problematic brotherhoods.


Well…the campaign continued and Chris, Nathan, and I found ourselves in the middle of a cleared forest getting our shit pushed in by orcs and goblins. Chris and Nathan’s warrior characters slashed and hacked their way through the frontlines while I was in the background preparing for a spell. This was my chance to save their lives and prove myself as a wizard. The orcs and goblins became too much to handle due to their swelling forces. Even with the heaviest equipment, Chris and Nathan couldn’t fight them all without getting swarmed. So…McLean conjured a massive fireball and rolled it onto the battlefield like a bowling ball on a snowy mountain instead of a proper bowling alley. The analogy was appropriate since the fireball indeed got bigger and bigger as it rolled along. The screams of goblins and orcs burning alive was like a Baroque symphony of beautiful music. Then came the magic missiles to take out the stragglers. And the lighting bolts to make the battlefield crispier than a bucket of KFC, though not as tasty, but probably greasy considering the monsters we were dealing with. And just like that, the battle was over and I was the hero of the day. My opinion of fragile mages hasn’t changed, but I had more fun playing them as I got older. Truth is, they’re better in groups than on their own, not unlike D&D itself. Tellah lived as long as he did because the dark knight turned paladin named Cecil protected him. Black mages are always accompanied by hulking fighters turned knights and thieves turned ninjas.


Teamwork is the name of the game. But the D&D party that wins together serves prison sentences together. It wouldn’t be a James Haines-Temons D&D campaign if it didn’t involve incarceration of some kind. At this point, we should change the name of the game from D&D to Shawshank Redemption. While none of our characters had rock hammers to dig us out or posters of Raquel Welch to cover up our schemes, McLean was allowed to keep his books. Prison libraries are a thing, not unlike The Shawshank Redemption. But why in the hell would you allow a wizard capable of throwing avalanche fireballs to have access to books? That’s his source of power! You wouldn’t give Chris and Nathan their weapons and armor, so don’t give McLean Wolf his books! Nothing made sense in the 1990’s, but this should have been glaringly obvious. I guess we’ll never know if McLean torched the whole fucking prison, because that’s where the campaign ended for the day. We never did continue it. Bummer.


I’m not against the idea of wizards in my fantasy settings. They’re aesthetically pleasing, after all, and that’s why I enjoy fantasy so much. I could have a necromancer with skulls everywhere and poison mist surrounding him. I could have a pyromancer with fiery staves and spiky red hair that resembled his flames. I could have a sorceress who wore fancy black dresses into battle and could turn the skirts of them into circular blades while she twirls in a dance. The possibilities are as endless as my imagination. But as far as playing videogames and tabletop RPG’s goes, maybe it’s best if my wizards were accompanied by other characters. Every party has a role that needs to be filled. As much as I love the idea of an all-barbarian squad, who’s going to heal them when there’s no cleric and they get their shit pushed in after being exhausted from rage? What about an all-thief party? Who’s going to protect them without a wizard’s magic spells if they get caught? Like life itself, there’s something for everybody in this world. Nobody can do everything, but everybody can do something. A wizard can’t carry the load by himself. Otherwise, he wouldn’t need a chiropractor at this point, but an embalmer.

Tuesday, September 20, 2022

Sammy Marshall: Holy Warrior

Most of you know by now that I like to randomly choose my characters’ names. But in the case of playing Diablo II with my brother, cherry-picking was the better option. Otherwise, I would have ended up with a paladin named Sammy Marshall. Not happening. Sammy Marshall is the kind of guy who will organize a union strike. Or if you need a football coach, Sammy Marshall can do that too. But if you give him a footman’s mace and send him into the Den of Evil, he’s going to get his shit pushed in by Corpsefire the zombie boss. On normal difficulty, no less. It’s the same reason why nobody will believe that Meg Ryan’s character from When Harry Met Sally had mind-blowing sex with a guy named Sheldon. It’s also why The Bastion Booger never became WWF Champion. Or why Taserface was laughed out of every scene he was a part of in the movie Guardians of the Galaxy 2.

Saturday, March 5, 2022

Malik Pierce's Napoleon Complex

It could be the Impostor Syndrome shouting through a megaphone and shattering more glass than Stone Cold Steve Austin’s entrance music…but…if there was ever a time to lay daffodils on somebody’s grave, it would be the RPG career of Malik Pierce, a character who goofed up so many times that he became a clownish version of himself rather than a truly flawed character. But how could it be my head voices talking when I just described his character trajectory? Wouldn’t everyone be in agreement? Was the GM trying to cheer me up or did she really see potential in Malik? I sure didn’t. I wanted to toss his ass in the dumpster and set the motherfucker on fire. I wanted that fire to be seen from space, as a reminder to everyone to learn from the mistakes of others.


It was 2006 when Malik made his RPG debut. Because I was nostalgic for my high school days (NOT!), I decided to enter him into a school-themed RPG on an online forum. What kind of background did he have? What was he like? Well, for starters, he was a Filipino sophomore with the name Malik Pierce, which is obviously the most Filipino name I could come up with. He was teeny, tiny, and yet stood tall over his abusive father, for which Malik spent a hot minute in juvie. Okay, so we know he can fight. Now what? Let’s give him drawing skills and a love for A Tribe Called Quest, a rap band who was putting out music long before Malik was born. Hell, there was even a member of that band named Malik, but everyone called him Phife Dawg, may he rest in peace.


Malik was introduced to the game as being tentative around potential friends, most likely stemming from the physical abuse he suffered at home prior to his sophomore year. So instead of engaging directly with the student body, he put on his headphones and let Q-Tip, Phife Dawg, and Ali Shaheed Muhammad batter his eardrums with sick rhymes and jazzy beats. It was here that he caught the attention of a female teacher who was only a few years older than him. Did Malik have any sexual tension swirling in his brain? Maybe, but he didn’t let it show. This teacher encouraged him to make the friends he needed to, and to come to her for help if he needed it. Long story short, he did just that and made friends with the entire player-character cast of the game.


You probably saw that rushed intro and you’re thinking to yourself: “My, Garrison, aren’t you the biggest galaxy brain in the world! You’ve got show don’t tell down to a science! Why don’t you get that phrase tattooed on your balls?” To which I would respond that I spared you the details because that’s not where the juicy parts of this role-play take place. The introduction to Malik’s circle of friends was so uneventful that I forgot what the fuck happened. If you wanted to be bored to tears, you would read the phone book and not my mini-memoir. You want juice? I’ll give you juice. I’ll give you the Ocean Spray version of what happened to Malik Pierce. Kool-Aid is not real juice. It’s just powdery sugar shit that looks like it goes up your nose instead of in your mouth.


First lesson of today: if you’re in a role-playing game, do not…I repeat…DO NOT sabotage your own character for the sake of a “good story”. I absolutely hate it when players do this shit. They’ll intentionally trip over something or they’ll bonk their head on a brick wall with the idea that their injury makes for an interesting story. It doesn’t. It’s just stupid. Nobody liked it when Bella Swan did it in Twilight and they like it even less when an obscure role-player does it at the expense of the rest of the party. The reason I hate this so much is because I did it with Malik and the results were bass ackwards.


The PC’s and I were in a math class doing our assignments and Malik happened to finish his first like the good little student he was. Thirty-five brain cells minus ten equals twenty-five. If that was the case, it was a miracle he got anything done at all. In Malik’s infinite wisdom, he pulls out his portable CD player, puts his headphones on, and puts on that sweet, sweet sound of A Tribe Called Quest. And because torpedoing your own character meant good storytelling, the volume on Malik’s player was a LITTLE too loud for the teacher’s comfort.


“Malik! Do you mind?!” snapped the math teacher. No response. “Malik, put that away or else I’ll put you in detention!” Surely, I would have learned my lesson that this was going to go badly. But instead, I had Malik give her a “don’t bite my head off” kind of response. The teacher threatened to take away the CD player and Malik wouldn’t fork it over. Instead, our Filipino wrecking machine was sent to the principal’s office. Being the good little lad he was, he went there straight away to confront his own shitty behavior. Just kidding! He sat in the hallway and delayed the inevitable.


And who should run into him? The overly-friendly teacher from earlier. Malik explained what happened to her and she insisted on bringing him to the principal’s office anyways. The principal explained that he couldn’t “undermine” the math teacher’s authority and that Malik’s biggest sin in all of this was talking back to her. If a student insults a teacher, it’s worthy of punishment. But if a teacher insults a student, it’s Monday morning. While that phrase is so true they made a whole Pink Floyd-themed movie out of it, this was all Malik’s fault. Forget detention, this stupid motherfucker needed a firing squad. In that regard, he would have shown more brains in that one instance than he did in the math class. It would have been literal, but it would be true no less.


