Every last page of the treasure map has led you to this. Gold, glorious gold, beautiful gold, showers of gold…wait a minute…Anyways, now that you’ve found these mountains of lovely gold coins underneath the waterfall, you send your pirate crew to haul it onboard your vessel. As you sail away with the precious treasure, you fantasize about what you’ll spend your newfound fortune on. A much-needed vacation? An elaborate mansion? Women? Lots and lots of women? Men? Non-binaries?
Your mind races at a million miles an hour at the possibilities. And then...your train of thought has been derailed when your ship snaps in two like a twig. You and your crew are left floating around the seven seas like turds in a punchbowl. Yes, you’ve got your treasure after all of this hard work…but even your mighty vessel wasn’t strong enough to store it all. You overloaded your fucking ship and sank the damn thing. Way to go, champ! You truly are a million dollar baby and the seven seas have gotten even choppier with the addition of your salty tears.
Everybody wants to find treasure. Everybody wants to live beyond their means. Everybody fantasizes about the high life. But in the midst of their fantasies, they forget the logistics of undertaking such a quest. It’s like the episode of South Park with the underpants gnomes. Phase one, steal underwear. Phase two...Phase three, profit. The gnomes don’t know what phase two is and neither do the pirate captains looking for treasure.
That scenario I painted for you in the above paragraphs was actually the ending scene for Captain William Kidd from the 90’s fighting game World Heroes 2. He got so greedy for his beautiful gold that he took too much of it and it sank his ship. Captain Kidd is a lot of things in that game. He’s a great fighter, no doubt. He’s got friendly dialogue. Now we can add one more quality to his resume: dumbassery. Is that a word? It probably could be if English snobs are willing to let words like “avast, ye matey” float by without examination.
So…when constructing your story about treasure hunting, you first have to ask what it is your sea captain is looking for. It doesn’t always have to be ultra-heavy gold coins. It doesn’t even have to be multiple items. It could be a magical gem. It could be a weapon. It could be a key to the gates of heaven. It could be a book. If you think Potterheads camping outside of Barnes & Noble takes dedication, you’ve never met a sea captain who searches far and wide for a book of secrets beneath the Atlantic Ocean.
Anything can be a valuable treasure if you put enough stock into it. Even another human being can be considered a valuable treasure. Maybe the sea captain is looking for a sexy siren who when discovered will become his wife for all eternity. Sounds great in theory, but it’s not exactly healthy relationship material if one party has too much power over the other.
Okay, so you know what you want your sea captain to look for. How do they get it? Do they have access to a treasure map? If so, how difficult was it to find? Did they have to wrestle it out of the hands of an orcish army? An ogre bruiser? A sneaky goblin? What about the map itself? Is it just one sheet of paper or is it a fucking novel the size of Webster’s Dictionary? Is the map even in plain English or does the captain need a translator to accompany him on his treasure hunt? Does the translator know how to fight or will they be swallowed whole by a bloodthirsty kraken? If you really wanted to be a dick to your main character, you could have the map come in the form of a thick novel with missing pages scattered all over the world, each of them in a different foreign language. How many times can your sea captain’s patience be tested before they say, “Fuck it, I’ll live on the streets?”
As if finding the missing pages to a treasure map wasn’t enough of a pain in the ass, getting from point A to point B is full of obstacles that grind the captain’s patience down to nothing. I’ve already mentioned bloodthirsty krakens who’ll eat entire armies alive with just one bite, but not before they’re wrapped in the pirate ship’s mast and eaten like Hot Pockets. What about other pirates, though? Surely, you’re not so arrogant to believe you’re the only one who wants the treasure, right? That’s why psychology experts warn You Tube consumers not to fall in love with content creators: because there’s an army of watchers who feel the same way and the chances of you being chosen are pretty fucking slim.
So who are these other pirates going after your forbidden treasure? Skeletons? Orcs? Zombies? Dragon people? Or maybe they’re just ordinary humans. You can breathe a sigh of relief if the latter is the case, right? Not if they’re armed with AK-47’s and all you’ve got is a measly cutlass. I guarantee you Captain William Kidd wouldn’t stand a chance against Somali pirates. He can only throw the Shark Knuckle and Shark Upper so many times before he’s pumped full of lead. Those fighters in World Heroes 2 never really accounted for firearms, did they?
