Showing posts with label Hunter. Show all posts
Showing posts with label Hunter. Show all posts

Thursday, December 9, 2021

Go With Them...I Guess

“I’m going off on an adventure!”


“I’m going to seek glory!”


“Garrison, what are you going to do?”


“…Go with them…I guess…”


Ah, yes. When every D&D session is a holiday season in the sense that players should give their all, my specialty in large groups was hitching my wagon to the other players. Don’t contribute any meaningful character information, just…you know…”Go with them…I guess…” But then again, what else was I supposed to do? Walk away from the group and do my own thing? That would require an extra DM just to deal with my bullshit. The easier answer would be to just assume that I’m following my fellow party members around everywhere they go. In which case, I wouldn’t be an elf fighter or a half-orc wizard anymore. I’d be a dog. A loyal golden retriever who couldn’t get enough pets and love, as long as my fellow party members had beef snacks ready. Dogs don’t have to worry about serious character development since their histories amount to chasing squirrels and rolling in mud. Not much complexity there!


Even from my very first session as an elf warrior, it should have been assumed that I’d follow my party members everywhere they went. But that wasn’t how D&D worked in those days. I always assumed that it would be like Final Fantasy games where the party goes everywhere together and would only become active characters during a battle. Not the case at all, it seems. Super Nintendos can’t ask for the player’s opinion beyond a yes or no question. Dungeon Masters can and will. So imagine my shock when the DM, my brother James, asked everyone in the party what they were going to do once they got to a town. The two players before me knew exactly what they were going to do: explore. But when James asked me what I was going to do, I froze like Sub-Zero’s opponents in Mortal Kombat. I thought we were just following each other around. Nope! I actually had to make a decision independent of my party members. And I couldn’t do it. So my elf hunter jumped down a manhole and was never seen again.


All these years later, what is the right answer to the, “What are you going to do?” question when you’re in a group of two or more adventurers? Should Dungeon Masters just assume that party members are just going to follow each other around like dogs and do nothing until they’re specifically called upon? While that is a convenient answer, it would certainly get weird after a while, wouldn’t you agree? Wouldn’t the other party members wonder why these strangers are following them around without saying a word? The easy answer would be to say, “We’re on the same team. Live with it.” But are you? What makes you all a team? Are you just there for the hell of it? Do teams really get together because it’s the right thing to do and nothing should be questioned?


And this is where the all-important character development comes into play. As it turns out, it’s not enough to have a half-orc barbarian with bulging muscles and a battleaxe that can cut through the Golden Gate Bridge. Why is this half-orc barbarian running around with a Halfling thief and a half-elf wizard? How did this half-orc barbarian come into existence other than having a full-orc and a human fuck each other’s brains out? Why does he have all of these muscles other than he’s a barbarian and it should be a universally-accepted truth? What are the stories behind his scars? What are the stories behind his actions? What are the stories behind his blind loyalty to his party? When a character’s motivations and goals are explored beyond being a shallow drone, that’s when the fun really begins. After all, mindless drones aren’t nearly as much fun to read about as fleshed-out three-dimensional characters. Isn’t that right, Stephenie Meyer? How about you, E.L. James, do you want to weigh in on this subject? Didn’t think so.


Let’s go back to the example of the elf hunter who got so confused that he jumped down a sewer hole without giving a second thought. Could he have just hitched his wagon to the other PC’s and went along with them wherever they went? But why would he do that? Well, that’s where a “session zero” comes into play. It’s a D&D session designed to get the characters introduced to each other before the campaign officially begins. So what are the elf hunter’s motivations? Does he want revenge on someone who killed his parents? Does he want to earn enough money to pay for his sister’s heart transplant? Does he want to earn enough money so that he can go on a vacation to a sandy beach paradise? Does he want to earn enough money to go to school and learn more about the world around him? These are all reasonable motivations to have as a character. They may have been done to death by other authors and PC’s, but not you. You as the player have all the power in the world to fashion these motivations into something tangible and unique. So maybe the answer isn’t to hitch your wagon to a bunch of mindless drones.