What’s that? You want more juice? Of course you do, because that’s how you make a screwdriver since alcohol is necessary in numbing your secondhand embarrassment. Very well. You get one more shot of juice and then happy hour is over. You don’t have to go home, but you can’t stay here. To set the scene up for this next juicy lesson, there’s an ogre on the football team who’s been bullying the shit out of everyone for far too long. Beatings, screams, gaslighting, you name it, this guy has done it. So Malik’s new circle of friends thought it would be a good idea to have him draw the football stud in an embarrassing light as a measure of revenge. Malik did just that: he drew the football stud as a hideous monster that would gag John Kricfalusi and Gerald Scarfe all in the same day. Also, the bully MAY have had a football sticking out of his ass. Or an American flag. Either way, he was not happy.


After school was officially over for the day, the football stud, dressed head to toe in his gear like a holy paladin who was anything but lawful good, confronted Malik and his circle of friends. This jock towered over Malik like Andre the Giant, but moved a lot more athletically and could no doubt kick the Filipino goofball’s ass. What does Malik do about it? What’s his massive Hail Mary? Well…he takes the role of drama prince and goes into a whole spiel about his abusive past. Malik reasoned that if he could beat his dad’s ass, he could beat the football stud’s ass. Nothing could hurt Malik anymore because he was already dead inside.


And just like that, Malik Pierce became the mayor of Cringe City. He might get a longer serving term than President Xi in China. He’d be just as hated, too. The circle of friends pulled him away from the scene and they gave him a stern talking to. They told him not to be a drama prince. They told him he went too far. They told him he fucked up the whole purpose of drawing the football stud as an ugly creature that would turn any Shrek movie into an NC-17 horror show. Malik Pierce was ashamed, but not nearly as much as I was that day. Something told me that the players weren’t just speaking through their characters. Something told me they really meant that.


These were hardly my first two blunders as a role-player during those years. I made a cyberpunk mercenary look like a whiny bastard. I made a corporate stooge look like a complete idiot. I DMed a Dungeons and Dragons game where the level 15 samurai blitzed through the whole fucking thing without breaking a sweat. My massive ego was so damaged that I thought I should take a break from role-playing. Maybe I wouldn’t ever come back. Maybe I really didn’t know anything about human behavior or good character work. Maybe I was an ineffective storyteller. So I wrote the high school RPG forum a letter telling them about my departure due to no longer having fun playing.


I was half-expecting the players and GM to do cheerleader flips over this. It was probably my Impostor Syndrome shouting from the rooftop. But then the GM responds by saying…”And just like that, I just lost my best player.” Now my Impostor Syndrome was shouting at me like a marine drill instructor. Surely, this GM was just being nice to me. Best player? I don’t think so. I goofed up twice and they were both in colossal ways. Good players don’t do that. It’s one thing to have a flawed character. It’s another thing to have one who’s so flawed that he comes off as tone-deaf and stupid. That’s what Malik Pierce was: stupid as fuck and deserving of his criticism. That’s why I don’t intend to use him again in any other role-play. I might reuse his name since I like over the top names, but the character himself is gone forever. He’s getting the Chris Benoit treatment without ever actually killing anybody.


I’ve made a lot of mistakes during my career as a role-player and GM. Malik Pierce’s story takes the cake. He is easily the most embarrassing character I’ve ever played as. I don’t believe the GM one second when she said that she lost her best player the day I resigned. Am I being too harsh on myself? Maybe. But sometimes a little tough love is warranted. It’s not ideal for self-care, but it is necessary if I want to move on from this mistake. And luckily I did. The role-playing experiences I had after 2006 fucked off forever were MUCH better by comparison. I had a barbarian who rose to the top of MMA fame. I had an art therapist who actually connected to his patient in a meaningful way. I had a socially awkward college student who wasn’t seen as a creep by his peers (which is a low bar to clear, but I’ll take it). 


This story about Malik Pierce is a reminder that sometimes progress and growth aren’t linear. Sometimes you have to take one step forward and two steps back. But when you take those two steps back, you can either fold or you can get better. I’d like to think I got better since then. But I still haven’t found enough duct tape to shut up my Impostor Syndrome.

Wednesday, February 16, 2022

Jerry Frost Is the Colonel Sanders of Jim Roots

We’ve all had days where we were out of fettle. Getting out of bed couldn’t be harder if you were cuffed to the fucking thing. Even the act of ordering fast food proved more difficult than cooking a three-course meal yourself. The wintry mix of gray diarrhea and depressive smoke bears down upon you whether you have a roof over your head or not. Wouldn’t it be nice to have somebody to talk to during these difficult moments? Someone who won’t judge you (because your brain does that enough already). Someone who won’t make you talk about things you’re not comfortable with. Someone who can put things into perspective in a way you couldn’t see before (probably because your damp eyelids were too heavy to lift). That someone could very well be licensed art therapist Jerry Frost, one of the few RPG characters I managed to get right.


Okay, so he wasn’t 100% perfect, but who would want that anyways since Gary-Stus are about as appealing as a wet paper towel. But while his portrayal of a psychotherapist was dead-on, his background story could have used a hell of a lot more work than I gave it. His childhood would have given Sigmund Freud a massive stroke (the kind in his brain, not the kind in his jockey shorts, you sick fucks). Jerry’s parents were tough on him as they pushed him towards becoming a STEM guy. He could forget his artistic pursuits and just mix chemicals all day long, because that’s what the wallet wanted. But even Jerry knew that wallets were hungry for more than just Big Pharma money or electrical engineering cheddar. Just like with menus at restaurants, there were many avenues for Jerry to choose from. But his strict parents insisted he become a STEM guy, because that was the wallet’s equivalent of an all-you-can-eat Brazilian steakhouse.


Jerry had other plans. Mixing chemicals and fusing wires together sounded about as much fun to him as watching dust accumulate on his bookshelf. Why care so much about the dust when there were perfectly good books there with stories of dragons and elves, kings, queens, and themperors, magical diamonds and fiery swords? He could write his own stories. He could draw his own creatures. He could compose acoustic guitar songs about an elven archer’s final shot into the heart of a cannibalistic ogre. He could do it all! But of course, the message of STEM guys being paid handsomely was beaten into his head so much that he had to come up with a nice compromise so that he didn’t get chucked out of the house before he was ready. Jerry Frost would become an art therapist. He still got to explore his creative avenues, but he could satisfy his STEM obligations since psychology is still a science.


So far, so good. He’s got a background story. He’s got motivations. He’s got a psychological edge to him. Now all he needs is a way to pay for college so that he can get that degree and get out there into the world. And he plans on paying for it by…working extra hours at KFC. Why wouldn’t he want to work at KFC? He looks like Jim Root from Slipknot and Jim Root has that beard and hairstyle combo that almost reminded him of Colonel Sanders. Jerry Frost is the Colonel Sanders of Jim Roots. He made a shit-load of fried chicken and served it to the hungriest bellies, all day, every day, until he earned enough to pay for his tuition. There’s just one problem with all of this: in the real world, working at KFC doesn’t pay for shit. Barely surviving in an apartment that costs an arm, a leg, a brain, and a heart is closer to reality than this dream scenario I concocted. It’s a uniquely millennial and Gen Z experience. That is where Jerry’s back story falls apart.


Another way in which it falls apart is through the act of art therapy itself. I didn’t learn this until after the RPG session, but apparently, having art as your most obsessive hobby is dangerous, because once he lose the will and the energy to do that, you’re left with nothing. Absolutely nothing. I felt personally attacked by this revelation (another uniquely millennial and Gen Z idea). As of today, almost everything I do involves creativity in one form or another: writing, reading, drawing, photography, even watching movies has creative merit (media literacy). And once I’m too tired for creativity, then what? Do I just lay around and wait for the feeling to pass? Yes! Jerry Frost probably should have warned his first patient Christian that this was going to happen, but like the chicken he made, his brain was too fried to comprehend such possibilities.


And thus we segue from the back story to the main role-play. Jerry Frost has his office set up just the way he likes: heavy metal posters nailed to the walls, drawings strewn about on his desk, books on a wooden shelf that told stories of epic fantasy battles and space opera death matches, and of course, a marble skull on his desk. Why a marble skull? Does he really need a reason? Yes, some of these decorations sounded too creepy to be in a psychologist’s office. The In This Moment poster with bloody hands sticking up and the Pink Floyd poster with the screaming face come to mind the most. But Christian didn’t seem to give two fucks about that. He was just sitting there on a puke green couch with his head in his hands and a shit-load of anger boiling inside of him. And so Jerry asked him, “What brings you to my office today?”


Obligation. That’s what brought him there. Christian didn’t see the point in coming, only that he had no other choice. Jerry, being the art therapist that he was, recommended some creative activities as a form of free association, or piecing together someone’s psychological makeup through symbols and phrases in the creations. Jerry even recommended rocking out to Sepultura to getting all of that anger out of his system. And then Christian lost it. “NO! I don’t want to rock out to Sepultura! It’s not going to bring her back!” Jerry knew that he fucked up badly. He pushed buttons that he had no business pushing. Any minute, Christian could have walked out of the room and this would mark Jerry’s first failure as a psychologist. And then he asked…


“What do you mean ‘bring her back’?” And suddenly, Jerry was on the right track once again. Christian opened up about how his lover was murdered by her own family. He wanted to get revenge on them through murder of his own, but if he did, he and Jerry would be doing this session from a prison cell that’s scarier than any heavy metal poster-decorated office. There would be no marble skulls in his cell except for the ones shattered on the floor by a dude named Bubba. So instead of murder, Jerry suggested a creative activity once again, this time as a positive outlet for his pain. Yes, drawing pictures didn’t solve everything, but they were something. And wouldn’t you know it, Christian drew a nice picture of his lover with techniques that even surpassed Jerry’s own abilities. Jerry showered him in compliments and earned his trust, while also keeping his job and his license. But the trust and the humanity was more important than a constantly starving wallet.


