Showing posts with label Paranoia. Show all posts
Showing posts with label Paranoia. Show all posts

Sunday, April 10, 2022

The Whole World Is Watching

The whole world is watching whenever you’re botching

A million TV’s tune in

Whenever you shower, their dicks become towers

Tissues flushed into the sewage

Whenever you slide and you land on your hide

They laugh just like a demon

Whenever you stutter and melt into butter

The power dynamic is uneven

When you ask her out and you’re crippled by doubt

The comedy starts to punch down

When your ass gets fired for being too tired

You become their favorite punk clown

When you leave the bar and then you crash your car

The comedy turns into tragedy

When you rot in jail from your epic fail

It’s time to end the pageantry

When you take your last breath and teeter on death

The shock pads wake you up

When they set you free for the world to see

They grab their popcorn and soda cup

When you leave them hanging, their big heads are banging

Against a fucking brick wall

When you’re born for laughs and government graphs

You don’t have permission to bawl

When you’re born this way, at the end of the day

It was God who made the mistake

When death’s a solution in this institution

It’s your only shot at a coffee break

The whole world is watching whenever you’re dodging

The spotlight in the sky

The whole world hates you, they always debate you

Brain tells you to say goodbye

Thursday, September 9, 2021

Charles Goodhorn Is On Your Team, Idiots

Are you looking for adventure? Are you looking for magic? Are you looking for a magical adventure with dragon-slaying and princess-rescuing? Well, put away the Kindle and its charging cord, because you won’t get that from Charles Goodhorn’s brief encounter with gun-wielding bugbears. Who is Charles Goodhorn, you ask? He’s a noble paladin. A righteous warrior. A slayer of everything evil. With every D&D campaign he was a part of, he made it to the eighth level of his profession. He was so close to getting his own warhorse and followers. He could have been the stuff of legends…but not this time. Not even close to this time.


Somewhere in the mid to late-90’s, my brother James hosted an Advanced Dungeons & Dragons with his friends Adam and his own brother whose name I can’t remember, both of whom played bugbears. What the fuck was a bugbear? Well, I didn’t start using the internet on a frequent basis until 2000, so it wasn’t like I could Google it right away. I always thought they were just humanoid bears. Damn, did I turn out to be wrong. James, Adam, and Adam’s nameless brother were in the middle of a session when from out of nowhere, James asked if I wanted to play to. Hell yes, I wanted to play! I got my eighth-level paladin ready for some action, complete with a magical bastard sword and the swagger of a true warrior.


Charles Goodhorn, the paladin in question, entered the game…and the first thing the two bugbears do is point their guns at me. Whatever swagger Charles had going into this campaign was completely gone when I, the player, couldn’t figure out how to deal with this situation. I froze up. I scrambled for answers and couldn’t find any. I couldn’t understand why two player characters would want to point guns at me for seemingly no reason. And so, Charles Goodhorn disappeared in a puff of smoke. Adam’s brother wanted to take Charles’s magical bastard sword, but that disappeared too. And then I retreated to my room not knowing why the hell everything happened the way it did.


Even though this session lasted about as long as virgin sex (which I would know nothing about), there is a lot to unpack now that I’m an adult storyteller with a somewhat developed frontal cortex. First of all, let’s ask why. Why would two player characters want to point weapons at another player character, especially when Charles did nothing to provoke them? Aren’t all player characters supposed to be on the same side? Even with differing alignments, surely they could find a way to work together. Maybe that’s what I should have had Charles say: “I’m on your team, idiots!”


Was he, though? Would a Detect Evil check inform him of the bugbears’ intentions? Should characters just willingly trust each other due to their circumstances? Do they have to get along all the time? If not, then why would they not get along? Did these bugbears come with their own emotional baggage? Were they screwed over so many times that pointing guns at strangers is reasonable? 


Or maybe…just maybe, a Google search many decades later would reveal to me that bugbears generally conform to the Chaotic Evil alignment, which meant there was no structure or recourse to what they were doing as long as it meant killing all the good guys. If I had used the Detect Evil skill that all paladins are entitled to, then I probably would have figured this out. But I froze up not knowing what to do, because I thought all player characters had to get along all the time.


