Ah yes, the year 2003: a time in my life marked with bad mental health, suicidal thoughts, shitty education, and fights with online friends over inconsequential BS. So what’s the cure for all of this? Playing D&D with my brother James, of course! Whenever my mind wasn’t being bombarded with schizophrenic voices, I could put it to good use and guide my character through an epic adventure filled with magic and wonder! Or I could completely waffle it and confirm everything my head voices ever told me. Whoever said mental illnesses produce the best creativity needs to have their head mounted on a trident.
Speaking of tridents, guess what my character’s weapon of choice was! Everybody else in the campaign used a long sword because they had war in their bloodlines. I used a trident because I allegedly had fishing in my bloodline. Never mind the fact that the minimum damage on a trident cushioned every bad roll I could have made in combat. Nope! I’m just an angry fisherman named Regal. No last name, just Regal. My brother’s player character was named Riant, which apparently gave him a license to call my character Reg...which is short for Reggie…which rhymes with wedgie! Ugh…
But before we could get into the actual campaign, there was a mild disagreement between my brother and I over where in my bedroom we should sit. He sat cross-legged on the carpeted floor and I sat in my computer chair. He urged me to sit on the floor with him, but I refused. So our campaign began with Regal tending a barn full of animals during a thunderstorm. Weird, but okay. I moved the animals all over the place until lightning struck me and killed me. This was all an elaborate April Fool’s joke to coerce me to sit on the floor with him. I of course didn’t catch on, because, you know, schizophrenia and all. Plus, I had just argued with an online friend the night before and pretty much terminated our relationship, so there was that weighing heavily on me.
Now that I was cross-legged on the floor with James, the real campaign could begin. The House of Hathaway (very British-sounding name if I’ve ever heard one) put a bounty on some guy’s head because he stole something valuable from them. There was a poster on the city walls with his likeness and price printed on it. The poster said he was last seen out in the countryside. So naturally, my first move would be to go out to the countryside to look for this thieving bastard. Riant disagreed. He wanted to go to the local jewelry shop to ask a bunch of questions. Regal didn’t see the point of this, but played along nonetheless. He even asked, “Are you ready to go?” Apparently, this came off like an invitation rather than a demand, so Riant dinged Regal for that one.
So Regal goes over to the jewelry shop to interrogate the clerk. When I, the player, couldn’t think of any questions, James urged me to think like Vic Mackey from The Shield. How would he interrogate someone? What kinds of questions would he ask? If you’ve seen The Shield during its heyday in the 2000’s, you would associate Vic Mackey with ass-beatings galore. That’s how he got all of his information. Was James suggesting that I beat this clerk’s ass? Seemed unreasonable to me. Riant started the conversation with, “Any word of thievery?” I continued the line of questioning with a bunch of “personal questions” that got us kicked out of the shop when the clerk got offended. Why did he get offended? Why was he not cooperating with our line of questioning? My first guess would be because the clerk was a dick who didn’t respect our authority. But Riant insisted that Regal was “asking the wrong questions”.
So after that little kafuffle, Regal and Riant finally agreed to go to the outskirts of town where the real clues led. Regal went home to get an ox to ride on and Riant gave him a weird ass look for it. Regal also got weird ass looks from ordinary citizens for carrying a trident around with him. Never mind the fact that every weapon in the D&D franchise has a sheath and that’s what I was trying to do: put it in a sheath. James insisted that tridents didn’t have sheaths (they totally do), so this was the result: a bunch of crazy stares from the extras of the campaign. Oh, excuse me, the “background artists” of the campaign.
So as Regal and Riant make their way to the countryside (with no ox to ride on), Riant gives Regal a lecture about his poor performance in this bounty hunting mission so far. “Why am I always the one helping you? I wish you’d help yourself.” This would have been the perfect time to mount Riant’s head on a trident, but Regal held back and also held his tongue. The reasonable answer would have been to complain about everybody no-selling the seriousness of what Regal was doing. They treated him like a clown for reasons I would never understand. Then again, understanding everything isn’t in the schizophrenic’s arsenal, especially under heavy medication.
The two bounty hunters go out to the countryside to interview various farmers about the last time they’ve seen the House of Hathaway’s prized thief. Regal goes up to one farmer and says, “Excuse me, can I talk to you for a moment?” The farmer says, “We’re talking now, aren’t we?” Another example of NPC’s no-selling the gravity of the situation. We weren’t talking before, that’s why Regal asked the fucking question! I can’t remember what questions Regal asked after that, but the conversation took another steep turn when the farmer asked why he was being interrogated. Regal admitted to being a bounty hunter and the farmer lectured him about how that lifestyle could get him killed or arrested. To be fair to me, I had no idea bounty hunting was a sensitive issue since bounty hunters are on the same side as traditional law enforcement. But oh well. Can’t put the words back in my mouth now!
Regal and Riant go out to the forest to look for clues and they find a series of footprints in the dirt. Regal’s assessment of the situation was that there was a struggle taking place due to the awkward angle of the foot prints. Maybe a cult had gotten the thief. Was the thief even here? Who knows? Before I had the chance to find out more, our campaign ended when James and I were called away from the game by our parents.
This campaign was supposed to be a tribute to The Shield, but it looked more like The Three Stooges…except there was only one stooge and multiple straight men. That stooge was named Regal. He was a stooge because he couldn’t figure out basic detective protocol. To my young mind, The Shield wasn’t about nuance and politics. It was about ass-beatings and edginess. If Regal tried any of the tactics Vic Mackey used on The Shield, he would have been locked up a long time ago. Regal had no official authority; he was a freelancer and didn’t have any of the privileges of a traditional cop.
I don’t want you all to think that the House of Hathaway campaign was a microcosm on its own. My role-playing abilities suffered all throughout the 2000’s due to my mental illnesses and general naivety. You talk about NPC’s no-selling the gravity of the situation? That happened in pretty much every RPG I was a part of, including ones where I was the game master and had complete control. From 2010-2011, I took the role of Dungeon Master once more, but this time had better results. My players were actually being receptive to my awkward and insane ideas. It’s because of this newfound success that I decided to write fiction on a regular basis, not just movie scripts where the characters went along with each other despite the awkward writing.
To this day, I still have ups and downs when it comes to mental health. The one rule I follow to keep D&D campaigns and creative writing pieces from getting too weird is to not work on them while I’m having a bad mental health day. If the schizophrenic demons keep me boiling with anger or the depression keeps me tired and unmotivated, that would be the perfect time to take the day off. The other important rule I have to follow is to not shame myself for needing a personal day. I shame myself a lot and I think it contributes to my mental health being worse overall. Then again, mental illnesses depend on the victims cycling through negative thoughts. Otherwise, they wouldn’t be mentally ill in the first place.
I can look back on the House of Hathaway campaign and laugh about how silly it all was. Even if failing miserably hurt my self-esteem for a while, I think I’ve gained some of it back over the years and that’s why my writing career has picked up along the way. Come to think of it, writing novels is basically just playing D&D by myself. Or playing WITH myself, depending on the adult content of any one novel. Hopefully, I’ve come a long way from Regal in 2003 to Garrison Kelly in the present day. I’d like to think so. Maybe. Sometimes. I don’t know. Could you repeat the question?
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