In the final moments of the role-play, Christian wanted to take Jerry on a field trip to the cemetery to pay respects to the dead girlfriend. But before that scene could come to fruition, the RPG group went dark for the longest time. It didn’t get deleted. It was just…inactive. A ghost town, of sorts. I didn’t know when they were going to be back. I didn’t know what the future held for Jerry Frost. So I left the group without saying goodbye. Do they still think about me to this day? That’s the hope I have with a character like Jerry Frost. I wanted him to have a positive impact on my fellow role-players.


Come to think of it, that’s what I want for myself going forward: to have a positive influence on the people who read my stuff. For years and years now, I’ve been writing stories purely for shock value. Yes, they had a clear-cut narrative with a beginning, middle, and end, but they also had things like torture, rape, pedophilia, and a whole shit-load of disgusting garbage that would never qualify as positive in this or any other world. Some people don’t mind being disturbed, but if that’s all I have going for my stories, then that’s a good way to drive my audience elsewhere. Everybody has their limits when it comes to raunchy content. We all have things that disgust us beyond belief and none of it makes us “snowflakes”. Okay, maybe the people who are asking schools to remove Maus could be considered snowflakes, but that’s beside the point. At least Art Spiegelman had a message. What do I have? Shock! I’ve got shock!


Jerry Frost is one of the few shining examples I have of a character gone right (KFC and art therapy be damned). He didn’t have to be an edge lord. He didn’t have to be vile. He didn’t even have to be overly flawed. Being a gentle and understanding soul was a requirement for the job he took. If it feels like he’s not flawed enough, that’s why. Yes, he did almost cause Christian to storm out of his office when he pushed the art therapy narrative too hard, but that’s only because he’s still a rookie at his profession. Inexperience is a great flaw for a character to have.


So…will I revive the Jerry Frost character in a future RPG? How about a future story? Or a poem? That all depends on whether or not I need a psychologist in any given work. He has potential to be something greater than a flash in the pan. I might have to tweak his back story a little bit, but there’s still hope for him…somewhere in the world…

Thursday, December 9, 2021

Go With Them...I Guess

“I’m going off on an adventure!”


“I’m going to seek glory!”


“Garrison, what are you going to do?”


“…Go with them…I guess…”


Ah, yes. When every D&D session is a holiday season in the sense that players should give their all, my specialty in large groups was hitching my wagon to the other players. Don’t contribute any meaningful character information, just…you know…”Go with them…I guess…” But then again, what else was I supposed to do? Walk away from the group and do my own thing? That would require an extra DM just to deal with my bullshit. The easier answer would be to just assume that I’m following my fellow party members around everywhere they go. In which case, I wouldn’t be an elf fighter or a half-orc wizard anymore. I’d be a dog. A loyal golden retriever who couldn’t get enough pets and love, as long as my fellow party members had beef snacks ready. Dogs don’t have to worry about serious character development since their histories amount to chasing squirrels and rolling in mud. Not much complexity there!


Even from my very first session as an elf warrior, it should have been assumed that I’d follow my party members everywhere they went. But that wasn’t how D&D worked in those days. I always assumed that it would be like Final Fantasy games where the party goes everywhere together and would only become active characters during a battle. Not the case at all, it seems. Super Nintendos can’t ask for the player’s opinion beyond a yes or no question. Dungeon Masters can and will. So imagine my shock when the DM, my brother James, asked everyone in the party what they were going to do once they got to a town. The two players before me knew exactly what they were going to do: explore. But when James asked me what I was going to do, I froze like Sub-Zero’s opponents in Mortal Kombat. I thought we were just following each other around. Nope! I actually had to make a decision independent of my party members. And I couldn’t do it. So my elf hunter jumped down a manhole and was never seen again.


All these years later, what is the right answer to the, “What are you going to do?” question when you’re in a group of two or more adventurers? Should Dungeon Masters just assume that party members are just going to follow each other around like dogs and do nothing until they’re specifically called upon? While that is a convenient answer, it would certainly get weird after a while, wouldn’t you agree? Wouldn’t the other party members wonder why these strangers are following them around without saying a word? The easy answer would be to say, “We’re on the same team. Live with it.” But are you? What makes you all a team? Are you just there for the hell of it? Do teams really get together because it’s the right thing to do and nothing should be questioned?


And this is where the all-important character development comes into play. As it turns out, it’s not enough to have a half-orc barbarian with bulging muscles and a battleaxe that can cut through the Golden Gate Bridge. Why is this half-orc barbarian running around with a Halfling thief and a half-elf wizard? How did this half-orc barbarian come into existence other than having a full-orc and a human fuck each other’s brains out? Why does he have all of these muscles other than he’s a barbarian and it should be a universally-accepted truth? What are the stories behind his scars? What are the stories behind his actions? What are the stories behind his blind loyalty to his party? When a character’s motivations and goals are explored beyond being a shallow drone, that’s when the fun really begins. After all, mindless drones aren’t nearly as much fun to read about as fleshed-out three-dimensional characters. Isn’t that right, Stephenie Meyer? How about you, E.L. James, do you want to weigh in on this subject? Didn’t think so.


Let’s go back to the example of the elf hunter who got so confused that he jumped down a sewer hole without giving a second thought. Could he have just hitched his wagon to the other PC’s and went along with them wherever they went? But why would he do that? Well, that’s where a “session zero” comes into play. It’s a D&D session designed to get the characters introduced to each other before the campaign officially begins. So what are the elf hunter’s motivations? Does he want revenge on someone who killed his parents? Does he want to earn enough money to pay for his sister’s heart transplant? Does he want to earn enough money so that he can go on a vacation to a sandy beach paradise? Does he want to earn enough money to go to school and learn more about the world around him? These are all reasonable motivations to have as a character. They may have been done to death by other authors and PC’s, but not you. You as the player have all the power in the world to fashion these motivations into something tangible and unique. So maybe the answer isn’t to hitch your wagon to a bunch of mindless drones.


But what if there’s a reason for being a mindless drone? What if all of the party members are part of a cult that just goes around doing whatever their higher power tells them to do? What if the higher power tells them to murder everyone they come across as a worthy sacrifice? What if the higher power tells them to steal enough money to make the cult richer than Scientology ever could be? In that case, while the players are still mindless drones, they have motivations beyond two-dimensional character work. But even if this were the case, the players who own those characters still have to put in the work when it comes to developing back stories and mythologies. If you’re going to, “Go with them…I guess…”, then at least have a reason for doing so. I hate to use the phrase, “Everything happens for a reason”, but in the case of D&D characters following each other around, it definitely does.


Even the elf hunter has a reason for falling down a sewer hole (not just because the player didn’t know what the fuck he’s doing). Okay, so he’s exited the party under weird circumstances. Now what? Are there creatures lurking in the sewers? Does the shit-scented water have a dark secret buried beneath? Does the sewer serve as a passageway to another world? How about a secret entrance into a castle full of riches and sorcery? Now the question becomes, does the elf hunter keep all of his findings to himself or does he share them with his party members if and when he returns to the surface? Hopefully, he’s had a nice bath beforehand and not in a river of shit and piss. Otherwise, they’re going to think he’s a lunatic and have him locked in a madhouse.


But what does the elf hunter do while he’s confined to a padded cell filled with other crazy people? Does he share his secrets with the crazy people and get into even more trouble than he’s already in? Does he meet someone there who could bust everyone out and flood the streets with whack-a-dos? Does he meet a corrupt nurse who’s beating the shit out of the patients for no reason other than to satisfy their sadistic urges? If you look hard enough, everything has an angle behind it, everything has a story that can be exploited for creative fodder.


Here’s the thing with me as a middle schooler: I didn’t give a shit about developing back stories and looking at life through multiple angles. I just liked the shallow aspects of the characters I created and the places I went to. Does my character have skulls decorating his entire body? Does he carry an axe with a long enough shaft to double as a wizard’s staff? Does he have a drill bit on top of his head? Is his metal armor so thick that it can protect him from nuclear missiles in a medieval fantasy setting? For me back in those days, looking cool was more important than being cool. My characters could have the flattest personalities and the agendas of mindless drones as long as they looked cool doing it. I could get away with it back then, but not today as an author telling my own stories.