But let’s say that Charles knew ahead of time that the bugbears were evil. Surely, he could just cut them down with his bastard sword the minute they got too close. But maybe it wasn’t such a hot idea to say, “I’m on your team, idiots!” Could declaring allegiance to Chaotic Evil bugbears turn Charles into an Oath Breaker, or a warrior who lost all of his paladin powers by virtue of deviating from Lawful Goodness?


But let’s say my Google search turned out to be a bunch of horseshit. Let’s say the bugbears weren’t Chaotic Evil, but they were just distrusting of strangers who suddenly waltzed in on their action. Well…Charles is hardly the only stranger to cross their paths, I’m sure. The streets of every city the bugbears were a part of were most likely packed with strangers. Do the bugbears point their guns at pedestrians crossing the street? How about the bartenders who serve them beer? Or the blacksmiths who forge their weapons? Maybe they should solve their own trust issues before they get thrown in prison for randomly pointing guns at people they don’t know.


If the bugbears weren’t actually Chaotic Evil, why would they want to distrust a paladin, who is notorious for conforming to Lawful Good behavior? If you can’t trust a zealot paladin, who can you trust? A True Neutral thief? A Chaotic Neutral barbarian? How about a Lawful Evil politician? You know, someone who hides behind red tape and charisma while committing the most devious acts imaginable, such as slashing funding for poor people and giving tax breaks to kajillionaires.


But let’s say the bugbears don’t have deep-seated trust issues nor are they Chaotic Evil. Why then would they point guns at a random paladin? Perhaps it had more to do with the setting than anything else. I never did ask James where this campaign took place. If the bugbears were in a monster-infested dungeon, maybe they thought the paladin was yet another monster. Sounds reasonable, right? Well, at that point, it sounds more like a prophecy for Dick Cheney shooting hunters in the face. Apparently, Dick Cheney wasn’t an outlier. There really were hunters in the news who shot distant people because they thought the person was a deer. Charles Goodhorn didn’t have antlers…or tentacles…or vampire fangs…or bat wings…he was just a human knight with good intentions. And yet, he could have been shot in the face because of hair-trigger paranoia.


Hair-trigger paranoia is actually a common theme in movies and books. In the beginning of The Hateful Eight, Marquis Warren asks for a ride from John Ruth’s horse carriage. Because John Ruth is a bounty hunter with a pricy criminal in tow, he points his guns at Marquis and demands to see his hands. John has no idea if Marquis is a criminal, but he won’t take any chances due to the gravity of his situation. Maybe the bugbears had similar gravity in their situations and would rather vet people than let them have access to whatever riches or artifacts they have. That would have been a fair justification for paranoia, but I didn’t know that at the time, because I always assumed player characters were part of a team.


There’s a lesson to be learned in the campaign that lasted about as long as Daniel Bryan vs. Sheamus at WWE Wrestlemania in 2012. Read the room. Make sure you see all the nuances of the situation before making wild assumptions. Charles had no idea why bugbears would want to point rifles at him, but it wouldn’t have hurt to find out. It wasn’t like he could just run up to them and cut them down, which may or may not have made him an Oath Breaker. They had guns, which meant they were in control. The one who has the bullets has all the power, in case you learned nothing from every bank robbery movie ever. Instead of calling them idiots for not seeing his side, Charles could interrogate them a little bit. Why are they pointing guns at him? Who are they? What are their intentions with him? What will it take to convince them to put their weapons down?


While illnesses like cancer and schizophrenia seem to happen randomly, human behavior happens for a reason. Is anybody really acting randomly? Do bugbears just shoot their guns off for no reason? Or do they have psychological issues which force them to do so? Do they have prejudices? Do they have untreated illnesses? Do they have past experiences with people who screwed them over? Do they value protection a little too much in dungeon-crawling scenarios? Would they shoot an innocent prisoner if they thought he was a monster? If so, what would prompt them to act hastily? Psychology can’t be boiled down to one or two actions or thoughts. There’s a whole universe going on in people’s heads. What kind of universe goes on in the bugbears’ heads?


