Showing posts with label Donkey Kong. Show all posts
Showing posts with label Donkey Kong. Show all posts

Sunday, November 23, 2014

"Super Mario" by Jeff Ryan



BOOK TITLE: Super Mario: How Nintendo Conquered America

AUTHOR: Jeff Ryan

RELEASE DATE: 2011

GENRE: Nonfiction

SUBGENRE: Videogame Biography

GRADE: Pass

From Nintendo’s early days with the Donkey Kong arcade game to the present day with Super Mario Wii, Jeff Ryan documents the history of the Mario character and how over many decades he became the symbol of excellence for video gaming. This constant promotion of such a simple, let lovable character didn’t come without hardship. Nintendo had to constantly put out games and consoles that rivaled other systems like the Sega Genesis, Sony Play Station, and the Microsoft X-Box to name a few. Sometimes Nintendo won these rivalries, sometimes they were hit hard with a massive loss in revenue. Even today Nintendo struggles to keep Mario relevant in a generation full of new gadgets and principles.

First and foremost, the research Mr. Ryan conducted along with this previous knowledge of videogames shines through for this book. Every detail is so intricate that trusting this book for its word wouldn’t be too far out of bounds. The computer lingo might sound a bit confusing at first, but it’ll all make sense the closer you get to the middle and end of the book. My only question to Mr. Ryan is, how exactly did he find this information out? Did he individually ask the Nintendo execs about everything they know or did he have to surf every crevice of the web? Don’t worry, I’m not calling him out on any flaws; it just piques my curiosity, that’s all.

Many people on Good Reads have criticized Jeff Ryan’s use of pop culture references, particularly as he fused them into the writing style to make it his own. Normally, pop culture references are a no-no in literature due to the reader’s off chances that he might not know what the author is talking about. Jeff Ryan can get away with it, though, because Mario culture is pop culture. The references don’t go too far off from the videogame genre and are actually amusing to listen to from time to time. In short, I believe the energetic writing style is fun to read and would make Mr. Ryan’s job as a writer for the Huffington Post much more believable to a layman.

And now we get to my favorite part of any book I give a passing grade, the pacing. The pacing is somewhat slower than what I usually read, but that doesn’t bother me at all. It only bothered me during the opening chapters when Nintendo was just a generic entertainment company instead of a Mario and Donkey Kong giant. My patience kicked in and the book has been an enjoyable read ever since. This would be the time where I encourage all of my readers to have at least some level of patience when dealing with a new book or a new author. The excitement will happen one way or another. Such is the case with “Super Mario” by Jeff Ryan.

If you’re feeling nostalgic about your videogame-playing past, this book is for you. It’s not only good for getting that warm fuzzy feeling flowing through your bloodstream, but it’s also educational, particularly as it relates to running a business. Running a business of any kind is hard work and in this screwed up economy, most of them either don’t make it or barely make enough to survive by the skin of their teeth. I have a new appreciation for what business owners have to go through on a daily basis. It still doesn’t mean I’m letting them get away with tax cuts for billionaires or exploiting foreign workers. Just throwing that out there.

Sunday, May 11, 2014

"The Room of Ancillary Dreams" by Harold Budd



When you play “The Room of Ancillary Dreams” by Harold Budd on your MP3 player, stereo, computer, or whatever the case may be, one of two things will happen to you. If you’re in bed trying to relax, not only will you enter the dream world, but you’ll be a gatecrasher for your own subconscious. If you’re trying to write a piece of literature on your computer, you will be free of distractions while having your musical needs satisfied to the fullest extent. I use this ambient piece of music for both purposes.

All you need in order to reproduce it is a piano and a wah-wah pedal. It’s a slow-paced song, so it’s easy for anybody to play regardless of their skill level. If you’re a piano player and you need to put on a concert for your audience, choose this song. Your audience will be knocked out within the first few seconds and you can get out early to catch a show of your own. Hell, they might even need blankets and pillows just to get through the entire show. The song is that relaxing.

I dare you all to go to You Tube right now and look up “The Room of Ancillary Dreams” right now. If you’re going to do it, make sure there’s a buckwheat pillow resting on your computer desk. Don’t worry about snoring too loudly, because it’s just another part of the restful ambience. There’s a good chance you sound like a cat purring when you snore. If you sound like a helicopter, though, that’s not a problem either.

