An elven thief named Johnny Glass walks into a bar. The bartender looks up at him and says, “Can I see your ID?” Sorry if you were expecting a cliché bar joke. To be honest, I was expecting one too when I played a lone session of Dungeons & Dragons with my brother James in Pennsylvania in 1999. What was I doing in Linesville, Pennsylvania at the time? A whole lot of fuck-all, that’s what. To be fair, that’s all there is to do in the super rural town of Linesville. Everything was so far away from my Aunt Ruth’s farm that finding entertainment was damn near impossible. So James and I had to create our own. Dungeons & Dragons was our escape from a place that couldn’t be escaped.
But what about the medieval town that Johnny Glass was a citizen of? Did that have a lot going on in the way of kicks and thrills? The closest thing to that answer was getting plastered at the bar. Or smoking a burned out cigarette until he had extra crispy Kentucky Fried Lungs, that could be done in a bar too. But let’s go back to the point where the bouncer (not the bartender) asks to see Johnny’s ID. It seems like a standard practice for any bar, but there’s actually a lot to unpack here. First of all, Johnny was an elf and the typical age for elves in a game of D&D is somewhere in the fifties and sixties. They’re an immortal race that doesn’t pass away from old age, but goes into isolation when they do. It’s like 2020, but forever. If an elf looks like he’s fifty or sixty, why would anyone question his maturity when it comes to chugging a stein of beer? The only reason I can think of is that the mostly human town holds a deep-seated bigotry against the elven race.
And while we’re on the topic of anti-elf racism, if I had the storytelling abilities back then that I do now, there might actually be a plausible reason why an elf would have an ordinary human name like Johnny Glass. Maybe where he’s from, his culture was suppressed by the conquering humans, so all the Legolases and Grimlords became Johnnies and Jackies. Names say a lot about a person’s cultural background. So when you see an ethnic minority with an ordinary white guy name, you know some ordinary white guys had major influence over the conquest. There’s a whole story right there! But alas, the only reason I chose the name Johnny Glass for my character was because it was convenient and it was all I could think of at the time. Little did I know or care that everything has a back story if you look hard enough.
Getting back to the ID check at the bar, how exactly is Johnny Glass supposed to produce a document that didn’t even exist in medieval times? The only way an ID would ever work is if photography was invented. That’s the whole point of it: to put a face with the name. There’s no photography in D&D. So what was Johnny supposed to show the bouncer? A painting? A magical seal? A doodle? Oh, god help him if he gets a doodle. The artist might actually make him look like a caricature goofball if racism was the true reason for this campaign. Maybe he’d draw Johnny with a massive nose, Dumbo ears, and a saggy belly, which is not only humiliating on its own, but it wouldn’t grant him access anywhere since that’s not what he looked like. He looked like any other elf: pointy ears, light green skin, blond locks, and a skinny build. He looked like any other elf because with a name like Johnny Glass, that’s what he truly was under the thumb of the dominant humans.
Naturally, Johnny didn’t have any ID papers on him, then again, who did since photography doesn’t exist yet?! The humans never had their ID’s checked, but Johnny did. And because he entered a bar where his age was questioned over and over again, he broke the law. Thieves breaking the law isn’t anything new, but at least said thieves stay hidden in the shadows when they commit their crimes. Not Johnny. He walked into a bar a (somewhat) free elf, came out with his hands and feet shackled by law enforcement. Johnny served himself on a silver platter to the racist humans. Not a good way to start a D&D campaign as a stealthy thief.
But don’t worry! Surely a trickster like him could slip out of prison and never be found again, right? Well, there’s a lot to unpack in that department as well. First of all, this was my first time ever playing a thief. Beforehand, I played loads of fighters, one paladin, and one wizard. I had more fun being a fighter and a paladin than any other class, because I could actually defend myself in a brawl and look badass doing it. If a wizard doesn’t have his spells studied and ready to go, he’s fucked since he can’t wear heavy armor or wield heavy weapons. Plus, wizards naturally have a low amount of hit points. Unless the goal was to try something new and exciting, why would I ever want to play a thief? If I ever got caught, I couldn’t defend myself against knights with gigantic battleaxes and claymores bigger than their bodies. Backstab wouldn’t do me any good, because that only works if I’m undetected.