I’ll tell you what kind of universe goes on in Charles Goodhorn’s head: the same as mine: confusion, anxiety, awkwardness, and shyness. I exhibit these traits in Charles because those were the only behaviors I knew as a pre-teen growing up in Chehalis, Washington. Getting inside other people’s heads and expanding character psychologies was an alien concept to me back then. I just wanted to slash some shit up. I wanted to kill the evil sorcerers and collect enough loot to support my Lawful Good churches. I wanted to slay dragons and rescue princesses. I wanted to leave behind a legacy of epic proportions. But if I did any of things as a Gary-Stu, then the legendary status loses all of its specialty.


If I prided myself so heavily on my creativity back then, why wouldn’t I want to expand my storytelling skills and see beyond the black and white? Because in order to do that, I’d have to actually take an interest in the literature middle school and high school gave me to analyze. School books are notorious for being boring, with the exceptions coming few and far between. Even in college, the reading material bored me to tears. I jokingly called Tom King’s book “Green Grass, Running Diarrhea”. I might as well have brought a blanket and pillow with me very time I stepped into Medieval Literature class. Going to school killed any love for reading I had, because the books sucked. It wasn’t until after I left school in 2009 that I started to find books that I liked and became a born-again bookworm.


These Dungeons & Dragons memoirs aren’t just fun to write; they’re learning experiences for my past self, whether it’s something to expand upon or never do again as a writer. Hopefully, young writers won’t make the same mistakes that I did, but if they do, it probably has something to do with the school system failing them. In my case, instead of turning to literary crap, I turned on the TV and watched edge lord shows like The Shield, WWE Raw, Mind of Mencia, and anything else that had offensive stereotypes that I never questioned. I took a lot of work to undo those edge lord tendencies. But if I hadn’t undone them, I wouldn’t be here to teach you these D&D-inspired lessons to begin with. Forget Cancel Culture, because my career wouldn’t have started anyways. Can’t take away a career that never was. Learn and continue to learn, my friends. That’s all I can teach you.

Sunday, September 6, 2020

"Force of Nature" by C.J. Box

BOOK TITLE: Force of Nature
AUTHOR: C.J. Box
YEAR: 2012
GENRE: Fiction
SUBGENRE: Mystery Thriller
GRADE: Extra Credit

I don’t give five-star reviews very often. When I do, it’s because the book wasn’t just likeable, but it moved me in some way. I’ve always known Mr. Box to be a competent writer, but I wasn’t expecting to be completely blown away by this piece of fiction. The action and drama in this mystery made me feel alive. It heightened senses within me that were otherwise dulled by the COVID-19 pandemic going on and all the psychological fallout from that. Why wouldn’t this book be exciting? You’ve got a hardnosed warrior named Nate Romanowski who’s in a cat and mouse game with his former commander. You’ve got the always professional Game Warden Joe Pickett, whose family is being threatened by this bloody struggle. You’ve got increased paranoia and distrust among people who are supposed to be supportive of Joe and Nate. You’ve got all the makings of a tried-and-true thriller turned up to twenty. Bloody violence, enigmatic characters, betrayal, and no reason to believe that Nate and Joe are capable of winning. Do they? You’ll ask yourself that question all throughout this reading experience. You’ll have doubts as your anxiety increases. If they do win (and that’s a big if), you’d better believe they’re walking away with trauma and scars.

Speaking of trauma, the way C.J. Box portrays Nate Romanowski is just as disturbing and cold as the character himself. He’s not just an emotionless killer. He’s got an entire history behind him that bubbles to the surface far too often for the reader’s comfort. The military training he had to endure, the fallout with his father, and the coldness required for training falcons, they all will send a chill up and down your spine as if you’re actually trapped in Wyoming’s winter weather. You’ll be eternally grateful that Nate is one of the good guys, because if he for some reason turned evil, this world would turn into a bloodbath. Sometimes you wonder if his innocence is completely gone and maybe he does have evil tendencies. He’s a shades-of-gray hero, but those shades are darker than the night sky. If you ever see Nate Romanowski in real life, you’d better turn the other way and run. He’s got his morals for sure, but he’s also got a heart of stone that could make even the toughest of tough guys knock their knees together in fear. If you think he’s all bark and no bite, just watch the way he tortures people to get what he wants and how quickly he can kill someone in a life-or-death brawl.

