Sunday, August 16, 2026
Stand Your Ground, Warrior...and Prepare for the CATACLYSM OF AGONY! (LOL)
Wednesday, June 3, 2026
Yogi Oabs: Be Careful What You Wish For, Because You Just Might Catch It
Saturday, March 7, 2026
King Nigel Hargreaves, Leader of the anti-Oxford Comma Crusade...and a Guy Who Needs a Social Life
Thursday, January 19, 2023
A Brief History of Rainbow Ranch
They didn’t have a name for this lonely island, because there was no they to begin with. Not a sign of human life. Not a shred of biodiversity. Not a liter of clean water for miles. It was a perfect place, though a little too perfect, for soulless cowards to dump their unwanted furry friends. Dogs with saggy jowls. Cats with pretty torbie colors and velvety fur. Rabbits with indiscriminate amounts of love to give in such tiny bodies. Rats with all the stigma, yet none of the villainy to justify being abandoned by the heartless. This nameless island was their new home, though it could never feel like home to anyone. If the animals didn’t eat each other in their feral states, they were forever erased from the gene pool, never to be seen, never to be loved by tender hands again. This cruelty went on for years…
Until a pair of king brothers found out what was going on and allowed the information to boil their blood. The Gaines brothers, Harrison and James, got off their sofa thrones and rolled their mobile castle away from their comfortable lands, finding their new home in this desolate strip of earth. They saw firsthand how hopeless these beautiful creatures looked, their ribs visible, their fur matted and torn, the joy in their eyes scrubbed clean from their handsome features. Under the rule of the Gaines brothers, no more would they suffer. With an army of loyal soldiers under the Kingdom’s command, every animal that could be found was rounded up and nurtured back to full health.
The carnivorous creatures were treated to plump sausages and juicy steaks, while the vegetarians were given fresh, crisp lettuce and crunchy carrots. During this mass rehabilitation process, the gardeners of the Gaines Kingdom went to work planting seeds all over the island, giving way to the tallest trees, the softest green grass, the loveliest red and purple flowers, the tastiest vegetables, and enough clean water to sustain the ecosystem. The healing wasn’t an overnight success. Some animals and plants didn’t make it. But those that did lived long and happy lives under the brothers’ care. The nameless island was no longer a death sentence for abandoned pets. It was a paradise not surprisingly renamed to Rainbow Ranch, a heaven on earth to live comfortably with the fastest tail wags and the loudest purrs.
But despite what the new name suggests, it wasn’t all sunshine and rainbows for Harrison Gaines. While everyone seemed to move on with their lives, seeing all that suffering for the first few months took its toll on him. He was the less logical of the two brothers, giving into his rawest emotions and nightmarish insanity. It wasn’t enough that these animals got their revenge by living well. He wanted everlasting revenge on the ones who made them suffer in the first place. But with no names and no faces to place on the heartless former pet owners, the gulf between Harrison’s vengeful goals and his ability to act on them grew wider as his insanity began to take over. That is, until he finally had a plan.
While James Gaines was the fighter of the two, Harrison dabbled in magic, especially of the dark and occult variety. Nobody could possibly tell him where the abusive owners were…except the animals themselves. Behind his brother’s back, he began experimenting on the surviving animals to give them human features. And with these human features, they would learn to speak real words. But when asked about their abusers, the anthropomorphized animals didn’t share the same resentment and anger that Harrison did. They just wanted to live normal lives and use their now human features to build communities instead of tearing other ones down. James ultimately agreed with this notion. Harrison, not so much.
The insanity started to take an even harder toll on him. He’d spend his nights waking up from terrifying visions. He’d have conversations with ghosts who weren’t there. He’d lash out at anybody who disagreed with him. When James had to put his foot down and do something about his brother’s erratic behavior, Harrison fled and his anthropomorphic creations tried to track him down now that some of them had become soldiers and wizards themselves. Harrison’s escape led him to the highest snow-covered mountain in Rainbow Ranch, where he finally met his wizardly match: an elderly gray and white cat named Ozzie the Wise.
Ozzie tried to talk him down, tried to talk some sense into him, but Harrison’s erratic mind wouldn’t allow him to listen to reason. Ozzie was wise indeed, but even his problem-solving skills couldn’t crack the puzzle that was Harrison’s melting brain. The two of them faced off in a battle of magical energy. Harrison appeared to be getting the upper hand until Ozzie finally struck him down with a lightning bolt, causing him to roll down the mountainside and into a snowy grave. His body took days to find underneath all of that snow and Ozzie was cleared of all charges by the remaining king on account of self-defense. Harrison’s tragic tale had finally come to an end.
James couldn’t find it in his heart to bury his brother in an ordinary cemetery, so he expedited the corpse to the funeral home of an old friend, a skeletal necromancer named Razor Ripley. Despite the intimidating name, Ripley had a fondness for the animal kingdom and respect for the dead. Harrison’s body would be well taken care of under his watch and the watch of his non-humanoid Labrador Loki. This would leave James plenty of time to grieve for his fallen brother while his subjects tended to the operations of Rainbow Ranch.
This would seem like an apt place to end the story. The history of Rainbow Ranch had been written and the future seemed brighter than the wave of color in the island’s new name. Harrison would be sorely missed despite his odd behavior and penchant for revenge. He was a brother first and foremost whose heart was always in the right place. But for anyone who dearly missed him…he wouldn’t stay gone forever. It all began with a nice long psychic conversation between the disgraced King Harrison Gaines…and the soon to be anointed Loki the Skull. The phrase, “I’ll rest when I’m dead” can only be valid…if the subject is dead in the first place.