If the other pirates don’t kick the shit out of you, I guarantee that the oceans and general shitty weather will. Have you ridden on a boat with choppy waves before? I have. I was vacationing in Mexico in 2017 and part of my vacation was riding on a banana boat. Because the waves were rough and heavy, I fell off the damn boat and screamed for help until the lifeguards rescued me. The only reason why I didn’t scream earlier was because my head was underwater and bubbles don’t exactly translate well to above-surface lifeguards.
If you’re sailing the seven seas, chances are good that you’ll be bounced up and down by the rolling waves. Your crew will be jostled around so many times that some of them may even fall off the ship never to be seen again. And that’s just the ocean. What about the rain? And the lightning? Suppose the only translator you have for your overly-complex map gets struck by lightning and dies? Then he gets tossed overboard by the nasty-ass waves? You talk about being lost at sea? Bitch, you’ll be lucky if you’re ever found again. The Coast Guard ain’t going to save your ass, because if they were capable of doing so, they would have found the treasure long before you ever did.
You know those motivational quotes that tell you to take risks without thinking too much about the consequences of failure? They seem inspirational at first, but overall, it’s shitty advice, especially if you’re a sea captain. You have to think about the risk-reward factor all the time. Is it worth the danger of being swallowed whole by the sea? Is it worth being gutted alive by a skeleton crew’s cutlasses? Is it worth the sleepless nights? Is it worth being so tired that you’re constantly on the edge of having a stroke, heart attack, aneurism, or all three at the same time?
What will you do once you’ve found this sacred treasure? Will you save it for a rainy day (one that preferably doesn’t take place during your travels)? Will you spend it all at once on hookers and beer and be right back to where you started in a week’s time? Will you use the mountains of gold coins to pay your bills? Does your landlord or debt collector even accept gold coins as currency? Suppose your landlord says, “Sorry, we don’t accept Canadian money.” Your ass is out on the streets in a big fucking hurry. But at least you found your treasure! Right?
Even if you as an author don’t plan on writing a treasure hunting story of any kind, this can still be a valuable lesson in thinking things through before you rush into a project. If you improvise everything, you’ll have a shitty first draft and a lot of work ahead of you. If you plan everything in advance down to the finest detail, you’ll still have a shitty first draft, but you won’t have nearly as much work to do. I wish I heeded this advice when I started pumping out first drafts left and right.
One of the biggest criticisms I’ve ever received (aside from having too many saggy jowled dogs and fat male villains) was that I don’t take authority and culture into account when creating my worlds. I’ve often been asked, “Where are the cops?” My logical answer would have been that I want the MC to get the credit for the victory, not the cops. If the cops can solve everything, why have a story at all? Fair point, but the cops and authority figures still matter in every story. Or maybe the country is 100% anarchy and everybody solves their own damn problems. No matter what the case, it’s good to establish these things so that they’re clear to the reader.
But just because a fine eye for detail is required for any writing project, doesn’t mean you have to explain every…little…thing to the reader. There are some obvious parts of your world that you can trust your readers to form pictures of by themselves. Your book shouldn’t be overly long explanations sandwiching the crucial action and drama of your story. That shit just gets boring after a short while. I’ve DNFed books that took too long explaining everything, case in point, the first Game of Thrones book. The author wouldn’t shut his yap about the details of the characters’ clothes and histories, so the action suffered because of it. I would argue that Empress Theresa is the worst offender when it comes to over-explaining things. Then again, Empress Theresa is the worst offender no matter what category you’re talking about.
Finding a nice balance between over-explaining and not thinking at all about the extra details is paramount to a readable book, whether you’re writing about treasure hunting or not. Treasure hunting is just one genre that deserves this middle ground. It could also be true of contemporary dramas where the world-building details are the same as what we experience in real life. So maybe when Captain William Kidd washes up on the shore, he can build another pirate ship and only take half the gold this time around. And then he’d have to find a way to convert that gold into modern day money. If he really was the devious pirate he claimed to be, he could start his own pyramid scheme with that amount of gold. And then when he finally gets taken to court, he can bypass prison altogether and wind up in the safety of a nut house, because no modern day human being talks or dresses the way he does unless it’s Halloween. See? Details matter!
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