The minor role characters can be just as compelling to read about. The one I feel like I have to talk about the most is Pam Kelly, whose husband Paul and son Stumpy were murdered by Nate after they tried to assassinate him. When Pam was younger, she had her starry eyes set on a handsome superstar cowboy. She even carried his baby, who grew up to be Stumpy. But instead of landing a country stud, she settled on Paul and led a mediocre life. Pam was angry when Paul and Stumpy were killed, not because of them, but because she felt like she threw her life away on those two and had nothing to show for it. Old and fat in today’s world, she doesn’t have a chance at starting over and has to clean up the mess left behind by the only two men in her life. While Pam isn’t the kindest character in the book, she is one of the most sympathetic. I’m fat myself and am looking down the barrel of wasted opportunities. Pam’s characterization hit me hard, even if we don’t get to see a lot of her.

Joe Pickett is always a reliable character when it comes to likeability. He’s professional, he’s intelligent, he always knows what to say and when to say it, and he’s a family man at heart who goes the extra mile for those he loves. April, Joe’s adopted daughter, is as bratty and nasty as she has ever been, even going so far as to mock her sister Lucy for missing her high school play. Lucy and Sheridan both have their own projects outside of home and when a monkey wrench is thrown in their plans, they have no problem with showing their disappointment and rage. Marybeth is a caring wife, nurturing mother, and efficient librarian, the latter of which will come into play when she’s being stalked at her place of work (another source of dramatic tension). Kyle McLanahan is a cartoonish redneck Sheriff who somehow keeps getting public praise despite his idiocy. Aside from April, there’s not a character in this book that I felt slowed the pace of the story. Everybody has a role and everybody plays their role with undying commitment. Seriously, though, somebody please give April the spanking of the century.

Out of every book I’ve read from C.J. Box’s catalogue, Force of Nature is without a doubt my favorite among them. Will there be others that exceed or meet that standard? I’m sure Mr. Box can figure out a way to make that happen. He truly earned every award and every word of praise he’s racked up over the years. Even people with opposing political views from Box will get a kick out of his mysteries. They’re well-written, they’re enjoyable, they’ve got splendid character work, and Force of Nature in particular stands out the most in terms of quality. Five stars out of five for this brilliant piece of fiction!

Saturday, October 26, 2019

Assuming Everyone Is a Villain


***ASSUMING EVERYONE IS A VILLAIN***

My childhood was far from perfect (high school be damned), but one thing I’ll always cherish about my young past is doing Final Fantasy-style role-plays with my California friend Lance. We used Lego mini-figures to act out these scenes because they were just as tiny as the sprites in Final Fantasy IV and VI for the Super Nintendo. We battled indestructible giants together. We blew up entire space fortresses. We had adventures that would solidify and enhance our creativity well into adulthood. Anytime I get the chance to exercise my creativity, I’m one happy motherfucker, which is why I’m writing this blog entry right now.

As fun as those times in my life were, there was always something about our role-plays that confused me just a little bit (no, this isn’t me putting the boots to Lance, so settle down, everyone). More often than not, one of Lance’s heroic characters would attack ordinary strangers because he didn’t know what alignment they were. In other words, he assumed they were evil long before he had the chance to get to know them. Not very heroic behavior, in my opinion. But it is worth examining, because even now as an adult with a Bachelor’s in creative writing with a minor in theater arts, this idea could still hold weight in today’s world.