Wednesday, October 19, 2022
"Pathfinder, Vol. 4: Origins" by Various Authors
BOOK TITLE: Pathfinder, Vol. 4: Origins
AUTHORS: Various
YEAR: 2019
GENRE: Graphic Novel
SUBGENRE: High Fantasy
GRADE: B
It’s a good thing that this book has the Pathfinder name attached to it, because these individual stories of each adventurer read like a session zero from a tabletop RPG. You’ve got a warrior, a cleric, a wizard, a sorcerer, a thief, and a ranger recounting their origin stories to the head of the Pathfinder society in order to prove their worth to her. They start off with a quest or a job of some kind and end with either a life-changing revelation or a desire for more adventures. This is basic character building 101, especially when creating new ones to use in role-playing games. It doesn’t have to be overly complicated, but I appreciate the authors putting in the extra work to make them feel fleshed out. That’s part of the fun in playing a pencil-and-paper RPG, which also overlaps with being an author. Fun is the number one priority of any gamer, but playing D&D or Pathfinder can be training for budding authors wanting to break into the industry. It doesn’t have to be the end goal, but it could be if the player or DM wanted it to be.
Having said that, I do wish the more dramatic and heavy parts of these stories had more time to breathe instead of just bolting from one scene to the next. The wizard discovered that he comes from a family of ruthless slave traders and wants to abandon them. The monk who hires the thief wants to rescue his sister from being traded like a slave herself. The barbarian who saves the fighter’s life has a history of surviving horrible violence. These moments shouldn’t be glossed over so quickly. They need to be drawn out. They need to be expanded upon. Otherwise, it’s over too soon and it’s a wasted chance to make the reader feel everything that’s going on. Sherman Alexie, the author of War Dances, is a master of making everything feel important and heartbreaking. I don’t get that sense when I’m reading this graphic novel. It could be because it’s a graphic novel and they’re fast reads by nature. But still, I would have loved to spend more time in these heavy moments to make the characters feel even more human than they were before.
The closest I got to feeling anything for the characters was Kyra the Cleric’s story. She serves the god of redemption and yet finds nothing redeeming about the prisoners she and a paladin take with them on a rescue mission against blood-sucking demons. Her hypocrisy is a major character flaw that makes her feel three-dimensional. And it’s her experiences with the paladin that make her overcome this flaw. Not all redemption takes place on its own. Sometimes we all need somebody to show us the way. We as people don’t often know that we’re making mistakes or going down a bad path until someone else points it out to us. It’s what we do with that information afterwards that will make or break our redemption arcs. That makes a lot of sense to me and it’s why Kyra’s story is my favorite out of all the ones I’ve read in this book.
Overall this was a fun graphic novel to read. Even if you don’t play tabletop RPG’s, you’ll get some enjoyment out of this as a standalone fantasy story. Yes, I know it’s the fourth volume of a much larger series, but it stands out enough on its own that the reader won’t be confused about which part of the story goes where. That’s what good books should do regardless of where they are in the series: stand out on their own and not have to rely too heavily on their back catalogue for vital information. Pathfinders Origins gets four stars out of five. Not perfect, but ultimately a nice way to spend some alone time with your nose in a book. Well done to everybody who was involved in the making of this story from the authors to the artists.
Sunday, April 3, 2022
Lars Stonewall
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THE BASICS
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Name: Lars Stonewall
Nicknames: King, Big Man, Fire-Breathing Giant
Gender: Cisgender Male
Age: 50
Birth Date: 450 PM
Birth Place: Wargun City
Currently Living In: Honey Valley
Species: Human
Ethnicity / Race: White
Citizenship: Wargun City and Honey Valley
Religion / Beliefs: Left-Wing Atheist
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FAMILY
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Father: Hagar Stonewall
Age: Dead
Relationship: Respect
Mother: Bernadette Stonewall
Age: Dead
Relationship: Nurturing
Spouse: Gwendolyn Stonewall
Age: 40
Relationship: Separated
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PHYSICAL FEATURES:
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Height: 7’0”
Weight: 350 lbs.
Frame / Build: Gigantic and Muscular
Hair length: Long
Hair color: Black
Eye shape: Large
Eye color: Brown
Complexion: Grizzled
Face size (broad, narrow, etc.): Sinewy
Voice type: Deep
Foot size: 24 Men’s
Tattoo(s): Sun On His Back
Scar(s): Gashes across his chest and legs
Other notable accessories: Heavy spiked metal armor and a crown
Any other identifying mark(s): Beard
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SOCIO / ECONOMIC / POLITICAL
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Political Affiliation: Leftwing
Economic Class: Rich
Social Class (nobility, artisan, merchant, commoner, etc.): King
Occupation: King
Income: Business Taxes
Residence: Honey Valley
Transportation: Castle Tank
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INTERESTS
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Favorite Food(s): Turkey Legs
Favorite Sport(s): Jousting
Favorite Book(s): Historical Fiction
Favorite Show(s): TV hasn’t been invented yet
Favorite Music: War Drums
Favorite Color(s): Gold and Gray
Clothing Style / Preferences: Armor
Hobbies: Chess, Blacksmithing, and Weightlifting
Role Model(s): His parents and Llewellyn Xavier
Likes: Good Food in Large Portions
Dislikes: Alcohol
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PERSONALITY
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Good Qualities / Trait(s): Kind, Loyal, and Charismatic
Vices / Negative Trait(s): Workaholic, Easy Anger, and Perfectionism
Strengths: Leadership and Combat Skills
Weaknesses: Self-Sacrifice and Overconfidence
Habits / Idiosyncrasies / Quirks: Cracking Bones
Phobia / Fears: Heights, Failure, and Looking Weak
Loves: Respect and Loyalty
Hates: Bigotry and Dictatorships
Select one personality type below that best describes your character:
PROTECTORS
[X] Overseer (ESTJ) – Thrives on facts and details. Has a clear set of standards and beliefs. They are hardworking, responsible, and self-confident. They rely on experiences rather than speculation, and make decisions based on these. Very good at enforcing laws and rules. Loyal and hard-working. Like to be in charge. Very organized, tends to be a stickler for the rules.