One thing I’ve learned as an author is that nobody cares if your dark knight carries a chainsaw into battle with him. Nobody cares if your dragon-born barbarian breathes ice instead of fire. Nobody cares if your goblin electromancer shoots bolts of lightning out of his ass. Surface-level character development isn’t development at all. Having thick armor isn’t a personality trait. Having trident heads for fists isn’t a relatable flaw. The audience doesn’t want chainsaw-wielding dark paladins if those same warriors don’t have an inch of depth or personality behind them. Ever wonder why we like one-line zingers? It’s because a mindless drone could never come up with them. Ever wonder why we like edgy dialogue? Because it takes a special kind of character development to come up with those sound bites. Characters are more than their swords, axes, and lightning breath. They have flaws. They have dreams and goals. They have styles of speech. They have reasons behind their actions that extend beyond Captain Evil territories.


So…do you want to know what the right answer to the, “What are you going to do?” question is? Well, if your only solution is to hitch your wagon to your party members whilst contributing nothing in the way of character development, your D&D session is going to be boring as hell and so will the stories you write as a professional author. It is somewhat surprising to hear me of all people say that, the same guy who struggles with character development because my characters are either too nice or too mean, too extreme or too bland, too smart or too dumb, or too good or too evil. I couldn’t find the middle ground with a map and a compass. 


But that’s why we have character profiles and character sheets: not to keep track of how many muscles our ogre barbarians have, but to keep track of all of their personality traits and why they act the way they do. Coming up with three-dimensional characters is a lot of work, but it’s work very much worth doing. Even out the extreme tendencies and make shit happen for a reason. Think beyond the shallow. Get in your character’s head like a schizophrenic voice. Ask yourself: what makes this character tick? But when you’re figuring this stuff out, take all the time you need. You don’t have to get three-dimensional character work right the first time, but you should get it right eventually. It’s a skill, one that takes patience. Do you have it in you? Of course you do! Otherwise, you wouldn’t have a D&D character sheet or a novel idea in the first place.

Thursday, September 9, 2021

Charles Goodhorn Is On Your Team, Idiots

Are you looking for adventure? Are you looking for magic? Are you looking for a magical adventure with dragon-slaying and princess-rescuing? Well, put away the Kindle and its charging cord, because you won’t get that from Charles Goodhorn’s brief encounter with gun-wielding bugbears. Who is Charles Goodhorn, you ask? He’s a noble paladin. A righteous warrior. A slayer of everything evil. With every D&D campaign he was a part of, he made it to the eighth level of his profession. He was so close to getting his own warhorse and followers. He could have been the stuff of legends…but not this time. Not even close to this time.


Somewhere in the mid to late-90’s, my brother James hosted an Advanced Dungeons & Dragons with his friends Adam and his own brother whose name I can’t remember, both of whom played bugbears. What the fuck was a bugbear? Well, I didn’t start using the internet on a frequent basis until 2000, so it wasn’t like I could Google it right away. I always thought they were just humanoid bears. Damn, did I turn out to be wrong. James, Adam, and Adam’s nameless brother were in the middle of a session when from out of nowhere, James asked if I wanted to play to. Hell yes, I wanted to play! I got my eighth-level paladin ready for some action, complete with a magical bastard sword and the swagger of a true warrior.


Charles Goodhorn, the paladin in question, entered the game…and the first thing the two bugbears do is point their guns at me. Whatever swagger Charles had going into this campaign was completely gone when I, the player, couldn’t figure out how to deal with this situation. I froze up. I scrambled for answers and couldn’t find any. I couldn’t understand why two player characters would want to point guns at me for seemingly no reason. And so, Charles Goodhorn disappeared in a puff of smoke. Adam’s brother wanted to take Charles’s magical bastard sword, but that disappeared too. And then I retreated to my room not knowing why the hell everything happened the way it did.


Even though this session lasted about as long as virgin sex (which I would know nothing about), there is a lot to unpack now that I’m an adult storyteller with a somewhat developed frontal cortex. First of all, let’s ask why. Why would two player characters want to point weapons at another player character, especially when Charles did nothing to provoke them? Aren’t all player characters supposed to be on the same side? Even with differing alignments, surely they could find a way to work together. Maybe that’s what I should have had Charles say: “I’m on your team, idiots!”


Was he, though? Would a Detect Evil check inform him of the bugbears’ intentions? Should characters just willingly trust each other due to their circumstances? Do they have to get along all the time? If not, then why would they not get along? Did these bugbears come with their own emotional baggage? Were they screwed over so many times that pointing guns at strangers is reasonable? 


Or maybe…just maybe, a Google search many decades later would reveal to me that bugbears generally conform to the Chaotic Evil alignment, which meant there was no structure or recourse to what they were doing as long as it meant killing all the good guys. If I had used the Detect Evil skill that all paladins are entitled to, then I probably would have figured this out. But I froze up not knowing what to do, because I thought all player characters had to get along all the time.


But let’s say that Charles knew ahead of time that the bugbears were evil. Surely, he could just cut them down with his bastard sword the minute they got too close. But maybe it wasn’t such a hot idea to say, “I’m on your team, idiots!” Could declaring allegiance to Chaotic Evil bugbears turn Charles into an Oath Breaker, or a warrior who lost all of his paladin powers by virtue of deviating from Lawful Goodness?


But let’s say my Google search turned out to be a bunch of horseshit. Let’s say the bugbears weren’t Chaotic Evil, but they were just distrusting of strangers who suddenly waltzed in on their action. Well…Charles is hardly the only stranger to cross their paths, I’m sure. The streets of every city the bugbears were a part of were most likely packed with strangers. Do the bugbears point their guns at pedestrians crossing the street? How about the bartenders who serve them beer? Or the blacksmiths who forge their weapons? Maybe they should solve their own trust issues before they get thrown in prison for randomly pointing guns at people they don’t know.


If the bugbears weren’t actually Chaotic Evil, why would they want to distrust a paladin, who is notorious for conforming to Lawful Good behavior? If you can’t trust a zealot paladin, who can you trust? A True Neutral thief? A Chaotic Neutral barbarian? How about a Lawful Evil politician? You know, someone who hides behind red tape and charisma while committing the most devious acts imaginable, such as slashing funding for poor people and giving tax breaks to kajillionaires.


But let’s say the bugbears don’t have deep-seated trust issues nor are they Chaotic Evil. Why then would they point guns at a random paladin? Perhaps it had more to do with the setting than anything else. I never did ask James where this campaign took place. If the bugbears were in a monster-infested dungeon, maybe they thought the paladin was yet another monster. Sounds reasonable, right? Well, at that point, it sounds more like a prophecy for Dick Cheney shooting hunters in the face. Apparently, Dick Cheney wasn’t an outlier. There really were hunters in the news who shot distant people because they thought the person was a deer. Charles Goodhorn didn’t have antlers…or tentacles…or vampire fangs…or bat wings…he was just a human knight with good intentions. And yet, he could have been shot in the face because of hair-trigger paranoia.


Hair-trigger paranoia is actually a common theme in movies and books. In the beginning of The Hateful Eight, Marquis Warren asks for a ride from John Ruth’s horse carriage. Because John Ruth is a bounty hunter with a pricy criminal in tow, he points his guns at Marquis and demands to see his hands. John has no idea if Marquis is a criminal, but he won’t take any chances due to the gravity of his situation. Maybe the bugbears had similar gravity in their situations and would rather vet people than let them have access to whatever riches or artifacts they have. That would have been a fair justification for paranoia, but I didn’t know that at the time, because I always assumed player characters were part of a team.


There’s a lesson to be learned in the campaign that lasted about as long as Daniel Bryan vs. Sheamus at WWE Wrestlemania in 2012. Read the room. Make sure you see all the nuances of the situation before making wild assumptions. Charles had no idea why bugbears would want to point rifles at him, but it wouldn’t have hurt to find out. It wasn’t like he could just run up to them and cut them down, which may or may not have made him an Oath Breaker. They had guns, which meant they were in control. The one who has the bullets has all the power, in case you learned nothing from every bank robbery movie ever. Instead of calling them idiots for not seeing his side, Charles could interrogate them a little bit. Why are they pointing guns at him? Who are they? What are their intentions with him? What will it take to convince them to put their weapons down?


While illnesses like cancer and schizophrenia seem to happen randomly, human behavior happens for a reason. Is anybody really acting randomly? Do bugbears just shoot their guns off for no reason? Or do they have psychological issues which force them to do so? Do they have prejudices? Do they have untreated illnesses? Do they have past experiences with people who screwed them over? Do they value protection a little too much in dungeon-crawling scenarios? Would they shoot an innocent prisoner if they thought he was a monster? If so, what would prompt them to act hastily? Psychology can’t be boiled down to one or two actions or thoughts. There’s a whole universe going on in people’s heads. What kind of universe goes on in the bugbears’ heads?


I’ll tell you what kind of universe goes on in Charles Goodhorn’s head: the same as mine: confusion, anxiety, awkwardness, and shyness. I exhibit these traits in Charles because those were the only behaviors I knew as a pre-teen growing up in Chehalis, Washington. Getting inside other people’s heads and expanding character psychologies was an alien concept to me back then. I just wanted to slash some shit up. I wanted to kill the evil sorcerers and collect enough loot to support my Lawful Good churches. I wanted to slay dragons and rescue princesses. I wanted to leave behind a legacy of epic proportions. But if I did any of things as a Gary-Stu, then the legendary status loses all of its specialty.


