When people ask me about my favorite videogames, Final Fantasy IV is somewhere in that Mt. Rushmore...of more than four heads. Why wouldn’t it be? It’s got magic, science fiction, creepy puppets, and…unfortunately, it also has stupid characters. Cecil has to travel the world to protect the elemental crystals from Golbez. But every time Cecil and his friends touch one, Golbez is right there to take it from them, almost like the protagonists are just leading him to the crystals. There’s even one instance where Cecil had to exchange a crystal for his girlfriend Rosa. He gives Golbez the crystal and, surprise, surprise, Golbez reneges on the deal and tries to kill him. And then there’s the dragon knight Kain, who is supposed to be one of Cecil’s allies, but he keeps getting brainwashed by Golbez…over and over again! And what does Cecil do? Welcomes Kain back into the party every single fucking time the brainwashing wears off. Tellah, an old mage with powerful magic, has to sacrifice his own life to cast Meteor on Golbez, which doesn’t kill him, but forces him to relinquish control of Kain…for a little while! And by the way, Golbez is no better. He’s an all-powerful wizard knight who could kill everyone and everything in his path with just his magic alone. There’s even a time when he leaves Cecil and crew laying on the ground…and doesn’t kill them! If Golbez is that powerful, what the fuck does he need elemental crystals for? He could just lightning bolt the world out of orbit if he wanted to! Zip-zap, done! End of story! I’m not saying I’ve never had stupid characters before, but holy shit, they’re not THAT dumb. Now that I’m looking at Final Fantasy IV through a critical lens and not a nostalgic one, where does that rank it on the Mt. Rushmore of my favorite videogames? Hmm…
Wednesday, September 28, 2022
Final Fantasy IV and Stupidity
Tuesday, June 21, 2022
FF DOT: The Pixel Art of Final Fantasy
BOOK TITLE: FF DOT: The Pixel Art of Final Fantasy
YEAR: 2018
GENRE: Picture Book
SUBGENRE: Videogame Art
GRADE: A
As someone who spent most of my childhood playing Final Fantasy games left and right, this collection of artwork was nostalgic heaven for me. The first game in the series was basically a D&D campaign brought to life and the character and environmental designs reflected that. Even though my favorite classes to use were physical combatants, I got a kick out of seeing the magic users as well. I could just imagine these brave warriors fighting monsters and crawling through dungeons all over again. The rest of the games in the series gave me a nostalgic boost as well. Cecil was a stud as both a dark knight and a paladin, wearing the finest armor and swinging the mightiest swords. Sabin could be WWE Champion today if he wanted to with his brute strength and intimidating presence. Bartz could put on samurai gear and throw money at his opponents like he was more powerful than Elon Musk and Bill Gates combined. Whenever your creative well is running dry like mine was, this book will power you back up again. You don’t even have to be a fan of the games to get enjoyment out of this; the art is simultaneously a history lesson and a shot in the arm for anybody wanting to flex their creative muscles. What more is there to say other than this book gets an easy A out of me?
Thursday, December 9, 2021
Go With Them...I Guess
“I’m going off on an adventure!”
“I’m going to seek glory!”
“Garrison, what are you going to do?”
“…Go with them…I guess…”
Ah, yes. When every D&D session is a holiday season in the sense that players should give their all, my specialty in large groups was hitching my wagon to the other players. Don’t contribute any meaningful character information, just…you know…”Go with them…I guess…” But then again, what else was I supposed to do? Walk away from the group and do my own thing? That would require an extra DM just to deal with my bullshit. The easier answer would be to just assume that I’m following my fellow party members around everywhere they go. In which case, I wouldn’t be an elf fighter or a half-orc wizard anymore. I’d be a dog. A loyal golden retriever who couldn’t get enough pets and love, as long as my fellow party members had beef snacks ready. Dogs don’t have to worry about serious character development since their histories amount to chasing squirrels and rolling in mud. Not much complexity there!