But what if there’s a reason for being a mindless drone? What if all of the party members are part of a cult that just goes around doing whatever their higher power tells them to do? What if the higher power tells them to murder everyone they come across as a worthy sacrifice? What if the higher power tells them to steal enough money to make the cult richer than Scientology ever could be? In that case, while the players are still mindless drones, they have motivations beyond two-dimensional character work. But even if this were the case, the players who own those characters still have to put in the work when it comes to developing back stories and mythologies. If you’re going to, “Go with them…I guess…”, then at least have a reason for doing so. I hate to use the phrase, “Everything happens for a reason”, but in the case of D&D characters following each other around, it definitely does.


Even the elf hunter has a reason for falling down a sewer hole (not just because the player didn’t know what the fuck he’s doing). Okay, so he’s exited the party under weird circumstances. Now what? Are there creatures lurking in the sewers? Does the shit-scented water have a dark secret buried beneath? Does the sewer serve as a passageway to another world? How about a secret entrance into a castle full of riches and sorcery? Now the question becomes, does the elf hunter keep all of his findings to himself or does he share them with his party members if and when he returns to the surface? Hopefully, he’s had a nice bath beforehand and not in a river of shit and piss. Otherwise, they’re going to think he’s a lunatic and have him locked in a madhouse.


But what does the elf hunter do while he’s confined to a padded cell filled with other crazy people? Does he share his secrets with the crazy people and get into even more trouble than he’s already in? Does he meet someone there who could bust everyone out and flood the streets with whack-a-dos? Does he meet a corrupt nurse who’s beating the shit out of the patients for no reason other than to satisfy their sadistic urges? If you look hard enough, everything has an angle behind it, everything has a story that can be exploited for creative fodder.


Here’s the thing with me as a middle schooler: I didn’t give a shit about developing back stories and looking at life through multiple angles. I just liked the shallow aspects of the characters I created and the places I went to. Does my character have skulls decorating his entire body? Does he carry an axe with a long enough shaft to double as a wizard’s staff? Does he have a drill bit on top of his head? Is his metal armor so thick that it can protect him from nuclear missiles in a medieval fantasy setting? For me back in those days, looking cool was more important than being cool. My characters could have the flattest personalities and the agendas of mindless drones as long as they looked cool doing it. I could get away with it back then, but not today as an author telling my own stories.


One thing I’ve learned as an author is that nobody cares if your dark knight carries a chainsaw into battle with him. Nobody cares if your dragon-born barbarian breathes ice instead of fire. Nobody cares if your goblin electromancer shoots bolts of lightning out of his ass. Surface-level character development isn’t development at all. Having thick armor isn’t a personality trait. Having trident heads for fists isn’t a relatable flaw. The audience doesn’t want chainsaw-wielding dark paladins if those same warriors don’t have an inch of depth or personality behind them. Ever wonder why we like one-line zingers? It’s because a mindless drone could never come up with them. Ever wonder why we like edgy dialogue? Because it takes a special kind of character development to come up with those sound bites. Characters are more than their swords, axes, and lightning breath. They have flaws. They have dreams and goals. They have styles of speech. They have reasons behind their actions that extend beyond Captain Evil territories.


So…do you want to know what the right answer to the, “What are you going to do?” question is? Well, if your only solution is to hitch your wagon to your party members whilst contributing nothing in the way of character development, your D&D session is going to be boring as hell and so will the stories you write as a professional author. It is somewhat surprising to hear me of all people say that, the same guy who struggles with character development because my characters are either too nice or too mean, too extreme or too bland, too smart or too dumb, or too good or too evil. I couldn’t find the middle ground with a map and a compass. 


But that’s why we have character profiles and character sheets: not to keep track of how many muscles our ogre barbarians have, but to keep track of all of their personality traits and why they act the way they do. Coming up with three-dimensional characters is a lot of work, but it’s work very much worth doing. Even out the extreme tendencies and make shit happen for a reason. Think beyond the shallow. Get in your character’s head like a schizophrenic voice. Ask yourself: what makes this character tick? But when you’re figuring this stuff out, take all the time you need. You don’t have to get three-dimensional character work right the first time, but you should get it right eventually. It’s a skill, one that takes patience. Do you have it in you? Of course you do! Otherwise, you wouldn’t have a D&D character sheet or a novel idea in the first place.