If I prided myself so heavily on my creativity back then, why wouldn’t I want to expand my storytelling skills and see beyond the black and white? Because in order to do that, I’d have to actually take an interest in the literature middle school and high school gave me to analyze. School books are notorious for being boring, with the exceptions coming few and far between. Even in college, the reading material bored me to tears. I jokingly called Tom King’s book “Green Grass, Running Diarrhea”. I might as well have brought a blanket and pillow with me very time I stepped into Medieval Literature class. Going to school killed any love for reading I had, because the books sucked. It wasn’t until after I left school in 2009 that I started to find books that I liked and became a born-again bookworm.


These Dungeons & Dragons memoirs aren’t just fun to write; they’re learning experiences for my past self, whether it’s something to expand upon or never do again as a writer. Hopefully, young writers won’t make the same mistakes that I did, but if they do, it probably has something to do with the school system failing them. In my case, instead of turning to literary crap, I turned on the TV and watched edge lord shows like The Shield, WWE Raw, Mind of Mencia, and anything else that had offensive stereotypes that I never questioned. I took a lot of work to undo those edge lord tendencies. But if I hadn’t undone them, I wouldn’t be here to teach you these D&D-inspired lessons to begin with. Forget Cancel Culture, because my career wouldn’t have started anyways. Can’t take away a career that never was. Learn and continue to learn, my friends. That’s all I can teach you.

Tuesday, August 17, 2021

Mitch McLeod Puts the Death in Death Match

Clockwork Orange House of Fun. New Orleans Street Fight. No Holds Barred. Death Match. Hardcore Rules. In professional wrestling, there are thousands of ways to describe a match having no rules, where the only ways to win are by pinfall or submission. No rules rules, right? Well, as Mitch McLeod found out in a message board wrestling RPG, you still have to work within the limits of the law. You can’t shower your opponent with an AK-47. You can’t strap a dynamite vest to a random audience member to extort your opponent into quitting. You shouldn’t be able to do what Stone Cold Steve Austin did and raise a car that Triple H is in with a forklift before dropping it upside down from twenty feet high. Don’t worry about Trips, though, because he was back on TV the next night with only “contusions” on his medical record. There are lots of ways you can win a Death Match, none of which include murder. You can’t take the world championship to prison with you.


As a side note, Mitch McLeod shouldn’t be confused with Kentucky politician Mitch McConnell. One of them will inflict so much pain on you that you’ll develop an addiction to Oxycontin. The other is a hardcore wrestler. McLeod was OTT Wrestling’s version of Tommy Dreamer: the hardcore heart and soul of the company. Mitch would scramble your brains with a steel chair and deduct a hundred IQ points from your test. He would scissors kick a glass water pitcher over your head and deduct another hundred IQ points from your test. He would put a set of steel stairs over your head and leapfrog over the top rope onto them…there go another hundred IQ points. By the time Mitch McLeod was done fucking with your brain, you’d be more than qualified to vote for that Kentucky politician I mentioned earlier.


Unfortunately, none of those credentials would be enough to earn him a victory in his first OTT match ever against the seven-foot tall behemoth known as Yeti. No, I’m not talking about the toilet paper mummy from WCW in the 90’s. This version of Yeti was a legitimate powerhouse. He towered over everybody and made them look and cry like children. His breath reeked of human flesh and sour blood. His horns gave you the impression that the devil himself was standing across the ring from you. And those muscles…so many fucking muscles, but not the kind that belong on the cover of a cheesy romance novel. If Yeti wanted to hurt you, the National Guard would merely delay the inevitable…by about five seconds. He was the perfect first opponent for Mitch McLeod.


With Yeti already waiting to feast on the walking corpse that awaited him, Mitch McLeod’s music hit and the crowd went ape shit, no pun intended. Then again, how do you not go ape shit when “Wollt Ihr Das Bett En Flammen Sehen?” by Rammstein is blasting out of the speakers? German heavy metal for an American ass-kicker. You would think that Mitch would have all the (literal) tools necessary to beat Yeti like a war drum. But prior to joining OTT, he didn’t know that every match in this organization was contested under hardcore rules. Therefore, he did what every good baby-faced hero did in wrestling and attempted to cheat. What a great guy! Such a role model for the youngsters in the crowd!


The rules of the RPG were simple: each player would post a series of moves to perform in the match and whoever had the best writing and most impressive showing would be declared the victor by the GM/referee. At this point, the only thing that dwarfed Mitch’s opponent was my ego. I didn’t want to lose. I didn’t want to “do the job” as they say in the wrestling industry. Sixteen-year-old me didn’t make sacrifices for the good of the story. I just wanted to see Mitch be undefeated in everything he did, because I believed in my own hype. I was my own “mark”, to use another wrestling term. So when Yeti and Mitch locked up, it was game on, motherfucker.


While I don’t remember the exact choreography of the match, I do know that it started off with some actual wrestling maneuvers. Yeti hit a few body slams, suplexes, and clotheslines, each of them rattling Mitch’s bones like a Haitian earthquake that would surely be referenced in a Max Caster freestyle rap if given the opportunity. Max had already made fun of Simone Biles’s mental health, the Duke LaCrosse rape case, COVID testing, and Julia Hart’s vagina, why not a Haitian earthquake? You know what Max didn’t do, though? Put Yeti in a torture rack before slamming his spine across the knee. Mitch did that. He also spiked Yeti on top of his head with a brainbuster. He also hit a power bomb. And a spinebuster. And any other move that a man with Mitch’s size disadvantage had no right to use. Remember, I wanted to win and make Mitch look good, even at the expense of a much bigger star like Yeti.


Mitch would do anything to win at this point. Anything, even “accidentally” knocking out the referee so that using weapons (which was already legal) could be a thing in this match. He pulled a fire extinguisher from under the ring, sprayed Yeti in the eyes with it, threw it at his face, and gave him one final brainbuster onto the extinguisher. A normal man would have died from these wounds long before he had the chance to vote for unsavory Kentucky politicians. Not Yeti. He kicked out just as the referee was about to slap the mat for a three count. What kind of military grade weapons would it take to keep Yeti down? A Sherman tank? A nuclear bomb? Space lasers? Mitch could have used them all and Yeti would still no-sell everything and defeat him with a move called “The Heart Slam”, where he literally grabbed Mitch by his heart and slammed him to the mat before pinning him, one, two, three.


That should have been the end of it all. Mitch McLeod should have picked up his own carcass off the mat and gone back to the locker room to shower. It would actually take a lot more effort to do that considering Yeti gave Mitch another Heart Slam after the match was over, that cheeky heel. But instead of swallowing my pride and selling the injuries, I had Mitch throw the fire extinguisher at Yeti again and then lure him backstage with insults. Yeti, being an angry yeti, took the bait and got clobbered with another fire extinguisher for his troubles. Mitch then tied Yeti’s ankles to the back of his car and drove into town while dragging his big ass across the cement. A normal man would have died after thirty feet, the skin on his back shredded like Floydian beef. If that wasn’t bad enough, Mitch drove Yeti to a suspension bridge, tied cement blocks around him, and threw him into the ocean. Isn’t Mitch such a great role model? Dexter Morgan would be so proud of him! Wait a minute…


In the same way that Mitch no-sold everything Yeti did, Yeti in turn no-sold the attempted murder. I say attempted because Yeti was napping during the whole time he was being dragged. He woke up from his nap, jumped out of the water, and destroyed Mitch’s car so badly that it exploded in a climate change-like fireball. Yeti then advised Mitch to keep all the action in the ring, which would only be bad advice if the match was contested under Falls Count Anywhere rules, which is yet another form of no-disqualification rules. My never-ending ego would have taken this murder spree to the ends of the earth if the GM didn’t intervene when he did. He deleted all of the post-match violence and I was half-relieved that he did. Yeti then gave me a congratulatory “Good match” without a hint of irony, which meant we as players were still on good terms.


The one thing I would like to unpack from this story above all else is that good storytelling comes with sacrifices. If Mitch McLeod won all the time against all challengers in brutal apocalyptic fashion, yes, he would be elevated, but the story would be boring and he would be labeled a Gary-Stu. Flawless characters aren’t fun to read about because they’re not relatable to the reader. Even Hulk Hogan and John Cena, as big as their egos are, wouldn’t be able to relate to Mitch McLeod if he was an indestructible Gary-Stu. The role of the characters is to create a cohesive story through teamwork, and teamwork requires sacrifices. If the heroes have to lose every once and a while to make the stakes believable, so be it. If the villains have to look strong until the very last match when they’re finally defeated, such is life.


Mitch McLeod should have had flaws during his time in OTT Wrestling, but those flaws shouldn’t have been evil attempts to make himself an unstoppable god. In other words, he shouldn’t make himself so unlikable that nobody in their right mind would ever cheer for him. Baby-face heroes shouldn’t have “go-away heat”, or the kind of audience anger that isn’t born from good character work, but from a genuine desire to see them disappear forever, even if that means death itself. No-selling an opponent’s offence in wrestling is a big taboo in the industry, because it completely kills the illusion and undermines the team effort in building a narrative. 