Define your character’s personality based on the following aspects:
a. Physically (outward interaction with his environment, personal strengths): Commands respect through his size and voice
b. Psychologically (intellect, mental stability, morality): Wise and Composed
c. Spiritually (his faith, convictions): Doesn’t follow religion
d. Emotionally (willpower, under stressful situations, expressiveness): Strong and hardened
e. Socially (how others view him, how he interacts with people): Respected by his people, hated by dictators
Others things to know:
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HISTORY
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1. Describe the character’s childhood. He was groomed to be a leader by his royal parents and he excelled in the physical aspects. The mental and emotional aspects were learned through his parents refusing to spoil him and making him work for everything he had. He learned to push through his tiredness and gets his work ethic through that.
2. Name the good incidents that have happened in the character’s life. How has this shaped his personality? He played football as a kid and enjoyed every minute of it. He was so good that he eventually became captain of his team. This was part of his grooming to become a leader.
3. Name bad experiences that have happened in the character’s life. How has this shaped his personality? He was bullied a lot for his size and whenever he chased his attackers, he would gas out and they would get away unscathed. This is why he’s easily angered and has workaholic tendencies when it comes to physical exercise.
4. What is the character doing when first introduced? What are his goals at this point? He’s buying the services of Shadow Asylum so that they can help him defeat the Atwood Queendom and free her slaves. The reason he has a soldier shortage is because they’re randomly disappearing just like the elves in Windham and Llewellyn’s village.
4a. Do these goals change at any point in the story? He prioritizes defeating Shelly Atwood over striking a trade deal with Llewellyn even though both are equally important. The goals remain the same throughout the story.
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STORY DEVELOPMENT:
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CHARACTER ARCHETYPE: (Put an X on all applicable boxes)
[] Addict (Conspicuous Consumer, Glutton, Workaholic–see also Gambler)
[] Advocate (Attorney, Defender, Legislator, Lobbyist, Environmentalist)
[] Alchemist (Wizard, Magician, Scientist, Inventor–see also Visionary)
[] Angel (Fairy Godmother/Godfather)
[] Antagonist (Opposing View, not necessarily the Evil Bad — see also Villain)
[] Anti-Hero
[] Artist (Artisan, Craftsperson, Sculptor, Weaver)
[X] Athlete (Olympian)
[] Avenger (Avenging Angel, Savior, Messiah)
[] Beggar (Homeless person/ Indigent)
[] Bully (Coward)
[] Catalyst
[] Child (Orphan, Wounded, Magical/Innocent, Nature, Divine, Puer/Puella Eternis, or Eternal Boy/Girl)
[] Clown (Court Jester, Fool, Dummling)
[] Companion (Friend, Sidekick, Right Arm, Consort)
[] Damsel (Princess)
[] Destroyer (Attila, Mad Scientist, Serial Killer, Spoiler)
[] Detective (Spy, Double Agent, Sleuth, Snoop, Sherlock Holmes, Private Investigator, Profiler–see also Warrior/Crime Fighter)
[] Dilettante (Amateur)
[] Don Juan (Casanova, Gigolo, Seducer, Sex Addict)
[] Engineer (Architect, Builder, Schemer)
[] Exorcist (Shaman)
[] Father (Patriarch, Progenitor)
[] Femme Fatale (Black Widow, Flirt, Siren, Circe, Seductress, Enchantress)
[] Gambler
[] God (Adonis, see also Hero)
[] Gossip (see also Networker)
[] Guide (Guru, Sage, Crone, Wise Woman, Spiritual Master, Evangelist, Preacher)
[] Healer (Wounded Healer, Intuitive Healer, Caregiver, Nurse, Therapist, Analyst, Counselor)
[] Hedonist (Bon Vivant, Chef, Gourmet, Gourmand, Sybarite–see also Mystic)
[] Hermit (see also Wise old Man)
[X] Hero/Heroine (see also Knight, Warrior)
[] Judge (Critic, Examiner, Mediator, Arbitrator)
[X] King (Emperor, Ruler, Leader, Chief — see also Politician)
[X] Knight in Shining Armor
[X] Liberator
[] Lover
[] Martyr
[] Mediator (Ambassador, Diplomat, Go-Between)
[] Mentor (Master, Counselor, Tutor)
[] Messiah (Redeemer, Savior)
[] Midas/Miser
[] Monk/Nun (Celibate)
[] Mother (Matriarch, Mother Nature)
[] Mystic (Renunciate, Anchorite, Hermit)
[] Networker (Messenger, Herald, Courier, Journalist, Communicator)
[] Pioneer (Explorer, Settler, Pilgrim, Innovator)
[] Poet
[X] Politician (see also King)
[] Priest (Priestess, Minister, Rabbi, Evangelist)
[] Prince
[] Prostitute
[] Queen (Empress)
[] Rebel (Anarchist, Revolutionary, Political Protester, Nonconformist, Pirate)
[X] Rescuer
[] Saboteur
[] Samaritan
[] Scribe (Copyist, Secretary, Accountant–see also Journalist)
[] Seeker (Wanderer, Vagabond, Nomad)
[] Servant (Indentured Servant)
[] Shape-shifter (Spell-caster–see also Trickster)
[] Slave
[] Spectre (Ghost / Apparition with Unresolved issues)
[] Storyteller (Minstrel, Narrator)
[] Student / Scholar (Disciple, Devotee, Follower, Apprentice)
[] Teacher (Instructor, see also Mentor)
[] Thief (Swindler, Con Artist, Pickpocket, Burglar, Robin Hood)
[] Threshold Guardian
[] Trickster (Puck, Provocateur)
[] Turncoat
[] Vampire
[] Victim
[] Villain / Shadow (Big Bad of the story; see also Antagonist)
[] Virgin (see also Celibate)
[] Visionary (Dreamer, Prophet, Seer–see also Guide, Alchemist)
[X] Warrior (Soldier, Crime Fighter, Amazon, Mercenary, Soldier of Fortune, Gunslinger, Samurai)
[] Wise old Man (see also Hermit)
1. What are the motivations for the character’s actions? Not only his duties as a king, but also his love for his wife, who was kidnapped by Shelly’s forces a long time ago as part of the slave-trading business.