But here I am in a prison cell with no chance of parole. No fair trial, either. Democracy and photography had a lot in common in D&D: they didn’t exist. The prison guards told Johnny they were going to lock him up for life. But that turned out to be a joke that Johnny would never laugh at in a million years (or however long elves lived). He instead was sentenced to five years. He could do five years standing on his head, given his elven immortality. But why would he want to unless he had an escape plan? You think I would have learned one by now given that my brother loved locking my characters in prison and using that as the main storyline. He did this a lot. I never got away once, but he still insisted on doing prison campaigns. Would Johnny Glass be the one to finally break the curse? Well…not exactly.
There he was shackled to the wall of his own eight-by-ten cell. In case the shackles weren’t enough, the prison cell had a barred door and there were guards on the other side of the cell block. It was time for Johnny to show what a master thief was all about…or at least until he failed a roll to pick the locks on his shackles. Then he failed a strength check. Then he failed a dexterity check. Then he failed pretty much every other roll in his arsenal. I can’t remember how exactly Johnny got out of his cell, but that just goes to show how unprepared I was for life as a thief. What to do next? Well, in order to simulate the idea of thinking fast, James, my DM brother, gave me only enough time until his fist dropped to his lap. Because I freaked out and couldn’t think of anything on time, the guards came through the door and threw me back in my cell before shackling me to the wall again. And then Johnny Glass was back to square one.
So I rolled a lock pick check and failed. I rolled a strength check and failed. I rolled a dexterity check and failed. Whatever rolling tactic I used to try to break free, it failed. And then…James mercifully pulled a Deus Ex Machina out of his ass. There just so happened to be another thief in the cell with me. He asked, “Do you want to get out?” I said yes, so he unshackled me and opened my door. That was it. I was a free man. All I had to do was wander down an underground maze and my freedom would be solidified. One drawback to all of this is that I got no experience points for what I went through. I figured I wouldn’t get them anyways since I wasn’t involved in any fights. But that’s not how thieves gain experience points. Fighters get them through fighting. Wizards get them through casting spells. Thieves get them by being sneaky as fuck. I don’t know how I would have gotten those points since I failed all of my rolls.
I wouldn’t get the answer until a few years later when James put me in another prison campaign, this time with a different character. He was shackled to the wall. His cell door was locked. There was a loony tune in the room with him who wet himself. The piss was traveling like a river toward my general vicinity. So what did I do? James gave me advice this time: use my surroundings to my advantage. There was a pile of stones next to where I was sitting. I smashed the stones against the shackles and evaded the slow-moving piss trail. That was somewhat satisfying. But I have to ask: wouldn’t the builders of this prison have foreseen this happening? What exactly is a pile of rocks doing next to shackled prisoners? That to me is even more of a Deus Ex Machina scenario than Johnny Glass being let out by a cell mate he never knew he had.
So…what can be learned from this experience now that I’m a storytelling adult? First of all, I should probably ask the DM what my surroundings look like so that I’m more aware of what the fuck’s going on. It feels like such a minor detail to ask for, but authors have to do this too when describing an unfamiliar setting. They don’t want to describe too much, but just enough of the relevant parts to create visuals in the reader’s mind. Okay, so Johnny Glass can’t pick his way out of prison. What else can he do? Provided there are no stones this time, he could hoot and holler until a guard paid attention to him. Then he can hide in the shadows to make the guard think he’s gone. When the guard investigates, Johnny could spring on him and strangle him with the shackles. He grabs the key and frees himself. Wah-lah!
There are lots of ways in which a thief can be clever. There are lots of ways in which a player can be just as much of a storyteller as the DM. The biggest lesson above all else…be prepared for the role you’re playing! Study your characters! Refine them! Develop them! Give your elven thief a reason for being called Johnny fucking Glass! Maybe it’s not racism from humans, but racism from within. Maybe he’s the Candace Owens of elven lore. Or maybe he just wants to blend in, like a forty-year-old woman named Karen. The more you know about your characters, the more solutions you can come up with for their problems. I wish I would have invested this much time into developing characters for my first draft novels. Fixing them would have been a hell of a lot easier! Thank you, Johnny Glass, for opening my eyes. You can open yours too since the bartender wouldn’t let you have that beer after all.
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