One way in which prejudging could work for the protagonist is if he’s paranoid. Just because you’re paranoid, doesn’t mean the world isn’t out to get you. That’s how delusional thinking works. I know this because during my earliest bouts of schizophrenia in 2002, I too assumed everyone was a villain, whether they were friends, family, strangers, or natural enemies. I had this delusion that the whole world was conspiring to conform me into someone I’m not. Any small sign of obedience on my part meant that my “conspirators” had a permanent victory. My behavior was erratic and I made a few enemies along the way because of it.

But schizophrenic delusions aren’t the only way in which a paranoid person could assume everyone is a villain. The protagonist could instead have PTSD, where the flight or fight mechanism in the brain is working overtime to make the sufferer hyper-vigilant. PTSD can happen for any stressful reason whether it’s bullying, sexual harassment, rape, war, or whatever. People with extreme cases of PTSD have a hard time letting others into their bubble. Who could blame them? They don’t want to be triggered by someone’s distrustful ways. And when I say triggered, I’m not using the alt-right definition of it where they completely wipe their ass with the word.

Not all paranoid protagonists have to have mental illnesses, though. Sometimes they’re not paranoid, but simply distrustful. They won’t beat the shit out of people with unknown alignments, but they could distance themselves from those strangers. They could be fiercely independent in their work life. They could be a Single Pringle. They could isolate themselves from the world around them, though if they did that, it could lead to depression or other mental illnesses. Distrustful protagonists have been around since forever and with the proliferation of violent literature, why wouldn’t they be? It’s a kill or be killed world out there.

As children, Lance and I had confusing plot holes in our role-plays, I’ll admit. Why would a fifty foot giant need a temple to keep him indestructible? Why would the heroes live in an island cellar with nothing to do but lay in bed? Why would a space fortress need to regenerate itself if it’s already a powerful and elaborate structure? As silly as some of these predicaments were, they did help us develop our storytelling skills to where they are today. Yes, I was confused by the constant attacks on strangers with unknown alignments, but I have a better understanding of it today.

Writers and storytellers have a tendency to look at their past works and cringe in self-judgment. While some of that cringing is justified in our advanced age, some parts of our past are worth analyzing if for no other reason than to exercise our skills. We see our mistakes of the past and we now have a better understanding as to why they’re mistakes. We can’t take everything from our past and transpose it into our adult careers, but without that past, we have no future. Whoever said, “The one thing we learn from history is that we learn nothing from history” was referring strictly to world politics and not creative journeys.

Lance and I lead very separate lives in today’s world. Our belief systems are different. I live in Washington while he lives in California. He’s got his own projects while I’ve got mine. But we still have our creative pasts in common and for that I will forever cherish our friendship no matter how far into the future we are. Thank you, Lance, for helping me become the writer and storyteller I am today. Every artistic journey starts somewhere and it was an honor to start it with you. I’m Garrison Kelly! Until next time, try to enjoy the daylight!


***CURRENT PLANS***

I’ve got a lot going on in my creative schedule, so let me bring you all up to speed. I finally put together the manuscript for Beautiful Monster’s third draft and it’s well on its way to being critiqued by the fine folks at Hollow Hills. All they need from me now is my payment and some time to work on it. As far as short stories go, my next one will be called Butterscotch and it’s yet another tribute to a former animal of mine. Butterscotch was a tiny kitten when he leapt out at me and my brother in the middle of a nighttime walk in 2003. I still miss him to this day, just like all of my former animals. I’m sure you guys have also noticed I’m posting reviews again, my most recent ones being of “In the Presence of Knowing” by Valarie Savage Kinney and the Quentin Tarantino movie “Jackie Brown”. If I can figure out how to fix the fucking TV’s sound quality, my next review will be of another Tarantino classic, “Inglorious Basterds”. If not, I’ll just stick to reading my next book, “Souls of the Reaper” by Markie Madden, which is the second in her Undead Unit series. I don’t have anything else to report, so wish me luck!


***MOVIE DIALOGUE OF THE DAY***

ALPHONSE: If I ever find the person who’s doing this to me, I’m going to make him beg for mercy.

VICTOR: I don’t think he’s going to beg for mercy.

ALPHONSE: He wouldn’t get it anyways.

-Dead Man Down-