After Mitch took his second Heart Slam, he should have stayed down. Let Yeti have his heel heat, let Mitch train harder and grow as a wrestler instead of turning into a whiny serial killer. When Mitch starts to win matches again and develop his skills, then maybe he can have another crack at Yeti and get even closer to victory this time. Mitch would look impressive as a plucky underdog who has to constantly overcome the odds by the skin of his teeth. Beat him down until he has nothing left, so that when he finally earns his big comeback, he will have worked for something he can be proud of. 


That’s what you have to remember not just with wrestling, but with every story you tell: the protagonist has to work for everything he has. Sometimes he has to work so hard that his body and mind fail him when he needs the energy the most. Sometimes he has to work hard enough to bring him to death’s door. But unlike in a capitalist society where unsavory Kentucky politicians hold the brass rings hostage, Mitch McLeod actually has a chance of having his hard work pay off. A theater teacher I had once advised us to, “Throw rocks at our protagonists and make them run up a tree.” In other words, make life difficult enough so that when those difficulties are conquered in a believable way, the protagonist will have something to be proud of. And so will you, fellow writers. So will you.

Friday, August 6, 2021

The Dwarf with Bad Aim

When I was an edgy little shithead during my pre-teen and teenage years, I laughed my ass off at Stevie Wonder and Ray Charles jokes. The cheese grater was the best book they’ve ever read. The fastest thing to go on land was their speedboats. The best way to torture them is to rearrange the furniture. Get it? Because they’re blind? Oh-ho-ho-ho! Blindness is so funny, isn’t it? You know who probably wouldn’t think those jokes are funny? The level one dwarf fighter I played as during a D&D campaign in the 90’s. I don’t remember a whole lot about that campaign, so the details might be a little fuzzy. Hell, I don’t even remember the dwarf’s name. Let’s call him Clark. Not very fantasy-like, but fuck it, I’m calling him Clark anyways because I like the name Clark.


So why is it that a level one dwarf fighter named Clark wouldn’t have a sense of humor about blindness jokes? It’s not like he’s blind himself. He could surely set his empathy aside for a few chuckles, right? Well, not exactly. He could see just fine, but you wouldn’t know that from how often he missed his enemies during combat situations. He had this hulking battleaxe that could rip any monster to shreds. The original Axe Body Spray could have been Clark slashing a poor son of a bitch goblin in half…emphases on could have been.


The campaign was DMed by my brother James and played by me and his friends Nathan and Chris. I don’t remember their characters or their names. I don’t remember what the name of the campaign was (it was pre-written by Wizards of the Coast). All I remember about the campaign is that it used to be really popular among D&D nerds in the 90’s. The players had to transport a prisoner to the gallows only to find out that an elf thief was a mole in the group all along. Now the end goal is to send them both to the guillotine. There would be our fair share of obstacles along the way, all of which required Clark and his comrades to swing their weapons and actually hit something for a change. Nathan and Chris’s characters hit their targets with a sniper’s precision. Clark? Not so much.


The first battle during this prisoner transport was already underway with some bandits wanting to steal our riches. Clark had the opportunity to swing his axe and shed some blood all over the forest’s most beautiful features. He swung his axe…and missed. He swung again…and missed. He swung yet again…and missed. Nathan and Chris’s characters picked up Clark’s slack and left the bandits’ corpses stacked a mile high. And then we encountered some gnomes with a broken down war machine. The gnomes naturally blamed us for their misfortune and attacked right away. Clark swung his axe…and missed. He swung again…and missed. I put the twenty-sided die in my mouth and spit it out hoping it would improve the result. Not only did Clark miss again, but I got chewed out for being weird and getting saliva on the dice.


There were many battles to be fought whether it was with knights, mages, or the prisoners themselves. The story was the same: Clark swung his axe and missed horribly. There was even a time when I rolled a nat-one and had to skip an extra turn to pick up my weapon again. Nathan and Chris’s characters did the heavy lifting for me and laid waste to our enemies. Yada, yada, yada, the prisoners were executed and everything was happy in fantasy land. By the time the campaign ended, I had tears in my eyes due to how poorly Clark performed in battle. Every swing he took, he missed like a bitch. He let his team down, though his teammates didn’t show any hint of anger at him. But Clark knew he deserved their scorn if they had any. He was just extra weight freeloading experience points from their labor. As the tears poured from my eyes, I bemoaned the fact that I wouldn’t get any experience points. But James gave me some anyways, though I didn’t do anything significant to deserve them.


Because this was the 90’s and wisdom wasn’t my strong suit at the time, I didn’t see an opportunity for a compelling story when it came to Clark’s misfortune. All I saw was a series of misses. It wouldn’t be acceptable in a game of Final Fantasy IV or Chrono Trigger, because that’s how your characters die. But Clark lived through it all. He leeched off of his friends and never once paid them back. If there was a story to be had there, my younger self couldn’t see it and no, that’s not a blindness joke.


So…now that everything happened and Clark is a broken man, where does he go from here? As a wiser storyteller than I was in the 90’s, I see many angles this can take. Obviously, Clark is overwhelmed with guilt. But how does he handle it? Does he train harder and get better? Does he use his pay from the campaign to sign up for fighting classes? Does he push himself beyond what he’s capable of and jeopardize his health? 


Or does he let the guilt take a stronger hold of him and instead of using it as inspiration, he uses it as an excuse to quit. Maybe Clark retires from adventuring altogether. Maybe he spends his money on alcohol to silence his guilty conscience. Maybe he meets a woman who finds him attractive, but he pushes her away because he “can’t satisfy her”. Ever hear the phrase “those who can’t do, teach?” What if Clark feels so guilty that he thinks he would suck as a teacher as well as a real-world fighter?


What you have to remember as a D&D player is that this is a story above all else. It’s more than just swinging axes, casting spells, and slaying dragons. Everything is an opportunity for a story. And when your characters go through those stories with newfound experience, they, you guessed it, gain experience points. And then those characters develop into three-dimensional people. They feel real despite the fact that they’re in a fantasy setting. They feel human despite being a dwarf, elf, or orc. They have thoughts, opinions, dreams, ambitions, and goals. Sometimes those goals are self-destructive, sometimes they reach beyond the cosmos. The more you develop your story and your characters, the more invested you and your audience will become. If you only care about your misses and failures, that’s all your audience will care about as well.


Everything has a story behind it whether you see it or not, even the ordinary aspects of life. That bookshelf you’ve got in your room? It has seen a lot during its time. It was crafted by creative hands. It’s had many owners who used it for purposes other than storing books. It’s collected dust and formed cracks in the wood and paint. There will be a day when your bookshelf breaks down completely and has to spend its final days in a landfill somewhere. Or the wood from the shelves could be refashioned into something else like a nightstand or even firewood for a camping trip. If an ordinary bookshelf can have this much of a story behind it, so can Clark. But Clark is not an inanimate object. He’s a person with thoughts and feelings. How he deals with his thoughts and feelings is what will determine how three-dimensional he really is. Okay, Clark, so you missed all of your shots and let your teammates down. What will you do next? That’s a story very much worth telling.


But maybe Clark can’t do a whole lot anymore because he really is going blind. Maybe it’s time for him to put down the axe before he hurts someone he didn’t intend to. Maybe he has to spend his time in a home for disabled dwarves. But then Clark has to deal with ableism and people who whine about how their tax money is being spent. If the aggression against him gets so bad, he might have to pick up his axe again to defend himself. But he’ll have help from that woman who found him attractive. She’ll guide his every step and he’ll get progressively better at swinging his axe and murdering ableist assholes. And then…he’ll believe in himself again. His self-esteem will grant him the willingness to marry that woman and start a family with her. And just like that…you have a compelling, three-dimensional story about Clark a.k.a. The Dwarf with Bad Aim!

Sunday, July 25, 2021

Heath Riggs the Clumsy Cowboy

 The sum’bitch who said hanging on isn’t a good thing never had to worry about their equilibrium over a mud pit. Have you ever tried to wash mud and pig shit off of clothing with nothing but a Tide Pod and a spinning machine? Neither of those stains are coming out without a fight. But it was a battle that Heath Riggs was not prepared or willing to fight. When I was contacted on Deviant Art in early 2011 for an RP request, I figured it would be some nice D&D fun with orcs chopping off elves’ heads and gnomes picking the pockets of arrogant kings who sat their asses on purple cushions. Unfortunately, it turned out to be anything but.


My recollection of this particular role-playing session is fuzzy at best, but maybe that’s not such a bad thing. I don’t remember this woman’s name nor do I remember the name of her character. No, I’m not just protecting her identity, I seriously don’t remember. All I know was that she was so adamant about me getting a Yahoo Messenger account so that we could do this in real time instead of posting it as messages on a board somewhere. 


