Sunday, July 26, 2026
Commander Orpheus Rinehart, Far-Right Mercenary from "Savage Beatings" and "Beautiful Monster"
Monday, February 6, 2023
Christian Savage
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THE BASICS
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Name: Christian Savage
Nicknames: Hawk-Eye
Gender: Male
Age: 33
Birth Date: 467 AM
Birth Place: Morgan Town
Currently Living In: Shadow Asylum Headquarters
Species: Human
Ethnicity / Race: White
Citizenship: Honey Valley
Religion / Beliefs: Right-Winger
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FAMILY
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Father: Cletus Savage
Age: Dead
Relationship: Strict
Mother: Unknown Rape Victim
Age: Unknown
Relationship: Never Known
Twin Brother: Kody Savage
Age: 33
Relationship: Close-Knit
Cousin: Kyle Savage
Age: 29
Relationship: Close-Knit
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PHYSICAL FEATURES:
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Height: 6’3”
Weight: 210 lbs.
Frame / Build: Athletic
Hair length: Bald
Hair color: Blackish Brown
Eye shape: Wide
Eye color: Hazel
Complexion: Dirty
Face size: Round
Voice type: Mute (but with throaty groans and grunts)
Foot size: 13 Men’s
Tattoo(s): Dagger on Forehead
Scar(s): Bruises and slashes from fighting
Other notable accessories: None
Any other identifying mark(s): Long Goatee
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SOCIO / ECONOMIC / POLITICAL
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Political Affiliation: Conservative
Economic Class: Green-Collar
Social Class: Freelancer
Occupation: Mercenary
Income: Upper Class
Residence: Morgan Town
Transportation: Sometimes Horses
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INTERESTS
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Favorite Food(s): Barbecue Wings and Beer
Favorite Sport(s): Football and Cage Fighting
Favorite Book(s): None
Favorite Show(s): TV isn’t a thing yet
Favorite Music: Gongs
Favorite Color(s): Red and Black
Clothing Style / Preferences: Red Tunic, Black Pants, and Leather Boots (Shadow Asylum Uniform)
Hobbies: Pranks, Setting off Fireworks, Taxidermy, and Hunting
Role Model(s): Orpheus Rinehart
Likes: Brutality, punch-down comedy, torturing people, and bullying
Dislikes: “Pussies”, women, elves, and bad food
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PERSONALITY
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Good Qualities / Trait(s): Sadistic fighter, loyal to Rinehart, intimidating, and scary
Vices / Negative Trait(s): Mute, too destructive, easy anger, and alcoholism
Habits / Idiosyncrasies / Quirks: Drooling, chewing tobacco, and spitting
Phobia / Fears: Gay people, beatings from his father, and pissing off Rinehart
Select one personality type below that best describes your character:
PROTECTORS
[X] Defender (ISFJ) – Puts the needs of others before themselves, to a point where they tend to give more than they receive. Quiet and conscientious. Modest and tends to be a spectator. They do what is expected of them without attracting attention to themselves. Sensitive to the feelings of others, and has a very good memory, especially when it comes to observing other people. Can be easily hurt. Very painstaking when it comes to detail.
Define your character’s personality based on the following aspects:
a. Physically: Terrifying, off-putting, ugly on the outside and inside
b. Psychologically: Sadistic, hateful, murderous, psychotic
c. Spiritually: Hates religion
d. Emotionally: Angry and numb
e. Socially: People are afraid of him and that includes his coworkers
Others things to know:
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HISTORY
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1. Describe the character’s childhood. The sons of a nameless rape victim, Christian and Kody had toxic masculinity beaten into them at a young age, contributing to their mute and lifeless expressions. They eventually killed their own abusive father and impressed Rinehart to where he wanted to recruit them.
2. Name the good incidents that have happened in the character’s life. How has this shaped his personality? Playing immature pranks and playing football have given them sadistic joy.
3. Name bad experiences that have happened in the character’s life. How has this shaped his personality? The physical abuse he and Kody suffered at their father’s hands turned them into mutes. They in turn became more sadistic, hence why they killed their father.
4. What is the character doing when first introduced? What are his goals at this point?
4a. Do these goals change at any point in the story? He and Kody are fighting with Tarja Rikkinen in Rinehart’s office over who gets the task of bringing Windham Xavier back to home base. The battle ends when the twins accidentally knock over Rinehart’s bookshelf full of business ledgers. Instead of joining Rinehart on his mission, they are in charge of torturing prisoners.
