Showing posts with label Final Fantasy VI. Show all posts
Showing posts with label Final Fantasy VI. Show all posts

Monday, August 16, 2021

25 Things That Got Me Through 2021

 The year 2021 isn’t over yet (damn it), but I’d like to make a list of 25 things that got me through it anyways, as a sequel to my 2020 list, which in turn was inspired by Innuendo Studios.


1. Amanda the Jedi

2. Casey Aonso

3. Chrono Trigger Soundtrack

4. Crit Crab

5. Cynical Reviews

6. Figure Four Weekly’s You Tube Channel

7. Final Fantasy IV Soundtrack (I deleted the Calcobrena theme for being too creepy)

8. Final Fantasy VI Soundtrack

9. Final Fantasy VII Soundtrack

10. Jenna Moreci

11. Krimson Rogue: His Reviews for Ready Player Two and the 64-Squares Book with the Long-Winded Title

12. Last Week Tonight with John Oliver

13. Mega Man X3 Soundtrack

14. Psych 2 Go

15. Rachel Oates

16. Savannah (a.k.a. The Queer Kiwi): Oxygen EP

17. Secret of Mana Soundtrack

18. Silent Season: Wounds, Stars, and Blame (three separate songs, not one title)

19. Solomonster Sounds Off

20. Stealers Wheel: Stuck in the Middle with You

21. The Ever-Burning Light by K.L. Cottrell

22. The Hunger Games: Mockingjay by Suzanne Collins

23. Thought Slime

24. Wrestle Talk TV

25. Zoe Bee

Wednesday, November 27, 2019

Large Groups of Characters


***LARGE GROUPS OF CHARACTERS***

“The Way-Back Machine is all warmed up, Mr. Peabody!”

Good boy, Sherman. Now let’s go back to the late 1990’s in Chehalis, Washington, where I was a pre-teen playing Dungeons & Dragons with a large group of my brother’s friends. Pay close attention to the “large group” part of that last sentence. It didn’t matter if I was a level one human fighter with a true neutral attitude. It didn’t matter if my character was destined to become a badass somewhere down the line. That prophecy never came to fruition in this particular role-play. You want to know what my character did? You want to know what his big contribution to the experience was? Smashing a whiskey barrel over somebody’s head. That’s it. End of story. The rest of the role-playing session was a whole lot of jack shit. Whenever the DM asked me what I wanted to do next, I’d just languidly say, “Go with them.”

From that day forward, I only agreed to D&D sessions with small groups of people or strictly one-on-one with the DM. When too many characters invade one story, there’s not enough room for them to get their shit in. They get shoved to the background in favor of others. There’s no room for development. Or in my case, all I got to do was smash a wooden barrel over somebody’s head…and not a goddamn thing more. Whenever I write novels, I always make sure to keep my protagonists down to a manageable number like two or three. That way, everybody gets a chance at character development in the relatively small space that constitutes the word count benchmark for novellas. Bigger adventuring parties are designed for works that are longer. Me? I don’t have the mental endurance to write something long enough to include an army of three-dimensional characters.

This heavy burden of characters is something often seen in professional wrestling as well, not just with books and movies. It’s one of the reasons why the WWE Divas Revolution was so poorly received in 2015. Nine women had to share X minutes of TV time, which means nobody got developed, nobody had any real motivations, nobody had personality, and there was no real end game to it all. To put it bluntly, it was a cluster fuck that resulted in the Wrestling Observer Newsletter giving it a Worst Feud of the Year award. It also placed second in that year’s list of Most Disgusting Promotional Tactics and third in the list of Worst Gimmicks. There’s only so much TV time to go around, which means smaller groups take priority if there’s ever a chance at character development.

Of course, not all characters have to be three-dimensional. Some characters were designed to be extras and that’s okay. But if you’re going to make a character an extra, be prepared for the lack of emotional investment that comes with it. A mass slaughter of innocent civilians doesn’t hold nearly as much weight in a Marvel or DC movie as the death of a character the audience actually cares about. The more you care, the more it will hurt. Why do you think people in real life get choked up about family members dying, but won’t blink an eye at an elderly celebrity passing the pearly gates? Celebrities are nice, but they’re not as connected to us as our truly loved ones. The same logic applies with stories where there’s a large number of protagonists.

Having said these things, I can still think of a few examples where it’s okay to care about big groups of people. In “The Savior’s Champion” by Jenna Moreci, there are twenty combatants in the Sovereign’s Tournament. You know they will eventually die per the rules of the game, but when they do, it’ll hurt worse than a Kaleo knee to the ribcage. Then again, that novel is at least five hundred pages long, so Ms. Moreci has given herself a lot of space to work with. Same thing with the old SNES videogame Final Fantasy VI. It takes weeks to beat, which means a large group of playable characters can thrive in that environment. You’ll care about Sabin Figaro. You’ll give more than two shits about Mog. You’ll give lots of flying fucks about Cyan Garamonde. Please do play that game if you’re into the classics. What about Lord of the Rings? Well, each movie in the trilogy is three butt-numbing hours long. You think that’s more than enough time to develop a big ass group of characters? Fuck yeah it is!

But if it’s really dependent on the length of the story, then why don’t I just write longer stories? Why can’t Beautiful Monster be 100,000 words instead of 45,000? Because a story’s completion has nothing to do with how long it is. Yes, it’s a shorter novella, but it’s a complete story. Even in its early draft phase, it has a beginning, middle, and end. The two main protagonists, Windham Xavier and Tarja Rikkinen, are only two people, which means they get lots of time to develop and grow as characters. Everybody else can claim the spotlight for themselves because my main character roster isn’t that big. But why not make my story longer and include more characters? Does it really need more characters? Can the few that I have not carry the story on their own? Besides, like I mentioned before, I don’t have the mental endurance to write longer stories. I’d be nice if I had it, but superpowers aren’t really a thing yet, so I’ll have to stick to the short stuff.