2. What are the character’s goals / ambition / dreams? He wants to overthrow evil empires and gain the trust of the disenfranchised. He also wants to have children of his own, which he never got to do with his wife before she was abducted.
3. What external conflicts would you wish for the character to overcome? Overthrowing Shelly Atwood and freeing her slaves.
3a. What are the obstacles in the character’s path that might make this difficult? Her forces are more powerful than his. Plus, she has the trust of her people due to her soft-power authority.
4. What inner conflicts would you wish for the character to overcome? Move on from his traumas and become a better leader by proxy.
4a. What are the obstacles in the character’s path that might make this difficult? He’s easily riled up and gets himself into trouble on the battlefield. He can only make rational decisions when he’s planning things out beforehand, hence his reputation as a good leader.
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AUTHOR’S NOTES / MISCELLANY
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Character theme song: “Between You and Nowhere” by Hellyeah
Celebrity / IRL lookalike: Kevin Nash
Friday, September 17, 2021
Oath Breaker
VERSE 1
I know this comes off as some shocking news
But a paladin’s powers can be abused
When he sends the orcs to the undertaker
He embraces the role of a fallen oath breaker
No more healing powers to wield
No more cutting undead with zeal
Just another tin can with a sword and shield
The consequences are always real
VERSE 2
A lesser man would sit behind bars
With his date of release so distant and far
But an oath breaker has a redemption arc
Another chance to leave a positive mark
Does he deserve it? Only time will tell
Everybody seems to think he belongs in hell
He’s more nuclear than a plutonium rod
Giving cancer to even the mightiest gods
VERSE 3
To burn an evil empire into smoldering dust
Is the only way to regain the common man’s trust
To derail the elven sex trafficking train
Is the only way to break the slavery chains
To slay the giants who destroy the town
Is the only way to regain the holy crown
Save the world just like you did before
Even if it means you have to win your own war
VERSE 4
The final judgment shall be cast upon you
But the verdict is something you already knew
Couldn’t erase the past from traumatized minds
A cell in the underworld is all you’ll find
Let he who’s without sin cast the first stone
Guaranteed broken bones even though you atoned
You can dig up dirty laundry from behind the grave
To the sins of the past, everybody is a slave
Thursday, September 9, 2021
Charles Goodhorn Is On Your Team, Idiots
Are you looking for adventure? Are you looking for magic? Are you looking for a magical adventure with dragon-slaying and princess-rescuing? Well, put away the Kindle and its charging cord, because you won’t get that from Charles Goodhorn’s brief encounter with gun-wielding bugbears. Who is Charles Goodhorn, you ask? He’s a noble paladin. A righteous warrior. A slayer of everything evil. With every D&D campaign he was a part of, he made it to the eighth level of his profession. He was so close to getting his own warhorse and followers. He could have been the stuff of legends…but not this time. Not even close to this time.
Somewhere in the mid to late-90’s, my brother James hosted an Advanced Dungeons & Dragons with his friends Adam and his own brother whose name I can’t remember, both of whom played bugbears. What the fuck was a bugbear? Well, I didn’t start using the internet on a frequent basis until 2000, so it wasn’t like I could Google it right away. I always thought they were just humanoid bears. Damn, did I turn out to be wrong. James, Adam, and Adam’s nameless brother were in the middle of a session when from out of nowhere, James asked if I wanted to play to. Hell yes, I wanted to play! I got my eighth-level paladin ready for some action, complete with a magical bastard sword and the swagger of a true warrior.
Charles Goodhorn, the paladin in question, entered the game…and the first thing the two bugbears do is point their guns at me. Whatever swagger Charles had going into this campaign was completely gone when I, the player, couldn’t figure out how to deal with this situation. I froze up. I scrambled for answers and couldn’t find any. I couldn’t understand why two player characters would want to point guns at me for seemingly no reason. And so, Charles Goodhorn disappeared in a puff of smoke. Adam’s brother wanted to take Charles’s magical bastard sword, but that disappeared too. And then I retreated to my room not knowing why the hell everything happened the way it did.
Even though this session lasted about as long as virgin sex (which I would know nothing about), there is a lot to unpack now that I’m an adult storyteller with a somewhat developed frontal cortex. First of all, let’s ask why. Why would two player characters want to point weapons at another player character, especially when Charles did nothing to provoke them? Aren’t all player characters supposed to be on the same side? Even with differing alignments, surely they could find a way to work together. Maybe that’s what I should have had Charles say: “I’m on your team, idiots!”
Was he, though? Would a Detect Evil check inform him of the bugbears’ intentions? Should characters just willingly trust each other due to their circumstances? Do they have to get along all the time? If not, then why would they not get along? Did these bugbears come with their own emotional baggage? Were they screwed over so many times that pointing guns at strangers is reasonable?
Or maybe…just maybe, a Google search many decades later would reveal to me that bugbears generally conform to the Chaotic Evil alignment, which meant there was no structure or recourse to what they were doing as long as it meant killing all the good guys. If I had used the Detect Evil skill that all paladins are entitled to, then I probably would have figured this out. But I froze up not knowing what to do, because I thought all player characters had to get along all the time.