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STORY DEVELOPMENT:
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CHARACTER ARCHETYPE: (Put an X on all applicable boxes)
[X] Addict (Conspicuous Consumer, Glutton, Workaholic–see also Gambler)
[X] Antagonist (Opposing View, not necessarily the Evil Bad — see also Villain)
[X] Athlete (Olympian)
[X] Bully (Coward)
[X] Destroyer (Attila, Mad Scientist, Serial Killer, Spoiler)
[X] Threshold Guardian
[X] Trickster (Puck, Provocateur)
[X] Victim
[X] Villain / Shadow (Big Bad of the story; see also Antagonist)
[X] Warrior (Soldier, Crime Fighter, Amazon, Mercenary, Soldier of Fortune, Gunslinger, Samurai)
1. What are the motivations for the character’s actions? Satisfying sadistic urges and getting amusement out of it.
2. What are the character’s goals / ambition / dreams? To make money torturing and bullying people so that the twins can spend it all on beer and wings.
3. What external conflicts would you wish for the character to overcome? What are the obstacles in the character’s path that might make this difficult? Tarja and Windham outsmart and outfight the twins just to stay alive. Their plan is to be even more frightening and sadistic than before. Rinehart’s bootstraps mentality contributes to this.
4. What inner conflicts would you wish for the character to overcome? What are the obstacles in the character’s path that might make this difficult? Christian wants to forget about his father’s abuse, but can only do so whenever he’s torturing his victims and getting those dopamine blasts.
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AUTHOR’S NOTES / MISCELLANY
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Character theme song: “Torture” by Cavalera Conspiracy
Celebrity / IRL lookalike: A more disgusting Luke Gallows
Friday, August 19, 2022
Orpheus Rinehart
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THE BASICS
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Name: Orpheus Rinehart
Nicknames: Commander, White Snake
Gender: Cisgender Male
Age: 50
Birth Date: 450 AM
Birth Place: Morgan Town
Currently Living In: Shadow Asylum Headquarters
Species: Human
Ethnicity / Race: White
Citizenship: Morgan Town
Religion / Beliefs: Far Right Capitalist
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FAMILY
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Father: Miller Rinehart
Age: Dead
Relationship: Abusive
Mother: Quinn Rinehart
Age: Dead
Relationship: Protective
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PHYSICAL FEATURES:
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Height: 6’5”
Weight: 350 lbs.
Frame / Build: Chunky
Hair length: Horseshoe with a Long Dreadlocked Beard
Hair color: Brown
Eye shape: Wide
Eye color: Hazel
Complexion: Dirty
Face size (broad, narrow, etc.): Round
Voice type: Angry
Foot size: 17 Men’s
Tattoo(s): “Death Before Dishonor” on his arm
Scar(s): Burn marks from childhood
Other notable accessories: None
Any other identifying mark(s): None
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SOCIO / ECONOMIC / POLITICAL
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Political Affiliation: Far Right
Economic Class: Upper-Middle Class
Social Class: CEO
Occupation: Mercenary
Income: High
Residence: Shadow Asylum Headquarters
Transportation: Horse
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INTERESTS
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Favorite Food(s): Steak
Favorite Sport(s): Football and Wrestling
Favorite Book(s): Murder Mysteries
Favorite Show(s): TV isn’t a thing yet
Favorite Music: People screaming in pain
Favorite Color(s): Red and Black
Clothing Style / Preferences: Red tunic, red pants, metal boots, and black trench coat
Hobbies: Hunting, taxidermy, smoking cigars, drinking beer, playing pool
Role Model(s): His abusive father
Likes: Toxic masculinity, violence, bigotry, money, and torture
Dislikes: “Pussies”, elves, women (except ones who will have sex with him), poor people
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PERSONALITY
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Good Qualities / Trait(s): Leadership skills, hard-power authority, intimidation
Vices / Negative Trait(s): Racism, anger, sexism, unable to break abusive cycles
Strengths: Fighting skills, leadership, ruthlessness, business acumen
Weaknesses: Generational trauma, quick to anger, sadistic, can’t take criticism
Habits / Idiosyncrasies / Quirks: Chain smoking and finger drumming
Phobia / Fears: Gay people, his father’s beatings, disappointing his father, being poor
Select one personality type below that best describes your character:
CREATORS
[X] Persuader (ESTP) – Realists. Enthusiastic people of action who like to explore and use their senses to explore the world. Likes sports and are risk-takers. They live in the (preferably) fast-paced here and now, and thrive on problems and crises. Often fearless and dominates conversations. Blunt and very straightforward. Does not necessarily follow the law if it gets in the way of what they want.