So the moral of the story is, if you want people to care about your large group of characters, make sure your medium is long enough for their individual developments. It can be done, but not by me, because I don’t feel the need to stretch myself beyond my means. The same will apply to any Dungeons & Dragons campaigns I run in the future: the smaller the group, the smaller the headaches. Everybody will get their shit in. They’ll mean more to my fictional world than smashing a whiskey barrel over somebody’s head. This isn’t a WWE battle royal with a bloated roster full of tainted characters. This is creative writing. Although, if Vince McMahon (who gets the last word on WWE’s creative processes) wrote a novel of any kind, I’d want to read it just because I can’t avert my eyes from a train wreck. I’m Garrison Kelly! Happy Thanksgiving! Eat lots of turkey! I know I will!


***DOMESTIC DIALOGUE OF THE DAY***

(Circa 2013)

JAMES: Hey Garrison, why are you being pissy?

GARRISON: I’m not!

JAMES: You’re being pissy.

GARRISON: I’M NOT!

JAMES: Yes, you are, you’re being very pissy.

GARRISON: I’m not!

JAMES: Come on, Garrison, be happy, get excited.

GARRISON: About what?

JAMES: I don’t know. Life.

GARRISON: Can I be excited about that cardboard box over there?

JAMES: Sure, why not?


***POST-SCRIPT***

True story: I told my Face Book followers that I was going to the Regal Cinemas today to watch A Beautiful Day in the Neighborhood. I backed out at the last minute, because the entire day I was feeling grumpier than usual. I snapped at everything and expended a lot of physical energy screaming at little shit. But that’s okay, because it’ll still play Saturday night when all of the Thanksgiving and Black Friday hoo-ha has died down.

Thursday, October 16, 2014

Terrato Matrix



When I was a kid watching TV, a commercial would come on for Taco Bell and their “crunchy supremes” or whatever the hell they were called. The tagline of those commercials was “Crunch so big, crunch so low, so everybody eat tacos!”

Around that same time, my brother James was playing Final Fantasy VI on the Super Nintendo and there was a monster in the game called Terrato, a giant snake who when summoned would cast a spell called Earth Aura and did a shit ton of damage to the enemies. Putting two and two together, I said, “Crunch it high, crunch it low, let’s all eat Terrato!” James, being the clever comedian he was, said in a mocking voice, “Let’s all eat a poisonous snake!”

If it hadn’t been for that small moment of childhood bliss, I wouldn’t have a fascination with the name Terrato and the character in question (Terrato Matrix) would have probably been named something else.

The Matrix part of his name was easy: he wore a black trench coat and sunglasses, just like Neo, Trinity, and Morpheus from The Matrix. Nearly a decade and a half after the moment of childhood bliss, I put two and two together once again and came up with the main character for a movie script I wrote called “Tower of Heaven”.

In “Tower of Heaven”, disgusting monsters called Intimidators took over the earth and the only safe sanctuary was an aura-protected tower named after the title of the movie. Terrato Matrix’s job was to find as many innocent people as he could and bring them safely to the Tower of Heaven until somebody could find the solution to this Intimidator apocalypse.

If anybody was qualified for the job, it was Terrato. He carried a machete everywhere he went, but he was more than a slasher. Most wizards carried wands, but when Terrato was slinging his machete, he was casting badass spells from fireballs to tidal waves to lightning bolts to shadow spikes to poison thorns. If “Tower of Heaven” didn’t end up sucking so badly and having a Deus Ex Machina ending, Terrato Matrix wouldn’t be unemployed right now.

Another job opportunity came for Terrato in the form of a dark fantasy novel called Zeromancer. He was a member of the story’s first act, though he didn’t get that much time in the limelight. He was embroiled in a rivalry with his brother Baraka over a marine chick named Jet McCammon. Terrato and Baraka both wanted her and the war between them got so heated that Jet was believed to be dead at one point. The two machete-wielding, trench coat-wearing brothers dueled it out until the fight ended in a draw and the main character of that act, Kento Bladecaptain, was left with fewer allies to fight the real threat to the world, a dragon barbarian named Atlas Venom. Way to get off track, Terrato.

That’s okay, because Zeromancer didn’t stand much of a chance either. It was written in 2011, a time where I thought it was acceptable to abuse hyperbolic comparisons and to write paragraphs a full 8.5 x 11 page long. To say Zeromancer was beyond repair would be putting it mildly. To say it was a fucking mess would be vulgar, but more accurate.

To show you how much Terrato meant to me during both 2008 (Tower of Heaven) and 2011 (Zeromancer), listen to this. He wasn’t just another character I could throw away willy-nilly. He was slated to be the next Deus Shadowheart when it came to popularity.

When I first introduced Deus in 2002, everybody at the Final Fantasy-themed MSN community he was a part of was excited to see him (except for a few douche bags who thought I was stealing from Starcraft, but that’s beside the point). Deus is still fresh in the minds of guys like James Howell, Kenny Flynn, Robert Hatfield, and many others who were old enough to remember. While Terrato didn’t reach that level of popularity, I was at least hoping he would. Don’t worry, Terrato: your turn for fame will eventually come. I hope.

 

***MOVIE QUOTE OF THE DAY***

“We’ve had our eye on you for quite sometime, Mr. Anderson. It appears you’re living two lives. In one of these lives, you’re Thomas Anderson. You’re a program writer for a respectable software company. You have a social security number. You pay taxes. You even take out your landlady’s garbage. In the other life, you’re alias hacker Neo. You’re guilty of virtually every computer crime we have a law for. One of these lives has a future. The other does not.”

-Agent Smith from “The Matrix”-