But let’s say that Charles knew ahead of time that the bugbears were evil. Surely, he could just cut them down with his bastard sword the minute they got too close. But maybe it wasn’t such a hot idea to say, “I’m on your team, idiots!” Could declaring allegiance to Chaotic Evil bugbears turn Charles into an Oath Breaker, or a warrior who lost all of his paladin powers by virtue of deviating from Lawful Goodness?
But let’s say my Google search turned out to be a bunch of horseshit. Let’s say the bugbears weren’t Chaotic Evil, but they were just distrusting of strangers who suddenly waltzed in on their action. Well…Charles is hardly the only stranger to cross their paths, I’m sure. The streets of every city the bugbears were a part of were most likely packed with strangers. Do the bugbears point their guns at pedestrians crossing the street? How about the bartenders who serve them beer? Or the blacksmiths who forge their weapons? Maybe they should solve their own trust issues before they get thrown in prison for randomly pointing guns at people they don’t know.
If the bugbears weren’t actually Chaotic Evil, why would they want to distrust a paladin, who is notorious for conforming to Lawful Good behavior? If you can’t trust a zealot paladin, who can you trust? A True Neutral thief? A Chaotic Neutral barbarian? How about a Lawful Evil politician? You know, someone who hides behind red tape and charisma while committing the most devious acts imaginable, such as slashing funding for poor people and giving tax breaks to kajillionaires.
But let’s say the bugbears don’t have deep-seated trust issues nor are they Chaotic Evil. Why then would they point guns at a random paladin? Perhaps it had more to do with the setting than anything else. I never did ask James where this campaign took place. If the bugbears were in a monster-infested dungeon, maybe they thought the paladin was yet another monster. Sounds reasonable, right? Well, at that point, it sounds more like a prophecy for Dick Cheney shooting hunters in the face. Apparently, Dick Cheney wasn’t an outlier. There really were hunters in the news who shot distant people because they thought the person was a deer. Charles Goodhorn didn’t have antlers…or tentacles…or vampire fangs…or bat wings…he was just a human knight with good intentions. And yet, he could have been shot in the face because of hair-trigger paranoia.
Hair-trigger paranoia is actually a common theme in movies and books. In the beginning of The Hateful Eight, Marquis Warren asks for a ride from John Ruth’s horse carriage. Because John Ruth is a bounty hunter with a pricy criminal in tow, he points his guns at Marquis and demands to see his hands. John has no idea if Marquis is a criminal, but he won’t take any chances due to the gravity of his situation. Maybe the bugbears had similar gravity in their situations and would rather vet people than let them have access to whatever riches or artifacts they have. That would have been a fair justification for paranoia, but I didn’t know that at the time, because I always assumed player characters were part of a team.
There’s a lesson to be learned in the campaign that lasted about as long as Daniel Bryan vs. Sheamus at WWE Wrestlemania in 2012. Read the room. Make sure you see all the nuances of the situation before making wild assumptions. Charles had no idea why bugbears would want to point rifles at him, but it wouldn’t have hurt to find out. It wasn’t like he could just run up to them and cut them down, which may or may not have made him an Oath Breaker. They had guns, which meant they were in control. The one who has the bullets has all the power, in case you learned nothing from every bank robbery movie ever. Instead of calling them idiots for not seeing his side, Charles could interrogate them a little bit. Why are they pointing guns at him? Who are they? What are their intentions with him? What will it take to convince them to put their weapons down?
While illnesses like cancer and schizophrenia seem to happen randomly, human behavior happens for a reason. Is anybody really acting randomly? Do bugbears just shoot their guns off for no reason? Or do they have psychological issues which force them to do so? Do they have prejudices? Do they have untreated illnesses? Do they have past experiences with people who screwed them over? Do they value protection a little too much in dungeon-crawling scenarios? Would they shoot an innocent prisoner if they thought he was a monster? If so, what would prompt them to act hastily? Psychology can’t be boiled down to one or two actions or thoughts. There’s a whole universe going on in people’s heads. What kind of universe goes on in the bugbears’ heads?
I’ll tell you what kind of universe goes on in Charles Goodhorn’s head: the same as mine: confusion, anxiety, awkwardness, and shyness. I exhibit these traits in Charles because those were the only behaviors I knew as a pre-teen growing up in Chehalis, Washington. Getting inside other people’s heads and expanding character psychologies was an alien concept to me back then. I just wanted to slash some shit up. I wanted to kill the evil sorcerers and collect enough loot to support my Lawful Good churches. I wanted to slay dragons and rescue princesses. I wanted to leave behind a legacy of epic proportions. But if I did any of things as a Gary-Stu, then the legendary status loses all of its specialty.
If I prided myself so heavily on my creativity back then, why wouldn’t I want to expand my storytelling skills and see beyond the black and white? Because in order to do that, I’d have to actually take an interest in the literature middle school and high school gave me to analyze. School books are notorious for being boring, with the exceptions coming few and far between. Even in college, the reading material bored me to tears. I jokingly called Tom King’s book “Green Grass, Running Diarrhea”. I might as well have brought a blanket and pillow with me very time I stepped into Medieval Literature class. Going to school killed any love for reading I had, because the books sucked. It wasn’t until after I left school in 2009 that I started to find books that I liked and became a born-again bookworm.
These Dungeons & Dragons memoirs aren’t just fun to write; they’re learning experiences for my past self, whether it’s something to expand upon or never do again as a writer. Hopefully, young writers won’t make the same mistakes that I did, but if they do, it probably has something to do with the school system failing them. In my case, instead of turning to literary crap, I turned on the TV and watched edge lord shows like The Shield, WWE Raw, Mind of Mencia, and anything else that had offensive stereotypes that I never questioned. I took a lot of work to undo those edge lord tendencies. But if I hadn’t undone them, I wouldn’t be here to teach you these D&D-inspired lessons to begin with. Forget Cancel Culture, because my career wouldn’t have started anyways. Can’t take away a career that never was. Learn and continue to learn, my friends. That’s all I can teach you.