Define your character’s personality based on the following aspects:
a. Physically: Intimidating, loud, beefy
b. Psychologically: Quick to anger, quick to judge, and will lash out at whoever he wants to
c. Spiritually: openly mocks the Magetan religion every chance he gets
d. Emotionally: Extreme mental toughness, expects the same from his employees
e. Socially: Despite being afraid of him, people believe he’s good at his mercenary job and will pay his exorbitant prices if it means procuring his services
Others things to know:
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HISTORY
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1. Describe the character’s childhood. Despite pleading from his mother, Orpheus’s father abused him constantly with beatings and insults, instilling toxic masculinity in him at an early age. Orpheus started the Shadow Asylum mercenary guild as a way to avoid his father’s wrath while also putting his fighting skills to good use.
2. Name the good incidents that have happened in the character’s life. How has this shaped his personality? The only joy from Orpheus’s childhood were the many hunting trips his father took him on, but that only added to his sadism.
3. Name bad experiences that have happened in the character’s life. How has this shaped his personality? Aside from his father’s abusive ways, his father also killed his mother during a petty argument. That was how Orpheus learned to solve his problems with violence.
4. What is the character doing when first introduced? What are his goals at this point? Negotiating a deal with King Lars Stonewall to take down the Atwood Queendom. This is just another job to Orpheus, which means more money to spend on drugs and alcohol.
4a. Do these goals change at any point in the story? I can’t tell you due to spoilers.
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STORY DEVELOPMENT:
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CHARACTER ARCHETYPE: (Put an X on all applicable boxes)
[X] Addict (Conspicuous Consumer, Glutton, Workaholic–see also Gambler)
[] Advocate (Attorney, Defender, Legislator, Lobbyist, Environmentalist)
[] Alchemist (Wizard, Magician, Scientist, Inventor–see also Visionary)
[] Angel (Fairy Godmother/Godfather)
[X] Antagonist (Opposing View, not necessarily the Evil Bad — see also Villain)
[] Anti-Hero
[] Artist (Artisan, Craftsperson, Sculptor, Weaver)
[X] Athlete (Olympian)
[] Avenger (Avenging Angel, Savior, Messiah)
[] Beggar (Homeless person/ Indigent)
[X] Bully (Coward)
[] Catalyst
[] Child (Orphan, Wounded, Magical/Innocent, Nature, Divine, Puer/Puella Eternis, or Eternal Boy/Girl)
[] Clown (Court Jester, Fool, Dummling)
[] Companion (Friend, Sidekick, Right Arm, Consort)
[] Damsel (Princess)
[X] Destroyer (Attila, Mad Scientist, Serial Killer, Spoiler)
[] Detective (Spy, Double Agent, Sleuth, Snoop, Sherlock Holmes, Private Investigator, Profiler–see also Warrior/Crime Fighter)
[] Dilettante (Amateur)
[] Don Juan (Casanova, Gigolo, Seducer, Sex Addict)
[] Engineer (Architect, Builder, Schemer)
[] Exorcist (Shaman)
[] Father (Patriarch, Progenitor)
[] Femme Fatale (Black Widow, Flirt, Siren, Circe, Seductress, Enchantress)
[] Gambler
[] God (Adonis, see also Hero)
[] Gossip (see also Networker)
[] Guide (Guru, Sage, Crone, Wise Woman, Spiritual Master, Evangelist, Preacher)
[] Healer (Wounded Healer, Intuitive Healer, Caregiver, Nurse, Therapist, Analyst, Counselor)
[] Hedonist (Bon Vivant, Chef, Gourmet, Gourmand, Sybarite–see also Mystic)
[] Hermit (see also Wise old Man)
[] Hero/Heroine (see also Knight, Warrior)
[] Judge (Critic, Examiner, Mediator, Arbitrator)
[] King (Emperor, Ruler, Leader, Chief — see also Politician)
[] Knight in Shining Armor
[] Liberator
[] Lover
[] Martyr
[] Mediator (Ambassador, Diplomat, Go-Between)
[] Mentor (Master, Counselor, Tutor)
[] Messiah (Redeemer, Savior)
[] Midas/Miser
[] Monk/Nun (Celibate)
[] Mother (Matriarch, Mother Nature)
[] Mystic (Renunciate, Anchorite, Hermit)
[] Networker (Messenger, Herald, Courier, Journalist, Communicator)
[] Pioneer (Explorer, Settler, Pilgrim, Innovator)
[] Poet
[] Politician (see also King)
[] Priest (Priestess, Minister, Rabbi, Evangelist)
[] Prince
[] Prostitute
[] Queen (Empress)
[] Rebel (Anarchist, Revolutionary, Political Protester, Nonconformist, Pirate)
[] Rescuer
[] Saboteur
[] Samaritan
[] Scribe (Copyist, Secretary, Accountant–see also Journalist)
[] Seeker (Wanderer, Vagabond, Nomad)
[] Servant (Indentured Servant)