Why exactly am I going to great lengths to sell you this wonderful piece of music? Because as an avid listener, it’s my obligation to do so. Realistically though, this is a song I always keep on my MP3 player in case I go for a long road trip or airline flight. My mom is on the verge of retiring and when she does, the vacations will come more often.

Riding in the car or on an airplane isn’t the most fun experience you’re going to have. If you’re on a six-hour flight, your ass will get sore and you will get cranky. But if you have a neck pillow and a copy of “The Room of Ancillary Dreams”, your long journey will seem like it went by in only a few seconds.

It used to be that I always requested sleeping pills during long trips. I may not need them in the first place now that I’ve discovered this blissful combination. If you’re going to a writer’s retreat in Tuscany or a reader’s conference in the Bahamas, do you really want to be awake for the entire thing? Absolutely not. Even if there was a terrorist takeover of your flight, being asleep is the best way to survive.

Grab your pillow and get some Z’s, people, because with this song in your headphones, even the UFC can’t rack up that many knockouts.

 

***JOKE OF THE DAY***

Q: What do Nintendo characters use to get high?

A: Donkey Bong.

Tuesday, May 21, 2013

Books Based On Videogames

It’s 2001/2002 and you’re a member of Playbyweb.com, a post-to-post RPG website. You try to establish an RPG based on a popular videogame only to be met with comments like, “Why don’t you just play the videogame?” Are you sick of those comments yet? Get used to them, because in 2009 when you officially solidify your status as a bookworm, you take an interest in books that were adapted from videogames. A few weeks ago, I went to Barnes & Noble and bought something that I look forward to reading someday: “Diablo III: The Order”. I’ve never played Diablo III, just the second one and the first one. Judging from how memorable Diablo II was, I figured that the third one in the series should be just as exciting and fast-paced. I expect the book will be just as action-packed as the videogames themselves. This will be the attitude I take with me whenever I go shopping for books at Barnes & Noble. There’s a whole sprawl of books and graphic novels based on videogames. I’ve seen ones based on Halo, Diablo (as I’ve said earlier), Sonic, and…those are the only ones my shitty memory will allow me to say. I’m sure there are others. Shit, just the other day, I was surfing Amazon and I purchased a copy of “Super Mario: How Nintendo Ruled America” by Jeff Ryan. It’s nonfiction of course since it’s in the style of a biography. I’ll look good on my shelf once it gets here. In the meantime, all this talk about books committed to videogames makes me want to see some novels based on other games as well. A Mario biography is nice, but how about a novel based in the Mario universe? Wouldn’t you like to see a story told through the creepily curled eyes of Phanto? I would, that’s for damn sure. Or how about a Final Fantasy IV novel told in a Calcobrena Puppet’s point of view? I’m sure that would sell. Hell, I’ll even settle for a Pac-Man book if it’s at all possible. I’m sure someone out there with a wild imagination could do it. Or if you’re into something a little more action-packed, let’s try some Street Fighter and Tekken books. There’s a whole universe of videogames out there that hasn’t been exploited yet. The only thing stopping authors like me from exploiting them is the anal-retentive copyright laws where corporations will literally sue over nothing. That’s part of the ongoing debate over fan fiction these days: internet postings and personal sharing is fine, but no official publication lest you be taken to court. If there are any authors out there who are more capable of getting a license to write videogame books than I am, I implore you, make these novels a reality. And no, I won’t just “play the videogame”, because I’ll get frustrated by the immense difficulty level. The last time I actually played a game was in 2010 when I kept getting my ass kicked by a lava dragon in Final Fantasy III for the Nintendo DS. It seems hypocritical that I would want videogame based novels after not having played one in three years. Maybe I’m just nostalgic since they were a huge part of my childhood. So how about it? Will we have that Donkey Kong novel or not? Anybody? Hello!

 

***CODY’S ARMY***

Whenever I’m not posting blog entries like the one I just did or writing chapters of Hardcore Hate 2: It‘s a Real War, I’ll be reading “Cody’s Army” by Jim Case. I’m 20 pages into it and it’s already an exciting thrill ride.

 

***JOKE OF THE DAY***

Mickey Mouse is in Walt Disney’s office and Walt says, “I can’t just fire Minnie for being stupid.” Mickey says, “I didn’t say she was stupid. I said she was fucking Goofy.”