Friday, August 6, 2021
The Dwarf with Bad Aim
When I was an edgy little shithead during my pre-teen and teenage years, I laughed my ass off at Stevie Wonder and Ray Charles jokes. The cheese grater was the best book they’ve ever read. The fastest thing to go on land was their speedboats. The best way to torture them is to rearrange the furniture. Get it? Because they’re blind? Oh-ho-ho-ho! Blindness is so funny, isn’t it? You know who probably wouldn’t think those jokes are funny? The level one dwarf fighter I played as during a D&D campaign in the 90’s. I don’t remember a whole lot about that campaign, so the details might be a little fuzzy. Hell, I don’t even remember the dwarf’s name. Let’s call him Clark. Not very fantasy-like, but fuck it, I’m calling him Clark anyways because I like the name Clark.
So why is it that a level one dwarf fighter named Clark wouldn’t have a sense of humor about blindness jokes? It’s not like he’s blind himself. He could surely set his empathy aside for a few chuckles, right? Well, not exactly. He could see just fine, but you wouldn’t know that from how often he missed his enemies during combat situations. He had this hulking battleaxe that could rip any monster to shreds. The original Axe Body Spray could have been Clark slashing a poor son of a bitch goblin in half…emphases on could have been.
The campaign was DMed by my brother James and played by me and his friends Nathan and Chris. I don’t remember their characters or their names. I don’t remember what the name of the campaign was (it was pre-written by Wizards of the Coast). All I remember about the campaign is that it used to be really popular among D&D nerds in the 90’s. The players had to transport a prisoner to the gallows only to find out that an elf thief was a mole in the group all along. Now the end goal is to send them both to the guillotine. There would be our fair share of obstacles along the way, all of which required Clark and his comrades to swing their weapons and actually hit something for a change. Nathan and Chris’s characters hit their targets with a sniper’s precision. Clark? Not so much.
The first battle during this prisoner transport was already underway with some bandits wanting to steal our riches. Clark had the opportunity to swing his axe and shed some blood all over the forest’s most beautiful features. He swung his axe…and missed. He swung again…and missed. He swung yet again…and missed. Nathan and Chris’s characters picked up Clark’s slack and left the bandits’ corpses stacked a mile high. And then we encountered some gnomes with a broken down war machine. The gnomes naturally blamed us for their misfortune and attacked right away. Clark swung his axe…and missed. He swung again…and missed. I put the twenty-sided die in my mouth and spit it out hoping it would improve the result. Not only did Clark miss again, but I got chewed out for being weird and getting saliva on the dice.
There were many battles to be fought whether it was with knights, mages, or the prisoners themselves. The story was the same: Clark swung his axe and missed horribly. There was even a time when I rolled a nat-one and had to skip an extra turn to pick up my weapon again. Nathan and Chris’s characters did the heavy lifting for me and laid waste to our enemies. Yada, yada, yada, the prisoners were executed and everything was happy in fantasy land. By the time the campaign ended, I had tears in my eyes due to how poorly Clark performed in battle. Every swing he took, he missed like a bitch. He let his team down, though his teammates didn’t show any hint of anger at him. But Clark knew he deserved their scorn if they had any. He was just extra weight freeloading experience points from their labor. As the tears poured from my eyes, I bemoaned the fact that I wouldn’t get any experience points. But James gave me some anyways, though I didn’t do anything significant to deserve them.
Because this was the 90’s and wisdom wasn’t my strong suit at the time, I didn’t see an opportunity for a compelling story when it came to Clark’s misfortune. All I saw was a series of misses. It wouldn’t be acceptable in a game of Final Fantasy IV or Chrono Trigger, because that’s how your characters die. But Clark lived through it all. He leeched off of his friends and never once paid them back. If there was a story to be had there, my younger self couldn’t see it and no, that’s not a blindness joke.
So…now that everything happened and Clark is a broken man, where does he go from here? As a wiser storyteller than I was in the 90’s, I see many angles this can take. Obviously, Clark is overwhelmed with guilt. But how does he handle it? Does he train harder and get better? Does he use his pay from the campaign to sign up for fighting classes? Does he push himself beyond what he’s capable of and jeopardize his health?
Or does he let the guilt take a stronger hold of him and instead of using it as inspiration, he uses it as an excuse to quit. Maybe Clark retires from adventuring altogether. Maybe he spends his money on alcohol to silence his guilty conscience. Maybe he meets a woman who finds him attractive, but he pushes her away because he “can’t satisfy her”. Ever hear the phrase “those who can’t do, teach?” What if Clark feels so guilty that he thinks he would suck as a teacher as well as a real-world fighter?
What you have to remember as a D&D player is that this is a story above all else. It’s more than just swinging axes, casting spells, and slaying dragons. Everything is an opportunity for a story. And when your characters go through those stories with newfound experience, they, you guessed it, gain experience points. And then those characters develop into three-dimensional people. They feel real despite the fact that they’re in a fantasy setting. They feel human despite being a dwarf, elf, or orc. They have thoughts, opinions, dreams, ambitions, and goals. Sometimes those goals are self-destructive, sometimes they reach beyond the cosmos. The more you develop your story and your characters, the more invested you and your audience will become. If you only care about your misses and failures, that’s all your audience will care about as well.
Everything has a story behind it whether you see it or not, even the ordinary aspects of life. That bookshelf you’ve got in your room? It has seen a lot during its time. It was crafted by creative hands. It’s had many owners who used it for purposes other than storing books. It’s collected dust and formed cracks in the wood and paint. There will be a day when your bookshelf breaks down completely and has to spend its final days in a landfill somewhere. Or the wood from the shelves could be refashioned into something else like a nightstand or even firewood for a camping trip. If an ordinary bookshelf can have this much of a story behind it, so can Clark. But Clark is not an inanimate object. He’s a person with thoughts and feelings. How he deals with his thoughts and feelings is what will determine how three-dimensional he really is. Okay, Clark, so you missed all of your shots and let your teammates down. What will you do next? That’s a story very much worth telling.