[] Shape-shifter (Spell-caster–see also Trickster)
[] Slave
[] Spectre (Ghost / Apparition with Unresolved issues)
[] Storyteller (Minstrel, Narrator)
[] Student / Scholar (Disciple, Devotee, Follower, Apprentice)
[] Teacher (Instructor, see also Mentor)
[] Thief (Swindler, Con Artist, Pickpocket, Burglar, Robin Hood)
[] Threshold Guardian
[] Trickster (Puck, Provocateur)
[X] Turncoat
[] Vampire
[X] Victim
[X] Villain / Shadow (Big Bad of the story; see also Antagonist)
[] Virgin (see also Celibate)
[] Visionary (Dreamer, Prophet, Seer–see also Guide, Alchemist)
[X] Warrior (Soldier, Crime Fighter, Amazon, Mercenary, Soldier of Fortune, Gunslinger, Samurai)
[] Wise old Man (see also Hermit)
1. What are the motivations for the character’s actions? Money, cigars, alcohol, and not angering his father even though he’s dead and only exists as a voice in Orpheus’s head.
2. What are the character’s goals / ambition / dreams? To become the most “badass” mercenary anyone has ever crossed, to strike fear in the hearts of the entire world.
3. What external conflicts would you wish for the character to overcome? Completing missions on time.
3a. What are the obstacles in the character’s path that might make this difficult? Windham is slow in delivering the blueprints from Shelly’s castle.
4. What inner conflicts would you wish for the character to overcome? Shutting up his father’s head voice.
4a. What are the obstacles in the character’s path that might make this difficult? Head voices don’t go away on their own. Plus, Rinehart thinks that therapy is for “pussies”.
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AUTHOR’S NOTES / MISCELLANY
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Character theme song: “American Capitalist” by Five Finger Death Punch
Celebrity / IRL lookalike: A fatter version of Chris Kael
Sunday, January 16, 2022
A Brief History of Honey Valley
“Honey Valley isn’t known for its bee population.”
Throughout the history of the former dwarven lands, that joke had been beaten to death almost as badly as the soldiers who fought over control of said lands. The younger inhabitants see the word honey and instantly think of elven sex slavery, which in a perverse way had become Honey Valley’s national product. But the bloody roots of the dwarven island run much deeper than a shallow night of adult fun time. Conquest is the word of the day, and the many days after that if history seemed intent on repeating itself.
In the early days of its inception, five hundred years ago to be exact, Honey Valley didn’t even have a name. If it did, it wasn’t kept in any public records. It was simply referred to as the home island of the dwarven culture. The dwarves were labeled as savages by anybody with no knowledge of tribal culture. The dwarves made ends meet by farming and hunting for food, not generally bothering anybody. One of their favorite crops to farm was coffee beans, which they would combine with caramel to make the perfect caffeinated drink, enjoyed by mostly chiefs and other warriors higher on the pecking order.
During the course of this farming for coffee, a poisonous plant was accidentally mixed in with the ground beans and the drink was subsequently consumed by one tribal chief in particular. Instead of killing him outright, the poisonous plant turned him into a psychotic monster capable of ravaging large numbers of his own population. His skin turned bright red, his muscles bulged to the size of cannonballs, his fangs and fingernails grew into sword-like weapons, but it was his aggression that became synonymous with his genocidal tendencies.
As the poisoned chief slaughtered his own kind, more dwarves became infected with his brain-altering disease. This went on for several years until the entire dwarven population was cannibalizing each other. When they got too feral for each other, they swam across the sea to the mainland looking for victims to dine on. The dwarves were so powerful that they couldn’t be fought off by ordinary soldiers and civilians; they could only be negotiated with once the poison tapered off.
In exchange for the dwarves not invading their lands, several kingdoms offered to donate prisoners to the island whether they were deserving of a death sentence or not. This arrangement continued for several years until the prison population exceeded the rabid dwarves’ appetites. Among those imprisoned on the island was a green-skinned woman named Ryoka, who is believed to be the first “elf” in the history of the world.