Even from my very first session as an elf warrior, it should have been assumed that I’d follow my party members everywhere they went. But that wasn’t how D&D worked in those days. I always assumed that it would be like Final Fantasy games where the party goes everywhere together and would only become active characters during a battle. Not the case at all, it seems. Super Nintendos can’t ask for the player’s opinion beyond a yes or no question. Dungeon Masters can and will. So imagine my shock when the DM, my brother James, asked everyone in the party what they were going to do once they got to a town. The two players before me knew exactly what they were going to do: explore. But when James asked me what I was going to do, I froze like Sub-Zero’s opponents in Mortal Kombat. I thought we were just following each other around. Nope! I actually had to make a decision independent of my party members. And I couldn’t do it. So my elf hunter jumped down a manhole and was never seen again.
All these years later, what is the right answer to the, “What are you going to do?” question when you’re in a group of two or more adventurers? Should Dungeon Masters just assume that party members are just going to follow each other around like dogs and do nothing until they’re specifically called upon? While that is a convenient answer, it would certainly get weird after a while, wouldn’t you agree? Wouldn’t the other party members wonder why these strangers are following them around without saying a word? The easy answer would be to say, “We’re on the same team. Live with it.” But are you? What makes you all a team? Are you just there for the hell of it? Do teams really get together because it’s the right thing to do and nothing should be questioned?
And this is where the all-important character development comes into play. As it turns out, it’s not enough to have a half-orc barbarian with bulging muscles and a battleaxe that can cut through the Golden Gate Bridge. Why is this half-orc barbarian running around with a Halfling thief and a half-elf wizard? How did this half-orc barbarian come into existence other than having a full-orc and a human fuck each other’s brains out? Why does he have all of these muscles other than he’s a barbarian and it should be a universally-accepted truth? What are the stories behind his scars? What are the stories behind his actions? What are the stories behind his blind loyalty to his party? When a character’s motivations and goals are explored beyond being a shallow drone, that’s when the fun really begins. After all, mindless drones aren’t nearly as much fun to read about as fleshed-out three-dimensional characters. Isn’t that right, Stephenie Meyer? How about you, E.L. James, do you want to weigh in on this subject? Didn’t think so.
Let’s go back to the example of the elf hunter who got so confused that he jumped down a sewer hole without giving a second thought. Could he have just hitched his wagon to the other PC’s and went along with them wherever they went? But why would he do that? Well, that’s where a “session zero” comes into play. It’s a D&D session designed to get the characters introduced to each other before the campaign officially begins. So what are the elf hunter’s motivations? Does he want revenge on someone who killed his parents? Does he want to earn enough money to pay for his sister’s heart transplant? Does he want to earn enough money so that he can go on a vacation to a sandy beach paradise? Does he want to earn enough money to go to school and learn more about the world around him? These are all reasonable motivations to have as a character. They may have been done to death by other authors and PC’s, but not you. You as the player have all the power in the world to fashion these motivations into something tangible and unique. So maybe the answer isn’t to hitch your wagon to a bunch of mindless drones.
But what if there’s a reason for being a mindless drone? What if all of the party members are part of a cult that just goes around doing whatever their higher power tells them to do? What if the higher power tells them to murder everyone they come across as a worthy sacrifice? What if the higher power tells them to steal enough money to make the cult richer than Scientology ever could be? In that case, while the players are still mindless drones, they have motivations beyond two-dimensional character work. But even if this were the case, the players who own those characters still have to put in the work when it comes to developing back stories and mythologies. If you’re going to, “Go with them…I guess…”, then at least have a reason for doing so. I hate to use the phrase, “Everything happens for a reason”, but in the case of D&D characters following each other around, it definitely does.
Even the elf hunter has a reason for falling down a sewer hole (not just because the player didn’t know what the fuck he’s doing). Okay, so he’s exited the party under weird circumstances. Now what? Are there creatures lurking in the sewers? Does the shit-scented water have a dark secret buried beneath? Does the sewer serve as a passageway to another world? How about a secret entrance into a castle full of riches and sorcery? Now the question becomes, does the elf hunter keep all of his findings to himself or does he share them with his party members if and when he returns to the surface? Hopefully, he’s had a nice bath beforehand and not in a river of shit and piss. Otherwise, they’re going to think he’s a lunatic and have him locked in a madhouse.
But what does the elf hunter do while he’s confined to a padded cell filled with other crazy people? Does he share his secrets with the crazy people and get into even more trouble than he’s already in? Does he meet someone there who could bust everyone out and flood the streets with whack-a-dos? Does he meet a corrupt nurse who’s beating the shit out of the patients for no reason other than to satisfy their sadistic urges? If you look hard enough, everything has an angle behind it, everything has a story that can be exploited for creative fodder.