Friday, September 21, 2018

Incelbordination, Chapter 14


Falling asleep in the middle of danger seemed to be a common occurrence for Oswald Crow. He wondered how many blows to the head he’d taken since fighting against Incelbordination. Apparently, not enough to forget the pain of loneliness. Or the pain of being labeled a terrorist. Or the pain of possibly being thrown in jail for a roll of weed. It wouldn’t have surprised him one bit if he woke up a jail cell right then and there. But low and behold, he woke up (if one could call it that) back at the warehouse, a dark and empty warehouse at that. No bloodstains. No dead bodies. No crying. No pleas for help. Absolutely nothing at all.

And then what few lights there were began to flicker brightly at a rapid pace. Oswald held his aching head as he stood up and allowed his swollen eyeballs to adjust to the light. Needle pains pierced through his system and caused him to whine gently to himself. Not knowing where he was going, he bumped into a wooden crate that seemed to be filled to the top with bullets. Entranced, he sifted his fingers through the metal like beach sand. Somehow this was relaxing to his anxiety. A phantom woman appearing out of nowhere, however, was far from it.

An attractive black woman with long hair and a longer gray dress hovered over Oswald with a smile on her face. “Hello, Mr. Crow. Remember me?”

If the dwarf’s eyes weren’t wide before, they were now that this ghost appeared before him. “Mrs. Mills?”

“That’s right, Oswald. It’s me: Mrs. Mills. It’s been a while since the two of us talked. It’s almost like you’re avoiding me or something. Why would that be?” She leaned her face closer to Oswald and said, “That’s right, I remember. You never wanted to show your face again after you wrote me that love letter. I can’t say I blame you, teenage hormones aside.”

The dwarf’s face glowed nuclear red as he tried to come up with some dialogue. “Mrs. Mills…I’m …I’m sorry…I really am…”

Waving it off, Mrs. Mills said, “Don’t worry, Oswald, it’s not a problem at all. It’s not like I went through my own version of humiliation, being divorced and fired and whatnot. I must admit, you know how to tell a good love story…for high school standards, at least.”

“Please…Mrs. Mills, just go away.” Oswald sifted his fingers through the bullets yet again, but the anxiety relief wouldn’t come for him this time.

“Why should I, little buddy? Am I saying things you don’t like to hear?” said Mrs. Mills in an increasingly erratic tone. “You think you’re starving for love? What about me? Where was I supposed to get mine? From you? Don’t make me laugh, I’m in enough trouble as it is. Oh wait…I can’t be in trouble….because I’m dead! My bad!”

Oswald made a fist with the bullets he grabbed, as though he was ready to go to war right there. “You know how you could have saved your job and your life? By telling the other kids our phony relationship wasn’t true. You could have sent them to the principal’s office. You could have whacked their hands with pencils for all I cared. Do something to set things right, that’s all anybody could ask for. But no…you did absolutely nothing to stop those rumors from spreading to the kids. I’ve never heard so many kids laughing at me in my life. You? You might as well have laughed with them. You were complicit by your silence.”

Caught in her own debunked logic, Mrs. Mills shook her head and confessed, “Oswald, there was nothing I could do. I was just as unbelievable as you were. If they didn’t listen to you, what makes you think they could have listened to me?”

“Because you’re a fucking teacher and you know better than to let shit happen!” bellowed Oswald before throwing bullets at the phantom. “Get out! Get the hell out of here and stop haunting my dreams!” The dwarf threw even more bullets until the ghost fizzled out of sight.