The greenish hue, pointy ears, and funky-colored eyes were believed to be part of a rare auto-immune disease Ryoka had. As a result of her strange appearance, she was bullied by her peers to the point where she couldn’t find work and ultimately lived on the streets. Her official imprisonment came when she appeared to conjure magic and set one of her tormentors on fire. Ryoka went on a killing spree against those who wronged her until she was caught and sent to the dwarven island along with several other dangerous prisoners.
In addition to Ryoka, an elite human warrior known as Thomas Xavier joined the roster that would be known for driving the dwarven population underground, never to be seen again. The kingdoms got greedy with their prison exiles and sent too many fighters over to the island. Now that the humans and Ryoka were the supreme masters of what would later be called Honey Valley, they started forging their own alliances and building their own towns and kingdoms. The northern territory belonged to the Atwood lineage, Atwood being a literal name for living near the forest. The central territory was home to the Shadow Asylum mercenary guild, a longstanding organization headed by the ultra-rich Rinehart family.
Ryoka and Thomas Xavier found their own paradise in the southern portion of the island, a forested area with a lovely beach at the tip. Because of the threat of the infection keeping the northern, central, and southern territories isolated from each other, Ryoka and Thomas had enough alone time together to forge a romantic relationship and begin the Xavier bloodline. Several generations of isolation has led to a growth period of the elven race, to the point where their magic usage was becoming too much of a threat to the northern and middle territories.
The official start of human racism towards elves began when an elven boy accidentally set Morgan Town on fire with too little control over his own magical powers. An overabundance of magical energy swirling around wasn’t uncommon in those days and ultimately the Morgan Town government and Atwood monarchy teamed up together to keep the elves under control. Generations of brainwashing, beatings, and enslavement of elves were done to ensure no more accidents would happen and that magic would be completely erased from the elven culture. The xenophobia was bad enough, but when the disenfranchisement of elves became a business, that would be how the new generation of prisoners would negotiate with the mainland.
The newly minted Honey Valley was now in good standing with the mainland kingdoms with elven slave trade becoming lucrative. Slavery was even used to rebuild Morgan Town and refurnish the northern and middle territories with technology unheard of at the time. As traumatizing as the slave trade was for elves, they would get their well-deserved reprieve from their nightmares in the form of a “lion god” they dubbed Mageta.
To this day, the elves don’t know if Mageta was an actual lion who succumbed to the dwarves’ infection or if it was a powerful elf who wore the skin of a lion. Either way, this lion god would prove instrumental in keeping the elves safe for a long enough time that they could get back on their feet again. By the time Mageta was hunted and killed by slave trading warriors, the elves were powerful enough that they could forge their own empire with the recuperation time they were given.
The elves were so grateful for Mageta’s help that they built an entire religion around him, which is still practiced to this day. Because actual history was lost in the elven/human conflict, most of the mythology surrounding this religion was crafted by creative minds. Storytellers, artists, and poets came together to give the elven race their epic Magetan tale, which is why many elves are regarded as being creative types. But with this creative prowess, there was still a need for the elves to defend themselves against the humans that hated them so much. Many Magetan zealots became soldiers hardened by combat and rigorous training. While elves are seen as being overly sensitive, the trauma they hold deep is just waiting to be unleashed on a xenophobic human waiting to strike.
Just as the southern elves began a quest to find their missing brethren who were lost to the slave exchange, another force emerged in the form of a mobile castle run by the Stonewall Kingdom. The knights were sent to investigate the happenings of Honey Valley, but they were short on manpower due to some of their own soldiers and citizens being caught up in the slave trade despite not being elves. Without the support of their superiors, the Stonewall Kingdom had no choice but to throw money at Shadow Asylum since they had no loyalty to any crown.
The current Queen of the Xavier bloodline, Llewellyn, wants to secure a trade deal with the current Stonewall King, Lars, since his mobile castle brought so much technology with it that the elves could use for farming and rebuilding. While Lars and Llewellyn have the same goal in mind of eliminating the slave trade forever, they are two different rulers with a lack of real communication between them.
And now here we are in the year 500 PM (Post-Mageta). The table is set for all out war among the different kingdoms and territories. The Atwood monarchy seems intent on expanding its power and not giving up any sliver of it to the other territories. Shadow Asylum wants to maximize profit and grow fat together off of their earnings. The Xavier and Stonewall monarchies want to put an end to generations of torment and anguish, which all began with the bullying of a green-skinned woman with pointy ears. Who will survive?
Somewhere beneath the surface are the dwarves who have not been heard from since the takeover of the mainland prisoners. Will they rise again? Will they take back their island and erase the Honey Valley name forever? If the threat is not real, then the paranoia is.