Here’s the thing with me as a middle schooler: I didn’t give a shit about developing back stories and looking at life through multiple angles. I just liked the shallow aspects of the characters I created and the places I went to. Does my character have skulls decorating his entire body? Does he carry an axe with a long enough shaft to double as a wizard’s staff? Does he have a drill bit on top of his head? Is his metal armor so thick that it can protect him from nuclear missiles in a medieval fantasy setting? For me back in those days, looking cool was more important than being cool. My characters could have the flattest personalities and the agendas of mindless drones as long as they looked cool doing it. I could get away with it back then, but not today as an author telling my own stories.
One thing I’ve learned as an author is that nobody cares if your dark knight carries a chainsaw into battle with him. Nobody cares if your dragon-born barbarian breathes ice instead of fire. Nobody cares if your goblin electromancer shoots bolts of lightning out of his ass. Surface-level character development isn’t development at all. Having thick armor isn’t a personality trait. Having trident heads for fists isn’t a relatable flaw. The audience doesn’t want chainsaw-wielding dark paladins if those same warriors don’t have an inch of depth or personality behind them. Ever wonder why we like one-line zingers? It’s because a mindless drone could never come up with them. Ever wonder why we like edgy dialogue? Because it takes a special kind of character development to come up with those sound bites. Characters are more than their swords, axes, and lightning breath. They have flaws. They have dreams and goals. They have styles of speech. They have reasons behind their actions that extend beyond Captain Evil territories.
So…do you want to know what the right answer to the, “What are you going to do?” question is? Well, if your only solution is to hitch your wagon to your party members whilst contributing nothing in the way of character development, your D&D session is going to be boring as hell and so will the stories you write as a professional author. It is somewhat surprising to hear me of all people say that, the same guy who struggles with character development because my characters are either too nice or too mean, too extreme or too bland, too smart or too dumb, or too good or too evil. I couldn’t find the middle ground with a map and a compass.
But that’s why we have character profiles and character sheets: not to keep track of how many muscles our ogre barbarians have, but to keep track of all of their personality traits and why they act the way they do. Coming up with three-dimensional characters is a lot of work, but it’s work very much worth doing. Even out the extreme tendencies and make shit happen for a reason. Think beyond the shallow. Get in your character’s head like a schizophrenic voice. Ask yourself: what makes this character tick? But when you’re figuring this stuff out, take all the time you need. You don’t have to get three-dimensional character work right the first time, but you should get it right eventually. It’s a skill, one that takes patience. Do you have it in you? Of course you do! Otherwise, you wouldn’t have a D&D character sheet or a novel idea in the first place.
Thursday, October 28, 2021
It Was All an Adventure to You
“He’s right this way, Princess. Watch your step. He’s been lying here all day, it seems.”
Princess Marle knew who that male pronoun was meant for, but she didn’t want to say it out loud. She didn’t want his name associated with the grape-scented wine wafting through the forest. She intentionally slowed down, not because she didn’t want to step on her royal white dress, but to prolong the answer. She could have moved at a snail’s pace despite the urgency of her squad of knights, but this part of her future was inevitable. As a former time traveler, she knew something about grim futures.
The knight captain raised a branch so that Marle could pass through. Some of the leaves got in her otherwise perfect blond hair, but hers wasn’t anywhere near as bad as the young boy lying against the trees in front of her. Defeated, drunk, disheveled, and demonized. Four D’s, one shell of a former human being. It was indeed Marle’s ex-husband Crono, his eyes glazed over, his clothes a stained mess, his spiky red hair even messier than usual. All life had left his once bright eyes, numbed by the genie lamp-like bottle dangling in his right hand.
With her knights firmly behind her, Marle tiptoed toward her ex and took a whiff of the offensive air that poisoned not just the forest, but an entire human body. “Did you bathe in Genie’s Delight, Crono?” No answer, just drool, tears, and snot. Marle yanked the bottle out of his hand and sarcastically took a sip. “Mmm! You have fine tastes…despite the fact that you’re not even old enough to drink alcohol. Still…you have very nice tastes.”