Without coming off as rude, she did have a bit of an aggressive streak when it came to asking for this role-play. She MUST know when I’m available to play. She MUST know how she can reach me. She MUST know why I’m having trouble accessing a Yahoo account I haven’t touched since the W administration. Red flag city, here I come. Come to think of it, I do believe there is a place where red flags are prominent. John Cena knows of this place since he had to apologize to their government for calling Taiwan a country.


So what was the premise of this role-play that the mysterious woman was so desperate to get out of me? What could possibly be so important to require my writing skills and RPG knowledge? Is it a trip to outer space to shoot lasers at aliens? Is it a dungeon crawl that involves throwing axes and shooting arrows at fire-breathing dragons? Is it a wrestling RPG where Triple H is serving up sledgehammer shots and graveyard burials like he didn’t steal the latter gimmick from The Undertaker? No, no, no, not even close. She wanted this role-play to take place on a cattle ranch. She was the farm girl, I was the cowboy known as Heath Riggs. Why Heath Riggs? Because I chose it and she was okay with it. Heath reminded her of Heath Ledger’s role in Brokeback Mountain and Riggs reminded her of pickup trucks in the rural area in which the RPG took place.


Unfortunately, Heath Riggs’s name was the only badass thing about him. As the newest cowboy at the farm girl’s ranch, he came off as awkward to be in conversations with. Okay, not so bad just yet. I’m an awkward conversationalist in real life, so it’s bound to come out in my role-playing of Heath’s character. He and the farm girl talked about his newbie status. They talked about his past employment. They talked about his past relationships. They talked about how this totally ranks low on the weirdest experiences Heath has ever had. I don’t have a script with me, so this is the best I can do as far as show don’t tell goes. Pretty mundane stuff in the lives of socially weird people. Not exciting at all. The cowboy in question wasn’t of the Sergio Leone variety. He was just a guy who fiddle-fucked around with the animals.


And then…from out of nowhere…my role-playing partner decides that Heath Riggs will slip on a puddle of mud and pig shit and get his clothes stained beyond recognition. I didn’t decide it. She did. Her character laughed like she just watched an episode of America’s Funniest Home Videos. Come to think of it, if this happened in real life, it would probably take home the grand prize on that show. Maybe with the winning purse, Heath wouldn’t have to work at a mediocre ranch anymore! But until then…another slip in the mud (which sounds like a Pink Floyd song if they played country instead of classic rock). And another. And another. And another. Heath looked like his candy bar namesake, but less appetizing. Nobody would be eating him that afternoon, least of all the giggling farm girl.


Obviously, I wasn’t having a good time in this RP. I almost fell asleep on multiple occasions. My butt was numb. My jaw was clenched tightly. I needed to get the hell out of that Yahoo chat room. I finally told the woman that I had to get going for the day and secretly hoped she wouldn’t chew me out over it. She was aggressive enough in getting me to role-play with her in the first place, so why wouldn’t she be possessive over my spare time like an obsessed yandere? But to my surprise, she was understanding. We said our goodbyes in a way that was just as uneventful as it would have been for Heath Riggs and the nameless farm girl.


Now…one thing you need to understand about me is that I had and still to an extent have a hard time saying no to people when I’m feeling uncomfortable. It could be a trauma response, but agreeing to unsavory conditions to keep the peace was what I did best back in 2011. I was never prepared to deal with getting yelled at or being made to look like the bad guy for standing up for myself. Maybe it’s because I didn’t have a lot of friends growing up and keeping friendships was too important to me, even if they weren’t healthy ones. Even as I type this, I realize that I’d rather be lonely than share a space with toxic people. The woman in question wasn’t what I’d consider toxic, but I did have qualms about telling her that the RP wasn’t working out. I ghosted her for weeks on end. I didn’t go anywhere near Yahoo Messenger.


I dreaded the day when she would eventually contact me on Deviant Art and ask me where the hell I was. I knew it was coming. I knew I couldn’t get through 2011 without having to face that day. So when she finally asked where I was, I took a chance. I told her the RP wasn’t working out for me. I told her that I preferred fast-paced adventures like the D&D campaigns promised. I told her that it wasn’t anything against her. I told her that Heath Riggs’s clumsy cowboy gimmick was boring me to tears. I was expecting to get chewed out like a wad of bubblegum. I was expecting to look more villainous than Voldemort and Dolores Umbridge put together.


But instead…she understood where I was coming from. No grudge. No backlash. No venom of any kind. She understood and it was okay with her that I didn’t want to continue. I gave her a digital hug and the two of us went our separate ways. The name Heath Riggs would eventually be recycled into a debt collector character in a cyberpunk short story who went on a local news show to spill industry secrets and make the pervy anchor look like a buffoon on live TV. There was no real reason for him to be named Heath Riggs other than the fact that it sounded cool. There was no Brokeback Mountain reference. There was no need for an eighteen-wheeler. Just a guy named Heath who betrayed the debt-collection industry by exposing their greatest weaknesses. At least Heath didn’t slip in pig shit this time, although, one would argue that the news anchor more than qualified for the role of pig shit.


The lesson of the day, my young grasshoppers, is to speak up when you’re uncomfortable. It takes a lot of bravery to do in the face of kind people. It takes even more bravery to do it in the presence of your family and friends. But if they don’t know, then nothing will change. Yes, you may be labeled a villain for saying no. But the bigger question is, why isn’t the other person a villain for forcing you into a situation you don’t want to be in? You’re chaotic neutral at worst, but the pushy bastards who want to keep you under their thumb are fifty shades of lawful evil. 


You can wear the dark cloak, but they can wear the QAnon shaman furs. And besides, what’s the worst that could happen to you for playing the role of villain? You’ll have fewer friends, sure, but being on your own is better than being surrounded by toxic assholes. At least you’re good company. At least the darkness of your solitude will give you some cool rumination. A toxic asshole will give you trauma and heartache, neither of which are worth retaining for their comfort.


This is a lesson I have yet to learn myself even though I’m preaching it like a mega-church wing-nut. I haven’t prepared myself for ultimate loneliness. Maybe it’s something I should talk with a therapist about. Maybe when I do, I can bring up the Heath Riggs example as to why it’s beneficial for me to stand up for myself. For some toxic people, I’m risking not only a lack of friendship, but sometimes a beating and ridicule. You know what? Put me in the ICU for all I care. I’ll get the best medical treatment I’ve ever had while you’re rotting in a prison cell. As it turns out, taking toxicity too far is fucking illegal. I’m not worth going to prison over, no matter who you are. You think losing my friendship is lonely for you? Prison is lonelier. It lasts longer, too. So, bring it on, world!

Sunday, July 18, 2021

Cutthroats Love Unemployment

With Hustle Culture constantly in everyone’s faces, it’s hard not to come to the false realization that capitalism loves you as much as you love it. Rise and grind! Work, work, work! Breaking every bone in your body means more money! Meanwhile, you have next to nothing in your bank account because the surgery needed to fix those bones…that’ll cost you a small fortune. But if you’re a mercenary for hire in my 2002 home brew RPG Cutthroat, broken bones and small fortunes are just another part of the job. In which case, capitalism loves you so much that it’ll give you a kiss on your owie when you get shot in the chest or stabbed in the leg.


The year 2002 was one where I gave less than a shit about politics. I knew I didn’t want to conform to society. I knew that people should be treated fairly. I also used to believe in the death penalty because I wanted it to apply to my high school bullies. As someone who didn’t give two fucks about politics, let alone someone who was old enough to vote, it showed in my world-building techniques when I put together the rules for Cutthroat. In the distant future, every continent on planet earth not named Antarctica waged war against each other. Why? Fuck if I know. Maybe war is just fun for these autocrats. Maybe there is some growing tension between North America and Africa because of…reasons? Maybe Europe and Asia want to start lobbing grenades at each other because…they’re bored?


If I had more storytelling skills back in 2002, coming up with a reason for intercontinental war would have been easy-breezy-lemon-squeezy. Maybe South America wants revenge on North America because of an assassination or terrorist attack. Maybe Africa wants revenge on Australia because the latter has resources that Africa wouldn’t otherwise have without taking them by force. Maybe Asia wants to bomb the shit out of Europe because superpower flexing is more important than perpetual peace. There are lots of reasons to go to war. Pick one, damn it!


Throwing together a bullshit reason for intercontinental war wouldn’t have been that hard. But even if the guns for hire weren’t believers in each continent’s political ambitions, money will always be a motivator for anybody who wants to eat and have a roof over their heads. Which is why when I ran this RPG in 2002, I was baffled by the reactions of my players when their characters were approached by job recruiters. One character (we’ll call him Clyde) ran away and tried to hide in a shadowy alleyway. Another character (we’ll call him Ninjo) slaughtered his recruiter in the bathroom. Cutthroats must really love unemployment! Either that or they’d rather work at Burger Monarch or Taco Hell and get emotionally scarred instead of physically. So how about we take a look at these two scenarios and try to determine why Clyde and Ninjo were so allergic to employment opportunities.