But maybe Clark can’t do a whole lot anymore because he really is going blind. Maybe it’s time for him to put down the axe before he hurts someone he didn’t intend to. Maybe he has to spend his time in a home for disabled dwarves. But then Clark has to deal with ableism and people who whine about how their tax money is being spent. If the aggression against him gets so bad, he might have to pick up his axe again to defend himself. But he’ll have help from that woman who found him attractive. She’ll guide his every step and he’ll get progressively better at swinging his axe and murdering ableist assholes. And then…he’ll believe in himself again. His self-esteem will grant him the willingness to marry that woman and start a family with her. And just like that…you have a compelling, three-dimensional story about Clark a.k.a. The Dwarf with Bad Aim!
Saturday, June 12, 2021
Johnny Glass's Underage Beer Run
An elven thief named Johnny Glass walks into a bar. The bartender looks up at him and says, “Can I see your ID?” Sorry if you were expecting a cliché bar joke. To be honest, I was expecting one too when I played a lone session of Dungeons & Dragons with my brother James in Pennsylvania in 1999. What was I doing in Linesville, Pennsylvania at the time? A whole lot of fuck-all, that’s what. To be fair, that’s all there is to do in the super rural town of Linesville. Everything was so far away from my Aunt Ruth’s farm that finding entertainment was damn near impossible. So James and I had to create our own. Dungeons & Dragons was our escape from a place that couldn’t be escaped.
But what about the medieval town that Johnny Glass was a citizen of? Did that have a lot going on in the way of kicks and thrills? The closest thing to that answer was getting plastered at the bar. Or smoking a burned out cigarette until he had extra crispy Kentucky Fried Lungs, that could be done in a bar too. But let’s go back to the point where the bouncer (not the bartender) asks to see Johnny’s ID. It seems like a standard practice for any bar, but there’s actually a lot to unpack here. First of all, Johnny was an elf and the typical age for elves in a game of D&D is somewhere in the fifties and sixties. They’re an immortal race that doesn’t pass away from old age, but goes into isolation when they do. It’s like 2020, but forever. If an elf looks like he’s fifty or sixty, why would anyone question his maturity when it comes to chugging a stein of beer? The only reason I can think of is that the mostly human town holds a deep-seated bigotry against the elven race.
And while we’re on the topic of anti-elf racism, if I had the storytelling abilities back then that I do now, there might actually be a plausible reason why an elf would have an ordinary human name like Johnny Glass. Maybe where he’s from, his culture was suppressed by the conquering humans, so all the Legolases and Grimlords became Johnnies and Jackies. Names say a lot about a person’s cultural background. So when you see an ethnic minority with an ordinary white guy name, you know some ordinary white guys had major influence over the conquest. There’s a whole story right there! But alas, the only reason I chose the name Johnny Glass for my character was because it was convenient and it was all I could think of at the time. Little did I know or care that everything has a back story if you look hard enough.
Getting back to the ID check at the bar, how exactly is Johnny Glass supposed to produce a document that didn’t even exist in medieval times? The only way an ID would ever work is if photography was invented. That’s the whole point of it: to put a face with the name. There’s no photography in D&D. So what was Johnny supposed to show the bouncer? A painting? A magical seal? A doodle? Oh, god help him if he gets a doodle. The artist might actually make him look like a caricature goofball if racism was the true reason for this campaign. Maybe he’d draw Johnny with a massive nose, Dumbo ears, and a saggy belly, which is not only humiliating on its own, but it wouldn’t grant him access anywhere since that’s not what he looked like. He looked like any other elf: pointy ears, light green skin, blond locks, and a skinny build. He looked like any other elf because with a name like Johnny Glass, that’s what he truly was under the thumb of the dominant humans.
Naturally, Johnny didn’t have any ID papers on him, then again, who did since photography doesn’t exist yet?! The humans never had their ID’s checked, but Johnny did. And because he entered a bar where his age was questioned over and over again, he broke the law. Thieves breaking the law isn’t anything new, but at least said thieves stay hidden in the shadows when they commit their crimes. Not Johnny. He walked into a bar a (somewhat) free elf, came out with his hands and feet shackled by law enforcement. Johnny served himself on a silver platter to the racist humans. Not a good way to start a D&D campaign as a stealthy thief.
But don’t worry! Surely a trickster like him could slip out of prison and never be found again, right? Well, there’s a lot to unpack in that department as well. First of all, this was my first time ever playing a thief. Beforehand, I played loads of fighters, one paladin, and one wizard. I had more fun being a fighter and a paladin than any other class, because I could actually defend myself in a brawl and look badass doing it. If a wizard doesn’t have his spells studied and ready to go, he’s fucked since he can’t wear heavy armor or wield heavy weapons. Plus, wizards naturally have a low amount of hit points. Unless the goal was to try something new and exciting, why would I ever want to play a thief? If I ever got caught, I couldn’t defend myself against knights with gigantic battleaxes and claymores bigger than their bodies. Backstab wouldn’t do me any good, because that only works if I’m undetected.
But here I am in a prison cell with no chance of parole. No fair trial, either. Democracy and photography had a lot in common in D&D: they didn’t exist. The prison guards told Johnny they were going to lock him up for life. But that turned out to be a joke that Johnny would never laugh at in a million years (or however long elves lived). He instead was sentenced to five years. He could do five years standing on his head, given his elven immortality. But why would he want to unless he had an escape plan? You think I would have learned one by now given that my brother loved locking my characters in prison and using that as the main storyline. He did this a lot. I never got away once, but he still insisted on doing prison campaigns. Would Johnny Glass be the one to finally break the curse? Well…not exactly.