Marle threw the lamp-like bottle against a nearby stump, the shattering noise jostling Crono around a little bit, the only sign of life he was capable of showing. Not even his ex-wife’s scowling contempt was enough to wake him up from this depressive stupor. “Arrest him.”
“It was all an adventure to you…”
The knights couldn’t proceed any further as Marle held out her arms like a barricade, wanting to give her ex-husband a chance to speak his mind…or whatever was left of it. “Come again?”
Crono spit a wad of blood onto a nearby patch of grass, as if that would be more effective at deforesting this area than his alcoholic miasma. “Time travel is supposed to be fun, right? We were all having a good time going through all those worlds…all those dinosaurs…all those dragons…all those bony old men looking for something to eat in a fucking factory…” He spat again. “I’m glad you had a good time, Marle. I’m happy all those lighting bolts and fire bombs didn’t scar you in the least. I was worried being in constant battle would take its toll on all of us…” He hiccupped.
“Crono…let me make something perfectly clear. Those battles were not my idea of fun. Nobody was having fun. We fought all of those monsters because it was necessary. We saved the world. Isn’t that something to be proud of? Isn’t that something you want to be remembered for?”
Crono burped.
“Answer me!” Marle’s arms folded like she was ready to make her final judgment upon this poor bastard in front of her.
Crono burped again. “I’m sure it’d be nice to be remembered as a savior. But that’s not how I remember it. All I remember was being burned alive and slashed to pieces.” Tears welled up in his eyes, much to the dismay of his ex-wife. “I died, Marle! I literally died! And before that I almost had my head chopped off by your kingdom! They were going to give me the guillotine for a fake kidnapping charge! The guillotine! To a little boy! That’s all that capital punishment is, really: state-sanctioned murder.”
Marle calmed down somewhat. “I agree.”
“I don’t,” said the knight captain, who earned himself a slap on the arm from her highness.
“You were cleared of all charges, Crono.”
“Tell that to the townsfolk. You think I don’t hear them talking? They still think I kidnapped you. They don’t buy that time portal explanation. Nobody does.” He pointed at an empty field. “Even that guy won’t stop talking about it. He wants me dead, just like everyone else.”
“Crono, who are you pointing at? There’s nobody there.” The weight of what Marle just said caused her to suck in a deep breath. Almost holding her hand to her mouth, she whimpered, “Are you delusional? Are you…hearing voices?” Her only answer came in the form of a weak shrug. “Is that why you drink so much?” He nodded. “You ruined our marriage over a few bottles of wine for this? Crono, why didn’t you tell me?”
He laughed like the madman he was becoming. “How am I supposed to bring that up in conversation? Oh, honey, these mashed potatoes are delicious! By the way, I’m hearing things that aren’t there! Your knights would have given me the guillotine just for that. I guess there’s no better way to relieve head trauma, am I right?” He chuckled at his own form of gallows humor.
Marle’s breathing became more erratic and jittery as she fought back tears that she never wanted her loyal knights to see. “Crono, if you would have told me, I wouldn’t have judged you for it. I would have helped you through it. We all would have.”
“I wouldn’t have,” said the knight captain.
“SHUT UP!” yelled Marle, an order that was quickly obeyed. “Crono…we married each other…we shared moments…and you threw it all away with that disgusting wine! You could have told me what was going on!”
“Not even your healing magic would have done me any favors, Marle!” Crono snapped back. “You want to help me? Reach inside my head, pull the demons out one-by-one, and throw them away for good! Can you do that? Can anybody do that?!”
“…No…I can’t…” Marle’s tears were slowly eroding away her royal toughness.
“Look…if you’re going to arrest me, then do it already. I’m beyond help at this point. Those combat memories won’t go away on their own. Those chatty bastards won’t stop spreading rumors about me. And I’ll never get the taste of Genie’s Delight out of my mouth. Ah, who am I kidding? Everything tastes like blood nowadays. I’ve been stabbed so many times that I can taste it every day. I’ve been burned so many times that it tastes like crispy black scabs. Just arrest me or kill me, okay? I don’t care what you choose, just do something.”
Marle wiped her eyes on her arm glove before using her arm like a barricade once more to stop the knight captain from arresting Crono. “I’ll handle this. Take the rest of the day off, Captain. You’ve done enough.”