First, we have Clyde. He’s kicking it in England having a drink at the bar. He’s no doubt looking for his next paycheck so that he can have more alcoholic beverages to fuck up his liver. But when he’s approached by two trench-coat wearing men who call out his name, his first instinct…is to run away from them. Granted, the two men look incredibly suspicious in their trench coats. They could have been carrying weapons in their pockets. But if they were, they didn’t pull them out. Instead they were like, “Hey, come back! Wait up!”, begging and pleading for Clyde to slow down. But instead of slowing down and listening to reason, he runs into an alleyway looking for a nice hiding place in the shadows…on a hot sunny day when shadows won’t do shit to help you.


Surprise, surprise, the trench coat guys find him and explain that they were only approaching Clyde to give him a job. A nice, big fat contract that will guarantee him enough beer to keep him permanently pissing until the end of time. Clyde eventually saw the light, sunny day aside. I know now that trench coat guys who know your name will always look suspicious, but if you run away from your job recruiter and they have to blow out their lungs to hire you, you’d be lucky if you got the job in the first place. Imagine going into a job interview and then running out of the boss man’s office because you think he looks a little too weird for you.


Actually, now that I think about it, it makes perfect sense. Young people are starting to wake up to the fact that capitalism means more work for less money and maybe running away from the boss man is how they’ll gain any semblance of leverage. Not to sound passive-aggressive, but running away was definitely a genius move on Clyde’s part…mainly because accepting the job and sneaking onto a military base got him gunned down in a storm of bullets and lasers. He should have ran faster.


And then there’s case number two: Ninjo, an assassin for hire based in Japan. No doubt he needs work as well and he doesn’t want to serve cocktails in a pretty dress, so assassinating people is the avenue he wants to go down. There he was enjoying a nice meal in a restaurant when he suddenly had to move to the nearest urinal. Pissing in privacy would have been a heavenly request that he understandably should have been forked over. But then a Mexican in camouflage fatigues uses the urinal next to him and introduces himself as Jet Guile, Ninjo’s would-be employer.


To Ninjo’s credit, there are so many things wrong with this scenario that 16-year-old me didn’t pick up on before putting together this campaign. First of all, what is a Mexican mercenary randomly doing in a Japanese bathroom? Second of all, why is his name Jet Guile and not something…you know…a little closer to his nationality? Thirdly, and this is the most important question of all: why the fuck is he trying to give someone a job interview…in the bathroom?! What, is Jet observing Ninjo’s sniper skills by watching the piss hit the toilet? What if Ninjo had bad diarrhea from the sushi he was eating? What if Ninjo didn’t make it to the toilet on time? Would Jet refuse to hire him for failing to “deactivate a bomb” in his ass? 


In hindsight, this was weird on so many levels. It should come as no surprise that the minute Jet Guile said Ninjo’s name, Ninjo beat the holy fuck out of him and left him a bloody and useless corpse on the bathroom floor. Ninjo may love unemployment, but he loves peeing undisturbed even more. Well, he didn’t get either; three more Mexican mercenaries hired him anyways in spite of what happened to Jet! That’s right: Ninjo got a job despite killing one of his employers. Turned out to be one of his tests, not because I had it planned all along, but because I pulled it out of my ass and made an even bigger mess than Ninjo’s piss puddle and Jet’s bloodbath put together. Imagine if Homer did this to Mr. Burns on an episode of The Simpsons. Work would be less stressful, for sure, but that’s only because scooping prison food is easier than handling nuclear rods.


So…why is it that Clyde and Ninjo were so reluctant to allow their employers to hire them for soldier work? Chasing someone into an alleyway and interviewing someone while they’re draining the lizard are reasonable enough answers to me. Or maybe there is something to be said about not feeding the capitalist machine…in a society where war is the main product. Or…maybe Clyde and Ninjo were supposed to keep their identities a secret and the minute their employers shouted their names, they bailed. And then it hit me like a sack of bricks: war isn’t always fought with soldiers gathering together on a battlefield and shooting at each other. It isn’t always about bombing the fuck out of cities and capitols either. Sometimes a little stealth is paramount to getting a job done. Maybe your enemy will be more easily defeated if they don’t know you’re coming. Keep the name a secret. Keep the employment a secret. Keep everything a secret. The less they know, the less they’ll see coming.


Undercover work should have been my first guess all the way back in 2002. Of course they’re running, because their cover was potentially blown. Of course they’re beating up employers because they could be assassins themselves. Trust and friendship are two of the rarest things you’ll find in war, because the object is to kill or be killed. Sure, you can trust your fellow soldiers, but a complete stranger? That’ll take a little more vetting. I guess the lesson to be learned here is to not lay all of your cards on the table so soon. They call it a poker face for a reason. They also refrain from wearing mirror shades to a poker game. Right, Kim?


Refusing to lay your cards on the table is not only necessary for succeeding in war, but in other aspects of life too. Suppose you do get a job interview that’s not in a bathroom or a dingy alleyway. Sure, you want to be open and honest, but do you really want to let your boss man know everything about you, be it mental illnesses, bad experiences in school, bad experiences with other employers, or divorces you’ve had? Same thing goes for any other activity, whether it’s dating, friendship, or playing a good old fashioned RPG. You want to give them just enough to get a good idea of you, but if you spill too many secrets, then you’ll never get passed the front door.


But that also depends on what secrets you choose to keep and how doing so will negatively affect the relationship. If you’re trying to keep abuse a secret from your peers, it’ll get out one way or another, especially in an argumentative setting. In which case, don’t get into the relationship at all and seek help before you spiral into an early grave. If you have murder-hobo tendencies and you’re playing an RPG where your character kills everyone around them, that’ll derail the game in a big fucking hurry. If you’re an alt-right nutjob and your paladin uses “stand your ground” laws as an excuse to kill innocent orcs to become an oathbreaker, then get some goddamn help!


Your GM doesn’t have to know everything, but they should know enough to decide whether or not they want to play with you. If you put yourself in a situation where it’s you or the GM, then the GM will pull a Clyde and Ninjo and run the fuck away from you. Or they’ll kill you in the bathroom while you’re interrupting their pissing session, one of the two. This is not an instruction manual for narcissists, because fuck them. But if you’re genuinely looking for new opportunities in life and you’re going to make the most of them, then getting your foot in the door is as easy as getting both feet out of bar on the way to a garbage-covered alleyway.

Monday, November 17, 2014

Audrey Chainsaw



Okay, so chainsaws weren’t invented in the dark ages, but it’s still pretty damn sweet to see a sorceress with the name Audrey Chainsaw coming to Deckard Cain’s rescue. The name alone is enough to send shivers down the spines of imp demons (not that they don’t already have them as evidenced by their constant evasions). If my Diablo II: Lord of Destruction sorceress was named Audrey Periwinkle, her dead enemies would come back to life just to laugh at her. She would die of low self-esteem, which sounds nastier than some of the things Diablo’s minions did to the rogue soldiers with their torture devices.

Although Audrey didn’t carry an anachronistic weapon around like a chainsaw, she was still a deadly sorceress to play with in Diablo II. She was just like any other sorceress I played with in the sense she specialized in cold magic. Just one blast from Audrey’s mystic energies would either slow down or completely immobilize her opponents (the latter provided it wasn’t a boss enemy).

Once the enemies were frozen in place, Audrey whacked them relentlessly with whatever weapon she had until they turned into puddles of water. Puddles of water can’t be resurrected in the same way a fresh corpse can, which is bad news for an imp shaman as well as Blood Raven. Then again, it’s also bad news for any necromancer that might want to be in my adventuring party since they too can raise undead minions.

In a game where fast enemies can cause a fast death, slowing them down with frost magic is essential. Unfortunately, that’s where the fun ends with Audrey Chainsaw and any other sorceress using cold magic. Audrey became so dependent on her magic that she never had the chance to beef herself up into a legitimate warrior. And what was she supposed to do against an enemy with mana burn? Or what if she used her magic so many times and drank all of her mana potions? Limited mana is the one thing about magic users that pissed me off no matter what fantasy-themed game I was playing, which is why I favored warriors since they could take a beating as well as give a relentless one.

Audrey never made it past the first act. Every time she engaged in battle with Andariel, she was killed so easily that resurrecting her became a pain in the ass after a while. While it may be too late for Audrey Chainsaw to become a legitimate threat in a videogame, it’s not too late for her as a book character.

Seeing as how her last name is Chainsaw, she’d have to have powerful cold magic right off the bat. No learning, no sharing, no growth, just straight up cold magic. But if she’s not required to learn anything, then it means she can’t be the main character of whatever book I’m writing. Main characters grow and develop while side characters may already be there and villains weaken over time. I loved playing as Audrey in Diablo II, but if she has to play second banana in order to make a story believable, then so be it. I wouldn’t even be opposed to making her the main villain. We’ll just wait and see what happens.

 

***DOMESTIC DIALOGUE OF THE DAY***

ME: Tomorrow in school, Reina is going to learn about the Norwegian deserts and the Mexican glaciers.

SUSAN: Why would she be learning about that? Wait a minute, you’re an asshole!