And then by some strange magic, the crate refilled with more bullets, just in time for yet another ghost to appear: a baldheaded teenaged cancer patient trapped in a wheelchair with a psychotic frown on her face. “What about me, Oswald? You’re always talking with Antero about how you want cards and flowers on your grave, right? Where were my flowers when I needed them? Where was my love? Were you too embarrassed to admit that I was your girlfriend or were you too cowardly to take care of me when I needed someone the most?”

Breathing heavily through gritted teeth, Oswald scooped up more bullets in his hand and shouted, “Man, fuck you, Trish! You were just as complicit as my deadbeat English teacher! You didn’t stop the laughs! You didn’t stop the rumors! Even a sick chick like you could use a smart phone and make things right! You did nothing about it! Fuck you, Trish! Fuck off!” The dwarf threw even more bullets than before and caused Trish’s ghost to fade away in the darkness. And once again, the crate magically refilled with tossing props.

Yet another ghost haunted Oswald’s tortured soul: a blond haired teenage boy with a rainbow-colored shirt and his chin tucked in shame. “Are you going to throw bullets at me, you little shit?” The dwarf’s expression softened as he dropped the bullets back in the box. “All I did was place my hand on your shoulder and help you carry your books. I admit, I started to like you for a while. I told you how cute you were. And you just…you just snapped like a madman.” The boy tried in vain to wipe tears from his eyes, but they just kept flowing.

“You got me all wrong, Hunter,” said Oswald, his voice muffled in defeat. “I’m not one of those homophobic assholes. You just caught me on a bad day, that’s all. All the laughing, the name calling, the beatings I took…it just wasn’t my day. You were just at the wrong place at the wrong time.”

Hunter’s ghost dissolved in the darkness and gave way to an army of angry young men with red hot neon in their eyes. Oswald dropped to his ass and breathed heavily in fear as these ghosts called him every name in the book while pointing accusatory fingers at him. The dwarf clutched his chest in an attempt to prevent a possible heart attack when Antero Magnus’ ghost appeared in front of those kids. Antero’s eyes had glowed a little brighter that night, giving off that same creepy shiver down Oswald’s spine.

“What do you people want from me?! Leave me alone!” the dwarf shouted in between winded breaths.

“You see all these kids, Oswald?” asked Antero as he waved his hands in both directions to show them off. “You let them all down, my former friend. You let me down too. You could have been one of the greatest revolutionaries of all time. You could have put Che Guevara to shame. You could have changed the world. Instead you turned your back on us .Of all the people you’ve seen tonight, we were the only ones who gave a damn about you. You threw it all away, Oswald. You’re not a supreme gentleman. You’re not even a manlet. You’re a fucking loser!”

Oswald kept screaming, “Shut up!” as he desperately reached into the bullet box and threw in every direction he could. Bullets to the left, bullets to the right, bullets to the center, bullets in a three hundred sixty degree angle. No matter how many he threw, the ghosts kept growing in numbers. Sure, the box refilled as it always did, but what good were those weapons if they only counted for a few victims?

The one victim Oswald wanted to hit the most, Antero, had put a stop to his rebellion with a one-handed chokehold to the little guy. Between the throat squeezing and his own heart-exploding anxiety, Oswald struggled to stay alive as he flopped on the ground like a fish, the ghosts of Incelbordination creeping over him and laughing like high school children. Mrs. Mills was among that crowd as well. As was Trish. As was Hunter. As was an entire underworld of tormentors waiting to gobble up Oswald for a late night snack. Just because he was paranoid, didn’t mean the world wasn’t out to get him.

When it looked like he would be permanently dragged to hell for his romantic sins, Oswald awakened in a dark cell by sitting upright and gasping in a raspy voice. He could finally breathe again even though he was drowning in sweat. Hopefully the stain on his pants was sweat too. The little guy plopped backwards and continued to catch his lost breath whilst clutching his chest.

“What the fuck was all that? Where am I? Hello?!” No answers, only darkness. Imprisoned, blighted, depressive darkness. But even the black nothing was better than being anywhere near Antero’s warehouse. “Wait a minute…if I’m in this cell…where’s Antero?! Where is everybody else?! Where the fuck am I?! Somebody help me!”