“But Princess, I…”
She lifted a finger to her lips. “Not. Another. Word. Let me handle this. Go.”
The knights hesitated for a while before marching back to the castle, leaving Marle to wrap Crono’s arm around her back and hoist him to his feet. His dizzy equilibrium made him harder to carry, but she was still willing to do it. He was so slippery that she just decided to carry him baby style in her arms. He seemed comfortable in that position from how easily he closed his puffy eyes. Marle didn’t even have to struggle that much to hold him, suggesting to her that he hadn’t had much food to go with his copious amounts of alcohol.
Marle carried the remains of her ex-husband through the dark forest, the one where they used to “level up”. The one where they escaped from the castle guards by traveling to the future, the future of broken down factories, skinny survivors, constant hunger, and dark skies. Maybe there was some validity to Crono’s trauma.
She carried him like the mother she originally wanted to be. She climbed many castle stairs, receiving dirty looks from the guards along the way. She didn’t care. She climbed more stairs. And more. And more. And then she introduced Crono to a room he thought he hadn’t seen before. “This doesn’t look like a drunk tank…”
“That’s because it isn’t. It’s our old bedroom. The bed is a lot softer here than in a drunk tank.”
A little bit of life returned to Crono’s eyes as he looked around the old bedroom he shared with his now ex-wife. Marle took it in as well. The stained glass windows, the bookcase full of knowledge and wisdom, the beautiful artwork that was a mirror image of the battles they fought together, and more importantly, the bed that felt like laying on a cloud of vanilla ice cream.
“I think you’d be more comfortable with your shirt off.” Sure enough, Marle stood him up and removed his wine-scented tunic, revealing visible ribs underneath. She elected to leave everything else on his body in order to keep it PG. She hobbled him over to the bed and laid him down on his stomach, face first into the silky eiderdown pillow. He was asleep almost instantly, snoring like a coffee grinder and snorting like a pig.
Marle gazed down upon her once beloved with watery eyes. She threatened him with arrest back in the forest, but she knew in her heart she could never carry out such an order. He was so irresponsible, but he was also hurting. She couldn’t leave someone like that alone in the forest at the mercy of conservative knights. He looked almost as pained as the starving twigs from the future. He looked like a corpse ready for his permanent dirt nap. He was drunk out of his mind, yet he clung to life all the same. She knew he wasn’t ready to surrender.
Knowing full well he was knocked out from the drunkenness, Marle climbed on Crono’s back and gave him a massage anyways. She didn’t want to squeeze too hard out of consideration for his visible bones, but she squeezed just enough to hopefully put some better memories in his traumatic nightmares. If the gentle touches weren’t enough, she leaned into his ear and whispered something she wanted to say, but couldn’t get through to him during their crumbling marriage: “Crono…I never stopped loving you!”
Thursday, August 26, 2021
Pee-Wee Herman On Crack
VERSE 1
Baldheaded puppets, intestines for strings
They’ll cut off your head, hollow everything
A present for the darkest of dark lord knights
Not bad for a bunch of freaks who look like
Pee-Wee Herman on crack
Never get your serotonin back
Pee-Wee Herman on crack
Childhood is under attack
VERSE 2
They’ll play you a nice little waltz lullaby
Not in hopes you will sleep, but want to die
Infinite loops until your sanity goes bye-bye
Not bad for some monsters who look like
Pee-Wee Herman on meth
Pray for the quickest death
Pee-Wee Herman on drugs
Intestinal noose fits nice and snug
VERSE 3
My guitar is made from puppet strings
When I open my mouth, the demons sing
When I strike the mallet, funeral bells ring
When the puppets dance, you’ll start to think
That they’re Pee-Wee Herman on acid
Schizophrenic voices bring the traffic
Pee-Wee Herman on pills
Getting their bloodthirsty thrills
VERSE 4
When you beat them down, the trauma remains
Making lemonade out of your melting brains
All the Xanax in the world won’t help you now
Neither will the simple phrase, “I disavow”
Pee-Wee Herman on heroin
Cool off your superhero arrogance
Pee-Wee Herman on crack
Once they’re in your mind, there’s no going back
Pee-Wee Herman on crack
Pee-Wee Herman on smack
Pee-Wee Herman unpacked
From a body bag, goodbye to your sack