There he was shackled to the wall of his own eight-by-ten cell. In case the shackles weren’t enough, the prison cell had a barred door and there were guards on the other side of the cell block. It was time for Johnny to show what a master thief was all about…or at least until he failed a roll to pick the locks on his shackles. Then he failed a strength check. Then he failed a dexterity check. Then he failed pretty much every other roll in his arsenal. I can’t remember how exactly Johnny got out of his cell, but that just goes to show how unprepared I was for life as a thief. What to do next? Well, in order to simulate the idea of thinking fast, James, my DM brother, gave me only enough time until his fist dropped to his lap. Because I freaked out and couldn’t think of anything on time, the guards came through the door and threw me back in my cell before shackling me to the wall again. And then Johnny Glass was back to square one.
So I rolled a lock pick check and failed. I rolled a strength check and failed. I rolled a dexterity check and failed. Whatever rolling tactic I used to try to break free, it failed. And then…James mercifully pulled a Deus Ex Machina out of his ass. There just so happened to be another thief in the cell with me. He asked, “Do you want to get out?” I said yes, so he unshackled me and opened my door. That was it. I was a free man. All I had to do was wander down an underground maze and my freedom would be solidified. One drawback to all of this is that I got no experience points for what I went through. I figured I wouldn’t get them anyways since I wasn’t involved in any fights. But that’s not how thieves gain experience points. Fighters get them through fighting. Wizards get them through casting spells. Thieves get them by being sneaky as fuck. I don’t know how I would have gotten those points since I failed all of my rolls.
I wouldn’t get the answer until a few years later when James put me in another prison campaign, this time with a different character. He was shackled to the wall. His cell door was locked. There was a loony tune in the room with him who wet himself. The piss was traveling like a river toward my general vicinity. So what did I do? James gave me advice this time: use my surroundings to my advantage. There was a pile of stones next to where I was sitting. I smashed the stones against the shackles and evaded the slow-moving piss trail. That was somewhat satisfying. But I have to ask: wouldn’t the builders of this prison have foreseen this happening? What exactly is a pile of rocks doing next to shackled prisoners? That to me is even more of a Deus Ex Machina scenario than Johnny Glass being let out by a cell mate he never knew he had.
So…what can be learned from this experience now that I’m a storytelling adult? First of all, I should probably ask the DM what my surroundings look like so that I’m more aware of what the fuck’s going on. It feels like such a minor detail to ask for, but authors have to do this too when describing an unfamiliar setting. They don’t want to describe too much, but just enough of the relevant parts to create visuals in the reader’s mind. Okay, so Johnny Glass can’t pick his way out of prison. What else can he do? Provided there are no stones this time, he could hoot and holler until a guard paid attention to him. Then he can hide in the shadows to make the guard think he’s gone. When the guard investigates, Johnny could spring on him and strangle him with the shackles. He grabs the key and frees himself. Wah-lah!
There are lots of ways in which a thief can be clever. There are lots of ways in which a player can be just as much of a storyteller as the DM. The biggest lesson above all else…be prepared for the role you’re playing! Study your characters! Refine them! Develop them! Give your elven thief a reason for being called Johnny fucking Glass! Maybe it’s not racism from humans, but racism from within. Maybe he’s the Candace Owens of elven lore. Or maybe he just wants to blend in, like a forty-year-old woman named Karen. The more you know about your characters, the more solutions you can come up with for their problems. I wish I would have invested this much time into developing characters for my first draft novels. Fixing them would have been a hell of a lot easier! Thank you, Johnny Glass, for opening my eyes. You can open yours too since the bartender wouldn’t let you have that beer after all.
Thursday, August 13, 2020
Magic
Elven royalty dressed in robes so fancy
Pixies and gnomes dancing together
Underneath purple sunset weather
Ogres mourn the loss of beauty
Old witches still call them cuties
Orcish children play among dwarves
A fantasy world removed from war
But in today’s world of disgust
Wizards are met with distrust
The dragons don’t fly anymore
Gatekeepers make life a bore
It’s all about STEM and business
Calling the disenfranchised “idiots”
For daring to believe in a better place
Rebelling against the corporate rat race
The magic is gone, but will it ever return?
Or will the beautiful pages continue to burn?
It’s up to us to slay these hellfire beasts
To bring back childhood memories so sweet
Don’t let the overlords tell you to grow up
Be there for your army when they show up
Fight with swords, staves, and magic wands
Your barbaric war cry is your epic song
The magic didn’t die; it took a vacation
Now it’s alive in a world of devastation
Throwing fireballs and summoning gods
Electrifying the sky with a serpentine rod
Raising an army of skeletons and zombies
Shapeshifting into grizzlies, animal mommies
Our legacies will live on forever and a day
Let’s dance in celebrate in the gnomish way
Thursday, October 24, 2019
"In the Presence of Knowing" by Valarie Savage Kinney
Monday, February 19, 2018
Not My God
Thursday, March 16, 2017
Raggyd
Friday, November 25, 2016
"Never Again" by Marie Krepps
Friday, August 19, 2016
Interview with Andy Peloquin: Round Two
- Do you play videogames? If so, how do
they influence your writing?
- What are your favorite TV shows to
watch and how do they influence your writing?
- What advice can you give to an
independent author who wants to market his or her book but doesn’t know
how?
- Does world travel influence your
writing? If so, what places have you been to?
- Do you plan on writing a nonfiction
memoir someday?
- How important is pacing when you’re
writing a book?
- Have you ever written comedy before?
- Do you play pencil-and-paper RPG’s
like Dungeons & Dragons? If so, how do they influence your writing?
- Which is more important to a fight
scene in a book: choreography or storytelling?
- How important is sensitivity to you
when you’re reviewing another author’s book?



